Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari gravitar
Published by


Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.

As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise, and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.


Stormbringer MSX Title screen and main menu
Stormbringer ZX Spectrum Hmm, what to do now?
Stormbringer Atari ST Starting location
Stormbringer MSX Starting location

Promo Images

There are no promo images for this game

Alternate Titles

  • "Stormbringer ST" -- Atari ST title

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Computer and Video Games (CVG) ZX Spectrum Jul, 1987 10 out of 10 100
Zzap! Commodore 64 Jul, 1988 70 out of 100 70


There are currently no topics for this game.



For the first time in the series the cover art favoured fantasy over cartoon style that could be seen in the earlier games.


As for all conversions of Mastertronic titles other programmers than the author itself carried them out. However "Stormbringer" was the first (and last) in the series of Magic Knight that was ported to 16-bit machine. Andrew Shore did the job porting the title to Atari ST. David Jones liked it but he commented in Retro Gamer 27 that if he had done himself he would have added a lot more as the ST could handle all the things the Spectrum couldn't.

The ST version advertised that conversions of "Spellbound" and "Knight-Tyme" would follow but neither materialised.

The fifth game in the series

However the fifth installment of Magic Knight's adventures didn't appear, David Jones was looking to wind up the story by moving the character back to the ancient times and revealing his or rather her true identity. The game was intended to shift the series to the Atari ST as the main platform.
Contributed to by airshark (3909), B.L. Stryker (23452) and Martin Smith (78671)
atari gravitar