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Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.

Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.


Strike Force Harrier Commodore 64 I was hit.
Strike Force Harrier ZX Spectrum Trying to line the plane up
Strike Force Harrier Amstrad CPC In the clouds with enemy planes.
Strike Force Harrier Electron Game start

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Alternate Titles

  • "V/Stol Fighter" -- Japanese title
  • "Harrier Flight Simulator" -- Used on Amiga Workbench loading screen

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Critic Reviews

Amtix! Amstrad CPC Apr, 1986 90 out of 100 90
ASM (Aktueller Software Markt) Commodore 64 Oct, 1986 8.75 out of 10 88
Joystick (German) Amiga Feb, 1989 8 out of 10 80
Computer Gamer ZX Spectrum Jan, 1987 80 out of 100 80
ST Action Atari ST Jul, 1988 73 out of 100 73
Computer and Video Games (CVG) Amiga Apr, 1988 6 out of 10 60
ACE (Advanced Computer Entertainment) Amiga Feb, 1988 6 out of 10 60
ACE (Advanced Computer Entertainment) Amstrad CPC Feb, 1988 6 out of 10 60
Commodore Format Commodore 64 Jul, 1991 1 out of 4 25
Amiga User International Amiga Jun, 1988 Unscored Unscored


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Contributed to by Rola (8277), Kabushi (257706), Martin Smith (79811) and Игги Друге (46309)
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