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Atari 50
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Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.

Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind. Don't damage your engine too much; severe dents will show up during your next race.

Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.


Stunt Track Racer DOS Being hoisted onto the track
Stunt Track Racer Amstrad CPC You are dropped from a crane onto the track
Stunt Track Racer Commodore 64 The results after four races.
Stunt Track Racer Amiga An opponent jumping.

Promo Images

Stunt Track Racer Magazine Advertisement
Stunt Track Racer Magazine Advertisement
Stunt Track Racer Magazine Advertisement

Alternate Titles

  • "ื˜ื•ืจื‘ื• - ื”ืžื™ืจื•ืฅ ื‘ื’ื‘ื”ื™ื" -- Hewbrew spelling
  • "Stunt Car Racer" -- UK title

Part of the Following Group

User Reviews

Brilliant technical presentation on modest hardware. DOS Trixter (9114)

Critic Reviews

Sinclair User ZX Spectrum Jan, 1992 97 out of 100 97
Amiga Force Amiga Dec, 1992 94 out of 100 94
Zzap! Commodore 64 Dec, 1989 94 out of 100 94
Zero Amiga Dec, 1989 90 out of 100 90
CPC Attack! Amstrad CPC Jun, 1992 89 out of 100 89
Crash! ZX Spectrum Jan, 1990 87 out of 100 87
Power Play Atari ST Sep, 1989 81 out of 100 81
Sinclair User ZX Spectrum Dec, 1989 80 out of 100 80
ST Format Atari ST Nov, 1989 74 out of 100 74
ASM (Aktueller Software Markt) Commodore 64 Nov, 1989 8.6 out of 12 72


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1001 Video Games

Stunt Car Racer appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

In 2003 Geoff Crammond started the work on a sequel called Stunt Car Racer Pro, but after a long time without any news about the project, it was officially canned in February 2005.


Stunt Car Racer could be played with two players using a serial connection between two machines. This also worked with different systems, so you could also connect an Amiga with an Atari ST, which was quite unusual at this time.


Even with it's (simple) 3D graphics and physics model, Stunt Track Racer runs at a decent clip on a 4.77MHz machine with CGA, and full speed on any machine 8MHz or faster. Extremely well-optimized programming!

While the CGA version of the game didn't do any speed checking and runs too fast on modern hardware, the EGA version was throttled by the EGA page-flipping, and runs perfectly on modern hardware.

Amstrad CPC versions

There were two versions of the game for Amstrad CPC: for CPC 464 and CPC 6128. The latter came complete with an extra multiplayer mode and a "hall of fame" gallery. These two features did not exist in CPC 464 version.

Stunt Car Racer TNT

"Stunt Car Racer TNT" (The New Tracks) is an unofficial enhancement of the original game released for Amiga. It was made by hackers and offered eight new tracks. Colour palette during the race was changed as well as there were some slight modifications of the title screen.


Although it was almost a decade old at the time, Stunt Track Racer was remembered and mentioned as a comparison in CDMAG's review of Whiplash.


  • ACE (Advanced Computer Entertainment)
    • February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Racing Games (editorial staff choice)
  • Amiga Power
    • May 1991 (Issue #00) - #10 in the "All Time Top 100 Amiga Games"
  • Commodore Format
    • June 1991 (Issue 9) - listed in the A to Z of Classic Games article (Great)
    • July 1993 (Issue 34) - Modern Classics: Driving Games
    • March 1994 (Issue 42) Heaven โ€“ The Path to Righteousness: 20 Essential Games
    • November 1994 (Issue 50) โ€“ #48 The All-Time Top 50 C64 Games
    • October 1995 (Issue 61) โ€“ The Top Ten C64 Games of all Time
  • Zzap!
    • January 1990 (Issue 57) โ€“ 'The Best Games of the 80's Decade' (Phil King)
Information also contributed by GP4Flo, mailmanppa

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Contributed to by EboMike (3156), Quapil (5549), Trixter (9114), Martin Smith (81067), tas fee (131) and ะ˜ะณะณะธ ะ”ั€ัƒะณะต (46307)
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