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It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.

There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. There are no lives in this game. The only way to lose is to fail to cross the finish line.

Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.

Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down.


S.T.U.N. Runner Amstrad CPC Game menu
S.T.U.N. Runner Commodore 64 The game's story
S.T.U.N. Runner ZX Spectrum Start of the game. The concentric rings flash to give the impression of motion & speed
S.T.U.N. Runner Atari ST I got a high score

Promo Images

S.T.U.N. Runner Magazine Advertisement Page 11
S.T.U.N. Runner Magazine Advertisement

Alternate Titles

  • "STUN RUNNER" -- C64 title screen title

User Reviews

A clever hardware trick makes the Lynx port better than most computer ports. An amazing technology demo and a great game. Lynx Trixter (9114)

Critic Reviews

Commodore User Arcade Dec, 1989 90 out of 100 90
All Game Guide Lynx 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Megablast Lynx 1992 70 out of 100 70
Electronic Gaming Monthly (EGM) Lynx Dec, 1991 27 out of 40 68
Commodore Format Commodore 64 Feb, 1991 68 out of 100 68
Your Sinclair ZX Spectrum Feb, 1991 64 out of 100 64
Computer and Video Games (CVG) Amiga Feb, 1991 39 out of 100 39
Play Time Lynx Feb, 1992 38 out of 100 38
Computer and Video Games (CVG) Atari ST Mar, 1991 37 out of 100 37
Power Play Commodore 64 Mar, 1991 31 out of 100 31


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Lynx version

The Lynx port of S.T.U.N. Runner was so faithful to the arcade that all digitized sound that was present in the coin-op arcade game was included in the Lynx version. However, this results in one sample with the wrong instructions: The first time a player gets a Shockwave, a voice says, "Press start button to fire shockwave." The Lynx doesn't have a start button (you press the B button instead), so this is initially confusing.
Contributed to by NGC 5194 (17586), Kabushi (244678), Lee Seitz (722), Martin Smith (67943), Pseudo_Intellectual (62613) and Servo (57415)