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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 11 3.7
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 5 2.8
NES Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 16 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Commodore Format (Feb, 1991)
It's nothing like Gremlin's other racers. The whole package just hangs together so well the only option open to me is to say, 'Unreservedly recommended.'
Commodore 64Commodore Format (Sep, 1992)
It's smooth, fast and very playable. So, because I recently celebrated my birthday and in a good mood (lots of dosh and tokens, you see) I'm going to award it a massive great Corker.
AmigaZero (Feb, 1990)
A simple idea brilliantly executed. Well worth the folding stuff.
Atari STComputer and Video Games (CVG) (Oct, 1991)
Super Cars may not look up to much, but playing the game takes you right back to the glory days of Super Sprint, only with far superior, eight-way scrolling tracks, weapons-aplenty and many more opponents to go up against. High-powered playability is the order of the day and, at this price, you'd be car-razy to miss out!
Supercars on the Amiga is racing in the true Super Sprint fashion, only this game has twenty-seven huge, multi-directional scrolling tracks instead of about four static little tiddlers. This is race-driving for hard men and, even though the graphics verge on the average, the action more than makes up for that.
Atari STST Action (Nov, 1991)
Supercars is one of the most addictive race games around and well worth its re-release at budget price. There's plenty of challenge as none of the tracks are that easy to get round successfully and the addition of oil slicks and puddles make life quite difficult at times.
ZX SpectrumYour Sinclair (Jan, 1991)
And that's it really - all these extras are really just the icing on the cake of what is really a very simple (but very well put-together) little game. The super-smooth scrolling really does deserve a lot of praise (well done, you good piece of scrolling you) as do the graphics and (particularly) just the feel of the thing. The cars might not behave exactly as real cars would (you can bounce them off walls like dodgem cars, for instance, though it's not really advisable) but they respond well to your commands, are nicely animated, and the computer keeps a good track of where they all are and what they're doing at any one time. It's nice that you can watch the tail enders drive under a bridge even as you're zooming over the top of it. All in all, great fun - a simple idea for a game and executed more or less flawlessly. Erm, what else can I say? Well done.
AmigaThe One (Feb, 1990)
At first glance. Super Cars doesn't look particularly special - especially as this top-down style of racing has been seen plenty of times before. But what sets this one apart from the rest is its extraordinary playability - the feeling of exhilaration that comes from pulling off a flash handbrake turn through a tight comer at top speed has to be experienced to be believed.
AmigaAmiga Joker (Feb, 1990)
Autorennen in der Vogelperspektive gibt’s für den Amiga ja schon einige – aber leider nur mehr oder weniger schlechte. Doch jetzt hat „Gremlin“ eine Variante des Themas „Carrera-Rennen am Computer“ herausgebracht, die sich wirklich sehen lassen kann!
ZX SpectrumSinclair User (Jan, 1991)
OK, there isn't much here that we haven't seen before in Gremlin's sports car challenge, but it's all rather well done and for a change the setup screens aren't let down by poor racing routines, and/or vice versa.
AmigaThe One for Amiga Games (Jul, 1991)
[Budget re-release] The superbly-playable action is complemented by amusing interludes featuring the car salesman and his awful jokes and Ron and Nancy's Results Service. Definitely worth buying for this kind of money.
Atari STThe One for ST Games (Jul, 1991)
[Budget re-release] The superbly-playable action is complemented by amusing interludes featuring the car salesman and his awful jokes and Ron and Nancy's Results Service. Definitely worth buying for this kind of money.
Commodore 6464'er (May, 1991)
Die anfangs schwer zu handhabende Steuerung des Spiels läßt Frust aufkommen. Aber wenn man erst einmal das Lenken des Wagens beherrscht und die Kurven ohne größere Probleme durchfährt, dann kann dieses Game echt süchtig machen und man ist versucht, den Finger nicht mehr vom Feuerknopf, sprich den Fuß vom Gaspedal zu nehmen.
AmigaAmiga Power (Aug, 1991)
[Budget re-release] The music is pretty appalling, but - hey! - nothing's perfect. A superior game to its big brother, at a third of the price. A serious bargain.
As you progress so do the opposition, they get more experienced, faster and even better models of cars! This Supersprint style racing game is great fun and really addictive - it is a shame though that you cannot race against friends.
In later Classes you encounter some very tough opponents who cut corners, drive mean cars and punish poor driving; but the difficulty is all the game relies on for longterm playability, and the gameplay isn't varied enough to be addictive for a solitary player. Worth a look, but don't expect fireworks.
SUPER CARS ist ein wirklich spaßiges Game im „verbesserten“ Codemasters-Stil, dessen Stärken in den hervorragenden Sounds und den vielen Feinheiten liegen. Nachteilig eigentlich nur das leichte Ruckelscrolling und die gewöhnungsbedürftige Stick-Steuerung (die man aber durchaus in den Griff kriegen kann!). Da es mir Spaß bereitete und ich es noch ein paar Mal in Angriff nehmen werde - es klappt eben nicht immer alles im Handrumdrehen -‚ vergebe ich hiermit feierlich einen ASM-Hitstern. Der Grund ist einfach: SUPER CARS kann fesselnd sein!
ZX SpectrumCrash! (Jan, 1991)
A reasonable racing game overshadowed by its garage mate Lotus Esprit Turbo Challenge.
