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Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. Zmira the witch must negotiate four worlds, each split into bite-size chunks, in order to retrieve her magical powers and restore the kingdom

The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to STs and Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.


Super Cauldron Atari ST Underground
Super Cauldron DOS Title screen
Super Cauldron Atari ST My spell book is pretty empty at the moment
Super Cauldron Amiga Starting world one

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Critic Reviews

Amiga Computing Amiga Aug, 1993 80 out of 100 80
Amiga Joker Amiga Jan, 1993 78 out of 100 78
PC Joker DOS Dec, 1992 76 out of 100 76
ASM (Aktueller Software Markt) DOS Mar, 1993 9 out of 12 75
Amiga Format Amiga Aug, 1993 70 out of 100 70
Atari ST User Atari ST Jul, 1993 70 out of 100 70
PC Games (Germany) DOS Aug, 1993 63 out of 100 63
ST Format Atari ST Jul, 1993 62 out of 100 62
Amiga Games Amiga Aug, 1993 55 out of 100 55
CU Amiga Amiga Jul, 1993 27 out of 100 27


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Contributed to by Kabushi (256866), Martin Smith (75521) and Tomas Pettersson (31156)