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As a standalone title, JYDGE exhibits all the best features of a twin-stick, top-down shooter. As an evolution of Neon Chrome, JYDGE takes the core gameplay of the original and improves upon that formula, all while getting rid of some of the elements of its predecessor which held it back. With more control over the player character, no lasting repercussions from dying, and a more robust upgrade system, JYDGE takes the Neon Chrome series (if that’s what we’re calling it) to the next level. While there might not be as much replayability to be found as in Neon Chrome, JYDGE makes up for it by giving the player objectives which forces the player to change up his or her playstyle just enough to overcome each obstacle.
If you are looking for a tactics game that is both challenging and rewarding, I would consider picking up JYDGE over Neon Chrome; however, if you just want an introduction to the twin-stick tactics genre, Neon Chrome is both an easier and more explanatory entry point.
Jydge is a fun yet difficult twin stick shooter brimming with customisation and content, it can be difficult at times but its varied mission types and unlockables should keep you busy for a good while.
Much like Neon Chrome, JYDGE operates by the book. It’s a mediocre experience that fails to stand out within the top-down shooter genre. Looking beyond the uninspired themes and design – not to forget the excessive use of justice-related puns – the major problems can be linked to the casual tempo of the gameplay. Further issues come from the imprecise controls, leaving you lacking the necessary precision when moving and aiming. In a genre where you want to quickly and efficiently eliminate all enemy threats, this title rarely makes you feel like a hardened law enforcer.