Stop the Express Reviews
There are no reviews for this game.
Our Users Say
|Commodore 64||Awaiting 5 votes...|
|Hitachi S1||Awaiting 5 votes...|
|MSX||Awaiting 5 votes...|
|Sharp X1||Awaiting 5 votes...|
|Combined User Score||5||3.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumEurogamer.net (UK) (Aug 16, 2007)
Colourful, chunky graphics add to the experience considerably, rendering the speeding ITA train in glorious Speccyvision; and whilst the sound is somewhat rudimentary, the low rumble of a tumbling body interacting with a section of track is still rather unsettling. Original, slightly maddening, but always absolutely charming, Stop the Express is even more exciting than hiding in the toilets from the ticket collector.
ZX SpectrumPixel (Feb, 1985)
Όπως καταλαβαίνετε λοιπόν, πρόκειται για ένα πρόγραμμα με αρκετά πρωτότυπο θέμα, καλή εξέλιξη της υπόθεσης και πολλή δράση. Τα graphics είναι καλοφτιαγμένα και "καθαρά", χωρίς δηλαδή να εμφανίζονται παράξενα σχεδιάκια που ο παίκτης είναι υποχρεωμένος να τα προσέξει. Μ' αυτό τον τρόπο το παιγνίδι καταφέρνει να είναι ευχάριστο και να κρατάει αμείωτο το ενδιαφέρον όποιου ασχοληθεί μαζί του χωρίς όμως να γίνεται κουραστικό με περιττές λεπτομέρειες.
ZX SpectrumCrash! (Jul, 1984)
The graphics in Stop The Express are quite impressive, probably because the train carriages are so large and colourful, but there are lots of other neat details, like the telegraph poles and sagging wires which can be seen above the roof and below the wheels. Also the overhead electric stanchions move in perspective as they flash by above you. Should you fall off the train goes on by — the exact number of carriages you have already got across. This is a game which requires nifty timing and responses, but which lets you improve, since the same events happen each life so you get the hang of it eventually. Very addictive.
ZX SpectrumSinclair User (Aug, 1984)
THE EVIL Redmen have captured the ITA Express as it hurtles towards an unknown doom. As a special security agent you have to Stop the Express on your 48K Spectrum and round-up the Redmen before the train reaches the border, when they will be out of your jurisdiction and free.
Commodore 64Zzap! (Aug, 1985)
This is a game of timing skill, as the events are not random from game to game, so you must learn the rhythm, improving each time you play. By the end, it requires a pretty good memory to win out! Generally fun to play and quite addictive as well.