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Super Turrican is back, and once again the USS Freedom Forces have to prevent the evil Machine from harming innocent civilizations. This requires the player to jump and shoot his way through large levels filled with lots of enemies. To get rid of all the enemies, several different weapons can be used, most of which are already familiar to players from previous installments of the series: a Laser, a Spread-shot, and a(improved) Rebound. There is also the option to go into "wheel-mode" for a limited time to become invincible, lay mines and shoot rockets. The Flamethrower is new to the series as well as the Rope, which can be used to climb walls, cling to platforms or pick up out-of-reach items. Much like in side-scrolling shooters, you can now pick up homing missiles as secondary weapons. The biggest difference to previous Turrican-games however, is the fact that in Super Turrican 2 almost half of the levels are strictly linear and don't feature any large secret areas that have become somewhat of a trademark of the series.


Super Turrican 2 SNES The second stage is a destroyed city - note how the Rebound bounces up the wall.
Super Turrican 2 SNES The ability to go into wheel-mode is often used in bossfights.
Super Turrican 2 SNES Climbing a wall while fighting off enemies
Super Turrican 2 SNES A cutscene

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Critic Reviews SNES Jun, 2005 10 out of 10 100
Total! (Germany) SNES Jun, 1995 1.25 out of 6 95
neXGam SNES Dec 27, 2009 9.1 out of 10 91
GameFan Magazine SNES Mar, 1995 91 out of 100 91
GamePro (US) SNES Aug, 1995 4.5 out of 5 90
Video Games SNES May, 1995 85 out of 100 85
Mega Fun SNES Jun, 1995 85 out of 100 85 SNES Sep 01, 2013 17 out of 20 85 Wii Sep 01, 2013 17 out of 20 85
IGN Wii Sep 29, 2008 7.5 out of 10 75


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Contributed to by Mobygamesisreanimated (11177) and gamewarrior (5048)