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antstream
Published by
Developed by
Released
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Mature
ESRB Rating
Genre
Perspective
Gameplay
Narrative

User Reviews

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Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
85
NintendoWorldReport (Apr 08, 2018)
Overall, this game left me in shambles as I would feel a sense of extreme dread as I made progress throughout each world as I never fully knew what reaction any of my decisions could cause. However, it gave me a sense of relief and wonder when I would solve the puzzle given to me and continue forward to see what challenges awaited me next.
80
Nintenderos (Apr 13, 2018)
Es un survival horror pero no da miedo. Es un juego de puzles pero tampoco son demasiado elaborados. Y aún así, todo encaja a la perfección. Infernium crea adicción con su dificultad, frustra con su calidad técnica, angustia con su calidad sonora y maravilla con su diseño. Ocho círculos que se completan con un noveno: nosotros. Dante nunca pensó que un viaje al infierno iba a ser tan placentero. Infernium ya está disponible en la eShop de Nintendo Switch totalmente en castellano (más el catalán, el gallego y el euskera) por 22,99€ y un tamaño de descarga de 1123,02 MB.
70
Nintendo Life (Apr 16, 2018)
Infernium is a beautiful, strange first-person adventure that draws its inspiration from an eclectic range of sources. It's frequently frustrating and maddeningly vague, but those with the determination to crack its secrets will be richly rewarded.
70
Gaming Nexus (May 08, 2018)
Infernium is a survival horror game with a creeping, insidious kind of logic. It gives you very little to go on and punishes nearly every wrong turn you take. If you’re a fan of old school survival horror you might get into this one, but most other players will probably just get frustrated with the repetition and trial and error.
60
Worth Playing (Aug 01, 2018)
One of the most notable developer notes found within the loading screen is that Infernium started out as a salsa dance simulator. Given the title's choppy gameplay and a major lack of direction, the game should have stayed as originally intended. In order to sum up Infernium in the best way possible, I quote the most memorable developer note, "If you play this game with the developer at your side and you ask him something about the game, he would tell you, 'I don't know, I've never played this game before.'" While the game has tons of personality with an interesting concept, a fun challenge in some areas, and even a New Game+ feature that adds new surprises, it's ultimately a Frankenstein's monster of other games cut together. If leaving players lost and confused in Hell is Infernium's goal, then it has succeeded.
60
Nintendo Insider (Jun 04, 2019)
Infernium is a game that’s all about memorisation and trial and error, which might very well be more towards your taste than mine. I felt like sometimes I would just have to die in order to progress as I made a slight error, but I grew tired of the mundane way the game forced me to respawn and get all the way back to that point again. Once or twice doing this is fine to a degree, but the more and more it happened, the more it damaged my enjoyment with the game. It’s a shame because it’s a genuinely scary game that has more going for it on that front than a lot of other horror titles. When you’re being chased it’s honestly such a heart-pounding moment. It simply misses the mark in other areas needed to be considered a truly great game.
50
Gaming Age (Jul 11, 2018)
Having said all this, Infernium seems like the kind of game you’ll either love or you’ll hate. Either you’ll adore the way it mashes together a bunch of different ideas, or it’ll frustrate you to the point of wanting to never see the game again. I definitely fell in that latter category, but it’s a mark of how distinctive this game’s vision is that I wouldn’t begrudge anyone who sees it the other way.
40
Switch Player (May 16, 2018)
Infernium delivers a strong visual representation of Hell that bucks the standard trend in entertainment media. Sadly, the game also plays like hell with poor controls and frustratingly obtuse design choices.


antstream