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The follow-up to Super Pipeline adds new enemies and 16 levels. The player controlled the (white-suited) foreman in charge of keeping the pipeline flowing to fill a number of barrels (which increased on later levels, up to 3). Two types of enemy run onto the pipe - those that can make a hole (commonly drills, a blowtorch and the earthenware jug) and pests (spiders, lobsters and so on). Once a hole is made in the pipe, the foreman must guide a (green-suited) workman to the hole so it can be repaired. While the workman is mending the leak, he is vulnerable to being knocked off the pipe.

The foreman is equipped with a gun to shoot enemies, but he can also be knocked off the pipe by the monsters. To make matters more complicated, the lobster can only be attacked from behind (due to its shell) and the "Shower of Tacks" on later levels cannot be shot at all.


Super Pipeline II ZX Spectrum Gameplay - the water is flowing
Super Pipeline II Commodore 64 Loading screen.
Super Pipeline II ZX Spectrum There's a spanner in the works
Super Pipeline II ZX Spectrum Shooting at the junction

Promo Images

Super Pipeline II Magazine Advertisement

Alternate Titles

  • "Pipeline 2" -- Reissue title

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User Reviews

There are no reviews for this game.

Critic Reviews

Zzap! Commodore 64 Jun, 1985 88 out of 100 88
Commodore User Commodore 64 Jun, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ASM (Aktueller Software Markt) Commodore 64 Jul, 1987 9.4 out of 12 78
ASM (Aktueller Software Markt) Amstrad CPC Jul, 1987 9.4 out of 12 78
ASM (Aktueller Software Markt) ZX Spectrum Jul, 1987 9.4 out of 12 78
Happy Computer Commodore 64 1987 70 out of 100 70
Amtix! Amstrad CPC Jan, 1987 70 out of 100 70
Sinclair User ZX Spectrum Aug, 1985 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Happy Computer Amstrad CPC Jul, 1985 Unscored Unscored
Happy Computer Commodore 64 Jul, 1985 Unscored Unscored


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Contributed to by Martin Smith (78231) and Andrew Fisher (208)
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