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In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.


Super Seymour Saves the Planet Amstrad CPC Level 3
Super Seymour Saves the Planet Atari ST High scores
Super Seymour Saves the Planet ZX Spectrum Level completed
Super Seymour Saves the Planet Amstrad CPC Get ready

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Alternate Titles

  • "Super Seymour Saves the World" -- Atari ST/Amiga in-game title

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Critic Reviews

Commodore Format Commodore 64 Apr, 1992 90 out of 100 90
Sinclair User ZX Spectrum Mar, 1992 84 out of 100 84
Commodore Format Commodore 64 Feb, 1993 8 out of 10 80


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Contributed to by Martin Smith (66869) and voidoid (212)