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Description

The follow-up to Super Pipeline adds new enemies and 16 levels. The player controlled the (white-suited) foreman in charge of keeping the pipeline flowing to fill a number of barrels (which increased on later levels, up to 3). Two types of enemy run onto the pipe - those that can make a hole (commonly drills, a blowtorch and the earthenware jug) and pests (spiders, lobsters and so on). Once a hole is made in the pipe, the foreman must guide a (green-suited) workman to the hole so it can be repaired. While the workman is mending the leak, he is vulnerable to being knocked off the pipe.

The foreman is equipped with a gun to shoot enemies, but he can also be knocked off the pipe by the monsters. To make matters more complicated, the lobster can only be attacked from behind (due to its shell) and the "Shower of Tacks" on later levels cannot be shot at all.

Screenshots

Super Pipeline II ZX Spectrum Instructions
Super Pipeline II ZX Spectrum There's a leak to plug
Super Pipeline II ZX Spectrum A completed line
Super Pipeline II Commodore 64 The start.

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Alternate Titles

  • "Pipeline 2" -- Reissue title

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User Reviews

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Critic Reviews

Zzap! Commodore 64 Jun, 1985 88 out of 100 88
ASM (Aktueller Software Markt) Amstrad CPC Jul, 1987 9.4 out of 12 78
ASM (Aktueller Software Markt) Commodore 64 Jul, 1987 9.4 out of 12 78
ASM (Aktueller Software Markt) ZX Spectrum Jul, 1987 9.4 out of 12 78
Happy Computer Commodore 64 1987 70 out of 100 70
Amtix! Amstrad CPC Jan, 1987 70 out of 100 70
Sinclair User ZX Spectrum Aug, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Happy Computer Commodore 64 Jul, 1985 Unscored Unscored
Happy Computer Amstrad CPC Jul, 1985 Unscored Unscored

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Contributed to by Martin Smith (70636) and Andrew Fisher (208)
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