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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameSkinny (Dec 12, 2018)
Desert Child strikes is a fun indie title that balances being a racer, a RPG, and being unconventionally cool.
90 (Dec 12, 2018)
Desert Child is 100% worth the price tag as long as you know exactly what you're getting. You're in a role-playing game, where your role leads you towards a future that could be great but might just be more of the same. Do you think everything is gonna change once you have the cash for the Grand Prix? Is that going to be the ending you think you deserve, or is it just another step along the way for your path somewhere else? Desert Child is an excellent experience, but just remember the words of Run the Jewels: it ain't all it's cracked up to be/the hovercraft's cool, but the air's so putrid.
Noisy Pixel (Dec 11, 2018)
There’s a lot that I love and appreciate about Desert Child — like its vivid, captivating world, unique gameplay elements, and it’s chill lo-fi hip-hop soundtrack. However, I wish that the game had more in-depth storytelling and character development since the world of Desert Child is outstanding, and I hope that the AI opponents in races will be improved in some way. Regardless of these slight issues, Desert Child is absolutely one fun, wild, and chill ride that’s worth boosting through again and again. I bet that Spike and Kaneda would love it.
Nintendo Enthusiast (Dec 12, 2018)
There was a lot of potential in Desert Child, but the slick presentation and amazing soundtrack only seem to mask what ends up being shallow gameplay. Racing feels good at first, but an entire game where that’s the only thing you do gets tiring pretty fast. And while the simulation aspects do indeed provide a needed mix in the experience, there’s just not enough to chew on.
Satisfying neither the shm’up crowd in it for some arcade-style scrolling, nor the adventure crowd intrigued by its bright, 80’s sci-fi environments complete with singular button-prompt interactions. Desert Child eagerly attempts to pay homage to these influences and while isn’t so indulgent it wanes on the delivery of the gameplay itself, sadly what offer of gameplay there is ends up both repetitive and eventually drab to the point of boredom. Helped little by the disappointing lack of explanation or context for many of its objectives. And even at such a brief run-time of around four to five hours, Desert Child still ends up taking far too long at delivering what is, in actuality, so very little.
Edge (Feb, 2019)
Only once we've finally saved up the grand prix entry fee do the upgrades start to feel necessary. Suddenly the game starts to expand and deepen, its systems starting to make sense, and races paying out in the tens of thousands, atoning for the miserly early grind. And then, within minutes, it's over, the credits suddenly rolling out of nowhere. It's an abrupt, jarring ending - as if Brittain got bored, and decided to draw a line under it. Fair enough: we also tired too soon of a game that, while dripping in style, is miserably lacking in substance.
NintendoWorldReport (Dec 11, 2018)
If I were to judge Desert Child exclusively on its aesthetics, I would have nothing but glowing praise for it. From the gorgeous pixel art to the incredible soundtrack, Desert Child looks outstanding. Looks can be deceiving though, and it’s clear that much more time was spent on crafting a distinct style than fine-tuning gameplay. If you’ve so much as watched a trailer for Desert Child, you’ve already experienced everything worth seeing in the game.
30 (Jan 16, 2019)
Stil über Substanz, das ist das Motto von „Desert Child“. Optisch sowie akustisch gibt es nichts auszusetzen, wer allerdings auch spielen möchte, wird enttäuscht. Die Rennen bieten überhaupt keine Abwechslung, das Erkunden der Stadt wird zur Qual und die einzelnen Mechaniken fügen sich überhaupt nicht gut zusammen. Das Spiel würde nicht einmal von einigen Patches profitieren, da das grundlegende Spielkonzept keinerlei Spielspaß bietet. Das tut angesichts der fantastischen Präsentation weh, die eine einzigartige Erfahrung hätte untermalen können.