DescriptionStormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.
As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise, and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.
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- "Stormbringer ST" -- Atari ST title
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|Computer and Video Games (CVG)||ZX Spectrum||Jul, 1987||10 out of 10||100|
|Zzap!||Commodore 64||Jul, 1988||70 out of 100||70|
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CoverFor the first time in the series the cover art favoured fantasy over cartoon style that could be seen in the earlier games.
ConversionsAs for all conversions of Mastertronic titles other programmers than the author itself carried them out. However "Stormbringer" was the first (and last) in the series of Magic Knight that was ported to 16-bit machine. Andrew Shore did the job porting the title to Atari ST. David Jones liked it but he commented in Retro Gamer 27 that if he had done himself he would have added a lot more as the ST could handle all the things the Spectrum couldn't.
The ST version advertised that conversions of "Spellbound" and "Knight-Tyme" would follow but neither materialised.