User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (9 votes) 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
88
Lawrence (Aug 15, 2006)
The big one. If you've ever once had fun playing a one-on-one fighting game, this is the gold standard to look up to and admire. For a game this old, it's still amazingly fun to play. Not just a bit of old-school nostalgia, SFII still plays as solidly as ever before, but this time with a world of opponents via XBL.
82
XBox Evolved (Aug 07, 2006)
Microsoft needs to release a 2d controller specifically for Xbox Live Arcade titles. After playing Street Fighter II: Hyper Fighting on XBLA, they definitely need one. The d-pad is not suited for 2d fighters. Is Street Fighter II the best Xbox Live Arcade game? That's a matter of taste, but Street Fighter II is the best retro game to be released for sure. When others disappointed, Capcom at least provided a well rounded experience that is bound to please all those downloaders that bought the game this past week. For only $8 (the price conversion from Microsoft Points), this is worth every penny - particularly if you are a fan of a series that dates back to 1991.
80
UOL Jogos (Aug 02, 2006)
Mesmo com o peso da idade, "Street Fighter II' Hyper Fighting" ainda solta seus hadoukens e tem fôlego para atiçar os dedos, adrenalina e imaginação de uma nova geração de jogadores. E talvez não perca esse status nunca pelo que representa na história do videogame. Apesar dessa auréola de lenda, a qualidade da conexão online, principalmente na novidade "Quarter Match", mancha um pouco essa edição para Xbox 360, mas não a ponto de apagar seu brilho. Os 800 Microsoft Points (o equivalente a dez dólares) são justos para se mostrar a Eiji Homura como se solta um hadouken de verdade.
80
For those without an original Xbox however, this is a fine adaptation. Unlike the majority of the Arcade's simple, quick to pick up games, Street Fighter II Hyper Fighting easily becomes the deepest game available for the service. For the majority of gamers, this is a common sense purchase, minor issues or not. It was worth the extended wait.
80
1UP (Aug 07, 2006)
Incidentally, if people aren't screaming at the computer, they're screaming for an arcade-perfect port complete with lag-free matches. Which is a highly unreasonable demand. For perfect gameplay free of high ping times, latency problems, and connectivity issues, nothing beats the experience found at an arcade or a friend's house, where you can play the game without dealing with Internet-related anomalies. But for those who are trapped in the middle of nowhere, deprived of decent -- or any -- competition, Hyper Fighting on Xbox Live is perhaps the only tangible source of a competitive fighting scene. And that's the main reason to buy it: to simulate the exhilarating competitive spirit found in the arcades and to play against different people from all parts of the world -- all without ever leaving the comfort of your own home.
80
Yahoo! Games (Aug 16, 2006)
Despite its problems, Street Fighter II has held up incredibly well and is still surprisingly entertaining. Sure, it's not going to compete with the likes of Soul Calibur or Virtua Fighter, but to dismiss it as simplistic would be unfair. There is a lot of strategy hidden in this classic 2D fighter. No matter how long you play, it always seems like there's time for one more round.
77
XBox Front (Oct 19, 2006)
Man nehme eine ganze Schar unterschiedlicher männlicher und weiblicher Kämpfer, dazu diverse Locations und fertig ist ein Beat 'em up. Diesem Motto folgen auch viele Spielehersteller in der heutigen Zeit - oftmals ohne großen Erfolg. Denn für Genre-Veteranen ist wohl die äußerst beliebte 'Street Fighter’-Reihe das „Non Plus Ultra“. Man hat nun den Schritt auf Xbox Live gewagt und die Prügelei 'Street Fighter II Hyper Fighting' für die Xbox 360 umgesetzt. Warum das Ganze aber alles andere als eine perfekte Portierung geworden ist, erfahrt ihr in unserem schlagfertigen Review.
75
411mania.com (Aug 08, 2006)
Simply put, if you have 800MS points to spare and you enjoyed playing Street Fighter II at the arcades, you’ll definitely have to pick this game up. If you expect DOA graphics and sound then you might come away a bit unhappy as I’ve mentioned before…this is a straight arcade port, so no next-gen upgrades. Too bad, as I would’ve loved to see this in true HD. But no matter, it’s a fun game to play and as long as you have some SFII experience, then you should enjoy yourself online.
75
Extreme Gamer (Aug 12, 2006)
Street Fighter II: Hyper Fighting is a great addition to Xbox Live, and it is the perfect game to blow a few minutes with while helping to release some stress. There is no other fighting game that has the history that Street Fighter does and now you can still enjoy the old school arcade feeling on your brand spanking' new Xbox 360. If you ever enjoyed playing a Street Fighter game then go online at once and purchase Street Fighter II: Hyper Fighting, this one is worth your points.
