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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
87
XboxGamesmania.de (Jan 19, 2004)
SWAT - Global Strike Force bietet zwar nur "Taktik light" und richtet sich demnach eher an die Anhänger geradlinigerer Ego-Shooter, für genügend Abwechslung ist aber dennoch gesorgt. Die 21 Missionen der Kampagne halten Spieler sicher eine Weile lang in Atem. Abgerundet wird das Spielvergnügen durch schicke Grafik, Headset-Unterstützung sowie Koop- und Deatchmatch-Modi via Splitscreen. Wer Online-Gaming und taktische Tiefe sucht, der wird auch in Zukunft zu Rainbow Six 3 greifen; allen Liebhabern gut gemachter Action-Titel sei die Verbrecherjagd von Vivendi Universal jedoch wärmstens empfohlen.
83
XboxGamingTrend (Oct, 2005)
I had fun playing SWAT: Global Strike Force and though it may not look as hot as some other games out there, it's worth your time if you prefer strategy over straight action.
82
XboxGame Chronicles (Jan 02, 2004)
SWAT: Global Strike Team is a great game that may end up being too little to late. Anyone interested in this genre will likely already be playing SOCOM II on the PS2 or Rainbow Six 3 on the Xbox. And since SWAT doesn’t really offer anything new to the formula and in fact, comes in a bit short with the lack of online multiplayer this could be a tough sell. What SWAT does have going for it is solid game design and gameplay that isn’t quite as critical or unforgiving as those other military sims. There is a good game with plenty of exciting content to be had here if you give it the chance. It’s great for newcomers to the genre or veterans just looking for a new take on the classic tactical FPS formula.
81
PlayStation 2GameSpot (Nov 06, 2003)
SWAT: Global Strike Team is an impressive and successful effort to bring the old series into the 21st century. Fans of other tactical shooters will definitely find more of their favorite genre to like here, and the new police-style mechanics give the missions a differently paced feel from games that encourage you to always shoot first and ask questions later. The presentation and setting aren't always quite up to par, but that's forgivable when the game's underlying action is so solid.
81
XboxGameSpot (Nov 06, 2003)
SWAT: Global Strike Team is an impressive and successful effort to bring the old series into the 21st century. Fans of other tactical shooters will definitely find more of their favorite genre to like here, and the new police-style mechanics give the missions a differently paced feel from games that encourage you to always shoot first and ask questions later. The presentation and setting aren't always quite up to par, but that's forgivable when the game's underlying action is so solid.
80
PlayStation 2Game Over Online (Mar 01, 2004)
Global Strike Team is an entertaining title. Its campaign is long enough that you won't finish if you're renting it in one sitting. The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either. It is by no means anywhere close to the police work done by real SWAT organizations. However, ceteris paribus, Global Strike Team's liberties with the source material are forgivable, and the result is a game that is not too shabby.
80
XboxGame Over Online (Mar 01, 2004)
Global Strike Team is an entertaining title. Its campaign is long enough that you won't finish if you're renting it in one sitting. The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either. It is by no means anywhere close to the police work done by real SWAT organizations. However, ceteris paribus, Global Strike Team's liberties with the source material are forgivable, and the result is a game that is not too shabby.
80
XboxGameCell UK (Dec, 2003)
So, if you're stood in a games shop with Rainbow Six 3 in one hand, and SWAT in the other, which one do you buy? - Well, as playable as SWAT is, the lack of Xbox Live multiplayer support is a real shame, but if you don't have Live then SWAT gives you the better multiplayer options. SWAT is a polished and enjoyable arcade-like title when compared to R63's more serious experience (and the best thing Argonaut have done for some time), and deserves a place in any FPS addict's collection.
78
PlayStation 2Armchair Empire, The (Jan 27, 2004)
If you are a tactical shooter, this isn't your game. It's the combination of many small parts from different genres so it will probably only appeal to the casual fan. Still, this is the best game in the SWAT series by far and it's definitely worth your time to give it a shot.
75
PlayStation 2GameZone (Nov 11, 2003)
SWAT: Global Strike Team was surprisingly a solid FPS game, offering simplistic controls and a fun gameplay environment. There were certain things that could have been better, but anyone who appreciates the first person shooter will find SWAT a welcome addition to their collection.
