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Description

Another Street Fighter sequel (this time for Street Fighter Alpha) adds even more to the classic fighting series.

New characters in this version include Gen (a wise kung-fu master), Rolento (who you may remember from another Capcom classic, Final Fight) and Sakura, a young school girl who follows her hero Ryu so close, she has the same type of moves. Dhalsim and Zangief also return to the fight with some news moves.

The other major difference is the loss of chain-combos and the gain of a custom combo system. Once you reach the required level (which is 1 at the least) you can execute a custom combo by combining any of the buttons (which there are 6 in total) or any of the special attacks (fireballs, etc.)

Screenshots

Street Fighter Alpha 2 Arcade Personal enemy - Guy
Street Fighter Alpha 2 PlayStation Main menu.
Street Fighter Alpha 2 SNES Taking advantage of Chun-Li's open guard, Ken hits her through his kickin' move Inazuma Kakato Wari.
Street Fighter Alpha 2 SNES Demonstrative match: Chun-Li is about to damage Adon through her Super Combo Kikou Shou...

Promo Images

Street Fighter Alpha 2 Screenshot
Street Fighter Alpha 2 Screenshot
Street Fighter Alpha 2 Screenshot
Street Fighter Alpha 2 Screenshot

Alternate Titles

  • "Street Fighter Zero 2" -- Japanese title
  • "Street Fighter Alpha2" -- Windows installation title
  • "ストリートファイター ゼロ2" -- Japanese spelling

Part of the Following Groups

User Reviews

Arcade goodness, as well as the SNES can do it. SNES Fake Spam (94)
The last great game of the SNES and one of SF's best arcade-to-console conversions SNES Stsung (53)
Back with a vengeance PlayStation Zovni (10633)
A Windows 95 gem forgotten by history. Windows Fake Spam (94)

Critic Reviews

Retrogaming History SNES Mar 16, 2009 10 out of 10 100
Digital Extremes SEGA Saturn 1996 9.5 out of 10 95
Video Games SEGA Saturn Oct, 1996 86 out of 100 86
Video Games PlayStation Oct, 1996 86 out of 100 86
Mega Fun PlayStation Sep, 1996 85 out of 100 85
GamePro (US) SNES Feb, 1997 4 out of 5 80
GameSpot PlayStation Dec 01, 1996 7.8 out of 10 78
Game Revolution SEGA Saturn Jun 06, 2004 B 75
IGN Wii Dec 11, 2009 7 out of 10 70
High Score PlayStation Jan, 1997 3 out of 5 60

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Trivia

Decompression Chip

Together with Star Ocean and Tengai Makyō Zero, this was the only game for the SNES to include the S-DD1 chip. This chip allowed sprite data to be decompressed in real time, and is only one of the various chips that allowed SNES games to stay ahead in the 16-bit console market for a while. It was also one of the latest obstacles that hindered SNES emulation: before the chip was completely emulated, "graphic packs" with the uncompressed graphics were necessary in order to play the game.

PlayStation Omissions

Missing from the Playstation version of the game are the characters Evil Ryu, Classic Dhalsim and Classic Zangief. Plus the number of color palettes available for each character has been reduced to 2.

References

There are several in-jokes and messages hidden in the game, for instance on Ken's stage you can find lots of Capcom characters, among them you may find a Strider Hiryu holding a Teddy Bear. This was sort of a "get well soon" message left for a fellow Capcom member who worked under tremendous stress on a Neo-geo pocket version of Strider, and when that version was ultimately canned, had a nervous breakdown, and had to be hospitalized.

SNES Version

Despite an admirable effort, Capcom's port of Alpha 2 to the SNES took some serious sacrifices, namely in graphics (characters aren't as detailed, and frames were removed from animations) and sound. There was also a small but annoying load time (?!) at the start of each round, and even then the game was slow, even when the speed was cranked to its highest setting. Also, in another move in Nintendo's infamous censoring activities, the character 'Sodom' was renamed 'Katana', since 'Sodom' was too close the word 'Sodomy' (taken from an actual city in the Bible called Sodom, where people committed immoral sex acts). Even though Sodom's name (the character) is pronounced 'So-dum', not 'Saw-dum' (the place in the Bible).

Awards

  • Electronic Gaming Monthly
    • December 1996 (Issue 89) - Game of the Month (Saturn version) (shared with Tomb Raider)
    • March 1997 (Issue 92) - Saturn Game of the Year runner-up + Arcade Game of the Year + Fighting Game of the Year runner-up (Saturn version) + Saturn Game of the Year runner-up (Readers' Choice) + Arcade Game of the Year (Readers' Choice)

Contributed to by Charly2.0 (252744), GTramp (68182), Michael Cassidy (21142), 666gonzo666 (62946), Kartanym (12738), Foxhack (30897) and Satoshi Kunsai (2074)
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