75
IGN (Aug 02, 2006)
For 800 Microsoft Points, this game is a good purchase and a great addition to the XBLA library. We hope Capcom speeds up the online play so that the controls are as tight and responsive as the offline game. At this point, however, that is not the case, and hardcore SFII fans will have to decide if moving up the online rankings outweighs the unresponsive online controls. Still, even without a next-gen audio or video upgrade, Street Fighter remains as fun as ever and continues to stand the test of time, reminding us why we fell in love with the game in the first place. And yes, Blanka is still cheap.
72
GameZone (Aug 10, 2006)
Street Fighter II’ Hyper Fighting shows us that Capcom’s fighting series is still just as fun now as it was when it first hit the arcades. It’s an old-school brawler with all the right moves and players despite the awkward 360 controller scheme and the seriously flawed online multiplayer mode. Really, consider this $10 or 800 points well spent.
70
X-Power (Aug 07, 2006)
Street Fighter II: Hyper Fighting brengt je met andere woorden naar de hemel in multiplayer en naar de hel in singleplayer, afhankelijk van welke ervaring je vooral zoekt. Op basis hiervan kan je uitstekend voor jezelf uitmaken of het spel al dan niet aan jou besteed is.
70
Video Game Talk (Aug 03, 2006)
It's kind of funny but after all these years and countless hours that I have poured into Street Fighter II I find myself addicted once again. Sure the single player can be frustrating and the online stability is a little shaky, but when things clicks it's like your transported back to an arcade in the early 90s. Nearly everything in Hyper Fighting has been left intact though the 360 controller isn't the most ideal for 2D fighters. It's also a tad depressing knowing that Capcom is going to probably milk the franchise again for another release down the road. Even more depressing is the realization that most of us will probably buy that upgrade too. For $10 you really can't go wrong with the game and diehard fans will fall in love all over again. Due to the functionality flaws this release gets knocked down a peg or two, but don't let that discourage you. Stuff like this is the reason the Xbox Live Arcade exists.
70
Eurogamer.net (UK) (Aug 02, 2006)
There's little doubt that Hyper Fighting will quickly become the most downloaded Live Arcade game to date, which is a little unfair as it's far from the best the service has to offer. Sure, it's a classic game but our fond memories paint a picture of a game far better than it actually is. But then again, perhaps that's not entirely fair. After all, Street Fighter II is the daddy of the fighting genre and with two players, it's still a good laugh today, despite showing its age. Few games from the early '90s stand up this well today and although there are obviously better fighters out there, an enhanced classic for less than the price of a cinema ticket is a bargain in anyone's book.
69
TalkXbox (Aug 02, 2006)
I understand that Street Fighter II’ Hyper Fighting is the penultimate classic 2D fighter. What I don’t understand is why it needs to be re-released so many times. Don’t get me wrong, this is a very solid version of the fighter and the online play is pretty decent. Instead of yesterday’s news, it’d be nice to see a high resolution, high definition 2D fighter on XBLA instead of ancient blocky sprites. I won’t hold my breath and you shouldn’t either, so go ahead and enjoy this old standby while I bemoan the death of a genre that still has so much potential.
67
GameSpot (Aug 02, 2006)
From the moment it appeared in arcades all over the world in 1991, Street Fighter II was hailed as a groundbreaking, revolutionary game. The concept itself was unoriginal, as a number of previous games had pitted players against each other in one-on-one martial-arts brawls. But Street Fighter II took the concept to a whole new level. It introduced a wildly diverse cast of interesting characters who played as differently as they looked and delivered gameplay that was so precise and so deep that the experience became a revelation for millions of video game fans. Following that success, Capcom proceeded to release couple of upgrades that fixed a few bugs and honed the balance and speed of the gameplay to perfection. The result was 1992's Street Fighter II Turbo: Hyper Fighting. Now Hyper Fighting is available as part of the Xbox 360's growing number of downloadable Xbox Live Arcade games.
50
GotNext (Aug 06, 2006)
While I'd be in the right to totally write off Capcom for screwing their fanbase (again), I've accepted Hyper Fighting for what it is. In fact, I spend a minimum of 1 or 2 hours getting in a few games with a couple of friends rather. And on occasion, I even take on random challengers in ranked games just for kicks, though, in all honesty, I could care less whether my rank goes up or down. I'm also thankful that my Dead or Alive 4 Arcade Stick is supported, otherwise I'd be forced to take the scrubby route with the 360 pad, which mind you, is not recommended for use with this game. Just. Stay. Away. You've been warned.