73
PlayStation 2Futuregamez.net (Dec 13, 2003)
SWAT: Global Strike Team is a fairly addictive title let down by a difficulty that is set way too low. Perhaps there are too many checkpoints, or the unnecessary continues make it too easy - but either way this should have been remedied prior to release. Still, if you're not a skilled gamer, or you have some kids (the game is rated M15+ though) that aren't overly skilled then this may be the game for them. It is still and entertaining purchase.
71
Xbox4Players.de (Jan 08, 2004)
Wäre SWAT –wie vor Urzeiten geplant- Ende 2002/Anfang 2003 erschienen, wären sowohl Spracherkennung als auch Taktikshooter-Gameplay wesentlich besser weggekommen – von der Grafik ganz zu schweigen. Denn trotz aller guten Ideen (z.B. das gelungene Festnahmefeature) ist SWAT nur noch ein schwacher Rainbow Six 3-Abklatsch. Zudem kommt die Taktik viel zu kurz, so dass man im Endeffekt vor einem einfach gestrickten, aber letzten Endes dennoch unterhaltsamen Ego-Shooter sitzt, in dem ab und an ein Teamkamerad mitläuft und einem Arbeit abnimmt. Für Spieler, die keine Lust mehr auf Rainbow Six 3 haben oder die auf der PS2 eine Übergangslösung bis Socom 2 brauchen und auch mit bestenfalls durchschnittlicher Grafik leben können, durchaus einen Blick wert. Aber definitiv kein Pflichttitel.
70
PlayStation 24Players.de (Jan 08, 2004)
Wäre SWAT –wie vor Urzeiten geplant- Ende 2002/Anfang 2003 erschienen, wären sowohl Spracherkennung als auch Taktikshooter-Gameplay wesentlich besser weggekommen – von der Grafik ganz zu schweigen. Denn trotz aller guten Ideen (z.B. das gelungene Festnahmefeature) ist SWAT nur noch ein schwacher Rainbow Six 3-Abklatsch. Zudem kommt die Taktik viel zu kurz, so dass man im Endeffekt vor einem einfach gestrickten, aber letzten Endes dennoch unterhaltsamen Ego-Shooter sitzt, in dem ab und an ein Teamkamerad mitläuft und einem Arbeit abnimmt. Für Spieler, die keine Lust mehr auf Rainbow Six 3 haben oder die auf der PS2 eine Übergangslösung bis Socom 2 brauchen und auch mit bestenfalls durchschnittlicher Grafik leben können, durchaus einen Blick wert. Aber definitiv kein Pflichttitel.
70
PlayStation 2Gaming Target (Nov 21, 2003)
The end result is a game that shines less than brightly in contrast to the wide selection of tactical shooters that have released recently. And, that’s a little sad. This game could have been something to give titles like Rainbow Six 3 a run for its money. However, “could have” doesn’t tease the money out of my wallet, nor should it yours before buying games like Rainbow Six 3 first.
70
XboxGameZone (Nov 09, 2003)
Unfortunately, SWAT: Global Strike Team doesn’t quite capture the true essence of the tactical squad-based action genre in ways other games before it does. While the game does possess the right amount of elements that make up the genre, the overall execution just doesn’t make the first-person action interesting enough to hold our attention. Thanks to the option to play this one co-op and to use the Xbox Communicator headset during the single player mode, this does make for a great weekend rental.
70
XboxXboxAddict (Feb 24, 2004)
SWAT: Global Strike Team gets the users into tactical based action with a little more realistic ways of handling the terrorists. This makes the game different from the other tactical first person shooters out there. Several similarities still remain with this game and the others. Overall the game has fun gameplay, graphics that aren't amazing but aren't lacking and a great job done on audio. I will go into detail on each of these aspects of the game and give everyone a heads up on the game SWAT: Global Strike Team.
69
XboxWorth Playing (Nov 16, 2003)
In the end, SWAT is just another mediocre fps trying to be something unique. This game still does have a certain level of enjoyment however, and I would recommend that all of those who are interested rent it. Overall this game just does not have much replayability. But if you just need something to keep you busy for a while, SWAT may be just the game to do it. However, just don’t be looking for a game with hours of playability. You may be disappointed. But if you’ve always wanted to feel the thrill of being “one of the team”, then give SWAT a chance.
68
XboxTeamXbox (Nov 18, 2003)
SWAT: GST is a title that unfortunately will be passed over as soon as a customer looks on the back of the box and notices no multiplayer online gameplay. With titles such as Rainbow Six 3 and Ghost Recon having dynamic gameplay and online capabilities, SWAT doesn’t stand a chance. It is worth a gander due to the awesome lighting effects, but lighting effects alone shouldn’t justify a purchase. Rent this one and take not of the Iris Effect, since it is impressive enough to carry over into other first-person shooters. It’s almost a shame to see such a unique graphics engine go into a game with such a generic feel. SWAT: GST may be a success on the PC, but as far as consoles go, it misses the target in a big way.
