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Superhot is a prototype game created for the 2013 7 Day FPS game jam. It forms the foundation of the 2016 title Superhot following a successful crowdfunding campaign. This prototype only contains a few levels, but already has most of the final game mechanics in place. It is strategic first-person shooter where the player's character needs to survive waves of enemies in small environments through combat, but most importantly by controlling the flow of time.

Levels are played in minimalist environments that have white and grey tones, while all opponents and bullets are bright red. A distinct gameplay element is that time generally only moves when the player's character does so. All action is virtually paused until something is done, such as moving, shooting or hitting. As there are often multiple enemies approaching for different directions, the player has to plan carefully as the flow of time can be controlled, but not be rewound. The same technique is used to dodge bullets, leaving behind a bright red trail.

This prototype version only has one weapon and it has a limited amount of ammo. The gun can be throw to stun enemies, causing them to drop their gun, which can be picked up by the player's character to continue shooting. Unlike the commercial version there are no other ranged weapons and no melee weapons, but enemies can be taken out by clicking on them from behind. Time also does not move on while turning.


Superhot Browser The final level
Superhot Browser An enemy has been killed.
Superhot Browser Shooting from around a corner.
Superhot Browser He won't have time to react as time stands still.

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GameStar (Germany) Browser Oct, 2013 Unscored Unscored


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Contributed to by Sciere (508356)