Atari STST Format (Oct, 1991)
So if you're thinking of getting Supercars 2, why not save a few pounds and get this instead? It's virtually identical. The graphics are nicely drawn and colourful - though the cars themselves are a bit out of a cop-out - and there's nothing wrong with the animation. For well under a tenner you'd be silly not to choose this one.
Commodore 64Retro Game Reviews (Aug 01, 2014)
While it can get a bit repetitive, Super Cars is definitely worth a go if you're a fan of games like Micro Machines and Super Sprint.
AmigaTilt (Mar, 1990)
Les courses automobiles vues de dessus sont nombreuses et ne m'enthousiasment guère. Mais celle-ci est nettement supérieure aux autres. Le véhicule est très maniable, les parcours sont bien conçus et la jouabilité est parfaite. Une réussite.
Commodore 64Datormagazin (Mar 27, 1991)
Jag hade roligt ganska länge då jag spelade SuperCars, men därmed inte sagt att det skulle vara värt sitt pris.
AmigaCommodore User (Feb, 1990)
Super Cars is instantly hookable. A good control system means the players can get straight into the game, the excellent presentation also helps. The well gauged difficulty level keeps the player hooked until . . . it hits you - Super Cars is one of those repetitive games that falters after only a few hours. As you progress nothing new is added.
AmigaThe Games Machine (UK) (Feb, 1990)
The track is a tortuous one, so drive like a loony but watch you don't crash too often 'cos this will end your chances of fame and fortune. Super Cars is graphically very good, though the characters look very Cinemaware-ish (sorry Gremlin). Sound is also good with a funky tune playing throughout. Despite the presentation, playability is pretty dismal.
Atari STThe Games Machine (UK) (May, 1990)
Although not quite as colourful, the intro screens are similar to the pleasing Amiga ones. Actual game graphics are short on colour; the so-called 'super' cars are simply wimpy little boxes. Music is old-fashioned and irritating, and disk access is slow and unnecessary.
Atari STASM (Aktueller Software Markt) (Mar, 1990)
Beide 16bit - und doch so unterschiedlich: SUPER CARS auf dem Amiga noch ein Hit, SUPER CARS für Atari ST leider nur ein kläglicher „Renner“. GREMLIN GRAPHICS, die es in den vergangenen Wochen schafften, wieder aus dem Grufti-Dasein zur Normalität zurückzukehren, haben mit der vorliegenden ST-Fassung nicht gerade eine Meisterleistung vollbracht.
NESVideoGame (Jan, 1992)
Em Supercars, você está ao volante de um Nissan da categoria de esporte-protótipos. Seu objetivo será vencer a categoria máxima desse tipo de competição. Mas, claro, para isso, você deve começar competindo nas categorias inferiores e ir acumulando dinheiro em prêmios para equipar seu carro. Outra possibilidade é vender seu carro usado na loja e adquirir um novo, mais potente. Tudo vai depender de sua habilidade no volante para ganhar as provas e acumular bastante dinheiro.
AmigaPower Play (Mar, 1990)
Nicht gerade 16-Bit-Niveau: karge Grafik, Ruckel-Scrolling und ein Uralt-Spielprinzip. Die Bezeichnung "Super Sprint für Arme" kommt "Super Cars" noch am nächsten.
Atari STPower Play (May, 1990)
Wie nicht anders zu erwarten, halten sich die Unterschiede zur Amiga-Version von "Super Cars" in Grenzen: Das Scrolling ruckelt noch etwas mehr und die Musik klingt noch biederer. Spielerisch entspricht die ST-Umsetzung dem Vorbild.
42 (Aug, 2013)
As for Super Cars itself, it’s a standard top-down racer with nine similarly designed tracks. You win races to earn money to repair and upgrade your car or buy better cars. Watch out for the music: it’s inspired funk, but it might lead you to believe you’re having more fun than you actually are. The controls are dodgy until you upgrade the Power Steering, and even then, they take time to sort out. It’s not fun to play, but it’s not an evil, vindictive game. But that name… anything is better than Super Cars. My choice: Super Destructive Death Mobile A-Go-Go. Every kid would have wanted to play that.
Commodore 64Power Play (May, 1991)
Die C 64-Umsetzung bleibt hinter den nicht besonders gelungenen 16-Bit-Versionen zurück. Grafisch schlicht, technisch mäßig: das "Wir-fahren-zu-viert-im-Kreis-herum"-Autorennen "Super Cars" kommt nicht auf Touren.
Graphics are serviceable but plain, and the music is about as monotonous as everything else. Initially these problems are easy to work around, but as the difficulty ramps up, frustration sets in and this title will likely get shelved. It’s a shame because the framework for a solid arcade racer is here.
Commodore 64ASM (Aktueller Software Markt) (Mar, 1991)
Ich muß gestehen, ich hab schon Schlechteres gesehen, aber eben halt nur bei durchschnittlicher PD-Software. Will sagen, SUPER CARS auf dem 64er ist eine Produktion mit dem Touch der nostalgischen frühen 80er Jahre. In unserem Jahrzehnt hat dieses Werk nichts mehr zu suchen. Schade, daß die Freunde des „alten“ Commodores hier so schlecht bedient werden.