66
PlayStation 2IGN (Oct 27, 2003)
SWAT: GST just couldn't hold my attention mainly because I know there are better options out there when I want to play a military style, tactical shooter. The balance of teammate and enemy AI and mission structure just doesn't synch up well enough to keep me interested. The idea of having to manage two NPCs who can interact with the same environment that my character can is very appealing but it remains an unfulfilled promise in this game.
65
PlayStation 2Entertainment Depot, The (Feb 03, 2004)
SWAT: Global Strike Team is definitely fun to play, a least for a little while. The game runs smoothly and the combat's effective enough to draw you in. Unfortunately, after a couple of levels repetition sets in. It just doesn't have that gameplay hook, or even a compelling storyline, that will keep you coming back for more. SWAT manages to bring some new ideas to the table but it's ultimately too generic to warrant extended play.
60
XboxGameSpy (Nov 29, 2003)
SWAT: Global Strike Team should have been better than it is. The combination of the team-based strategy element and voice recognition capability should have resulted in a novel and intense, thinking-person's action game. As it is, the headset is a gimmick, you and your team aren't always on the same page, and the whole thing plays like just another forgettable first-person shooter. Check the game out for the two-person co-op mode, but otherwise, you're better off Rainbow Sixing it.
60
PlayStation 2GameSpy (Nov 29, 2003)
The ability to yell "Tac-3, fall in!" aside, there's not much in SWAT: Global Strike Team that you haven't seen before. The first-person shooter action doesn't compare with the likes of Half-Life or Red Faction and the team-based strategy element couldn't carry the night vision goggles of either SOCOM release. I'm all for wearing the headset -- just make it truly worth my while.
60
PlayStation 2Boomtown (Jan 17, 2004)
SWAT – Global Strike Team does work and it is entertaining enough. It’s a shame that it lacks as many things as it does, but nevertheless, I’d like to see a sequel (and I rarely say that). There is real potential here, but it needs some work. In the meantime, I’ll just have to settle for keeping my eye on local petty thieves and troublemakers around here...
60
XboxEurogamer.net (UK) (Dec 09, 2003)
Nevertheless, despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it. Was that because we were rarely frustrated and could just play all the way to the end? Possibly, but we'll almost certainly never go back to it, so that's not a selling point. Closer to the mark is the superb control system that makes fire fights much more enjoyable, combined with the addictive reward mechanic that had us cuffing everyone in sight, trying to earn all those medals on offer. In a sense, this reward system and the speed with which you can plough through each level does lend a perverse degree of replayability to SWAT, but you still can't help feel a bit cheated that Argonaut didn't go all out in creating something special.
50
PlayStation 2Jeuxvideo.com (Dec 02, 2003)
Ce SWAT n'est pas franchement une extase ludique. Acheté d'occasion il pourra distraire un petit moment, mais le truc le plus amusant qu'on trouve à faire reste bien de faire peur aux bad guys et de les menotter. Moche et pas très stimulant, il sera facilement remplacé par d'autres softs bien meilleurs.
50
XboxJeuxvideo.com (Dec 15, 2003)
Ce SWAT n'est pas franchement une extase ludique. Acheté d'occasion il pourra distraire un petit moment, mais le truc le plus amusant qu'on trouve à faire reste bien de faire peur aux bad guys et de les menotter. Moche et pas très stimulant, il sera facilement remplacé par d'autres softs bien meilleurs.
40
PlayStation 2Super Play (Sweden) (Dec, 2003)
En gång i tiden var Jaz San en skön kille som med sitt spelbolag Argonaut utvecklade Star Fox tillsammans med Nintendo. Idag är han inte samma sköna kille, för han har inte lyckats pressa ur sig ett enda bra spel på tio år. Med spel som Bionicle och Malice har han bara gjort bort sig. När nu det enkelspåriga och ganska fula SWAT: Global Strike Team dyker upp på min TV-skärm ger jag helt upp hoppet om honom och hans bolag. För hur kan man gå från att vara ett geni som startar ett spelbolag i lägre tonåren till att börja producera dussinspel när man närmar sig medelåldern? Förklara det.