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It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel.

The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.


Street Fighter Alpha: Warriors' Dreams Arcade Perfect!
Street Fighter Alpha: Warriors' Dreams PlayStation Main menu.
Street Fighter Alpha: Warriors' Dreams Arcade End attack
Street Fighter Alpha: Warriors' Dreams Game Boy Color Guy vs Rose

Promo Images

Street Fighter Alpha: Warriors' Dreams Other
Street Fighter Alpha: Warriors' Dreams Screenshot
Street Fighter Alpha: Warriors' Dreams Magazine Advertisement p. 31
Street Fighter Alpha: Warriors' Dreams Screenshot

Alternate Titles

  • "Street Fighter Zero" -- Japanese name
  • "Street Fighter Alpha: Warriors Dreams" -- In-game title
  • "Street Fighter Alpha " -- PSN release title
  • "ストリートファイター ゼロ" -- Japanese spelling

Part of the Following Groups

User Reviews

Street Fighter: The Next Generation (demo version) Windows Zovni (10627)
Looks better than the arcade. Windows MrSuperGod (58)
A great game, lives up to the original ST series! Game Boy Color Jim Fun (243)

Critic Reviews

GameFan Magazine PlayStation Feb, 1996 100 out of 100 100
GamePro (US) PlayStation Mar, 1996 5 out of 5 100
Computer and Video Games (CVG) PlayStation Apr, 1996 96 out of 100 96
Mean Machines SEGA Saturn May, 1996 94 out of 100 94
Mega Fun PlayStation Mar, 1996 88 out of 100 88
Gaming Target SEGA Saturn Jul 13, 2006 8.2 out of 10 82
Video Games & Computer Entertainment PlayStation Apr, 1996 8 out of 10 80
Mega Fun Game Boy Color Jul, 2000 73 out of 100 73
Meristation Windows Jul 20, 1998 7 out of 10 70
IGN PlayStation Nov 25, 1996 7 out of 10 70


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Cover art

The cover of SFA has made it to quite a few "Worst game cover ever"-lists, in both printed and digital media, and it's easy to see why... What IS wrong with Ryu's arms and why is Chun Li so husky? Who approved that cover?


The character Dan (who made his first appearance in this game) was made as a sarcastic response to Capcom's main competitor on arcade games SNK, who have for years been stealing and cloning Capcom's ideas. As such Dan sports many details reminescent of some SNK characters (his storyline, the ponytail, etc.) and is quite literally a bad clone of Ryu and Ken who has lots of taunting moves but no real power.


This game was inspired by the Street Fighter animated movie (not Van Damme's). Specifically, the movie's flashback sequences, which explain Ryu's slight hair color change, and Ken's ponytail. However the coolest movie tie-in the game has is the ability to play a cooperative match with a friend as Ryu and Ken versus M. Bison (with all three characters on screen! not like Capcom's "vs" series) mimicking the movie's final battle.


This was one of the first 2D games to be released for the PlayStation.


  • Electronic Gaming Monthly
    • February 1996 (Issue 79) - Game of the Month (Playstation version)
Information also contributed by Alexander Michel and Evilhead.
Contributed to by Picard (45667), Charly2.0 (257989), Trixter (9116), 666gonzo666 (65683), Kartanym (12710), Kabushi (257509) and Satoshi Kunsai (2074)
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