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S.T.U.N. Runner Screenshots

User Screenshots

Amiga version

Title screen
Difficulty selection
Level description
The race begins
Maintain full speed by "leaning" into curves
Touch stars to get a bonus at the end of the race
Destroy various obstacles with the laser
Score calculation

Amstrad CPC version

Title screen
Intro sequence
Game menu
Level 2

Arcade version

Title screen
Go to vehicle
Go through gate
Track's map
Enter to tunnel
Now, you can shoot
Shooting is futile

Atari ST version

Title screen
Level selection screen
Collecting stars
With high enough speed I can travel on the walls
Level complete
A little more difficult level
Firing at an opponent
Game over
I got a high score

Commodore 64 version

Title screen
The game's story
Select level
First track
In a tunnel on track 1
Finish line of track 1
Firing your lasers
Enemies in the tunnel
Firing the shockwave
After the booster bonus track, I qualified for the "Booster Bunch"

DOS version

Title screen (VGA)
An overview of the track (VGA)
A game in progress (VGA)
Racing through a tunnel (VGA)
Closing in on an enemy (VGA)
Title screen (EGA)
Nearing the end of a tunnel (EGA)
Incoming bad guys! (EGA)
Title screen (CGA)
Racing... (CGA)
Racing through a tunnel (CGA)
Title screen (Hercules Monochrome)
Select a level (Hercules Monochrome)
Racing... (Hercules Monochrome)
Nearing a tunnel (Hercules Monochrome)

Lynx version

Title screen
Intro explanation
Chooce a higher starting point for more risk -- and more reward
Intro - getting encased into your runner
Track/level description has much useful info, such as tips on how to play the track and general gameplay hints.
Hitting a boost pad greatly accelerates you and turns your runner transparent. You can't collide with obstacles at such a high speed.
More helpful information
Watch out for crazy mag cycles that slam you from behind
Some action takes place outside. Note Lynx hardware scaling of Armoured Drone (and everything else, actually)
Challenge Level: Crazy amounts of boost pads
Hitting successive boost pads while already boosted increments their point value
Stars and boost pads (shown here) aren't limited to the ground. Sometimes you have to circle the tube to get them all.
Sometimes shockwaves are located as bonuses on the tracks
Some tracks take place in outer space. Trippy...
Ramps let you catch mass air
The game is over if you don't get to the finish line within the time limit
Winners don't use drugs :-)

ZX Spectrum version

The tape release has the 48K version on one side and the 128K version on the other. The first screen tells the player which version is loading. Gameplay seems to be the same for both.
Spectrum 128K load screen
Game plot and credits
Spectrum 48K load screen
The credit screen is followed by a short animation of a little man running to his ship. He's then sealed in and launched
Game control options. There's no option to redefine action keys
Level 1 is the practice level. If skipped the game goes straight to level 2
Level 2 Pads boost speed, stars are to be collected
Start of the game. The concentric rings flash to give the impression of motion & speed
The blob to the right is something to be shot.
The thing ahead catches the STUN runner and stops it for a while
That's a star that should be collected by running it over
STUN runner goes slower on walls and ceilings
Dead ahead is a pad, these boost speed from 800 mph to 900 mph
Same level, same game play, just a change of scene
Same level, same game play - except there's no more ceiling to drive on - another change of scene
It's not possible to drive off the road. STUN runner will hug the bend without taking damage but this will reduce speed
Back inside - but a different colour means its different tunnel
There are bends - even in tunnels
Level 3
Level 4
Level 5
Level 6
Hi-Score table