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SwordQuest: WaterWorld (Atari 2600)

SwordQuest: WaterWorld Atari 2600 This is as close to a title screen as you get.


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Much like the games SwordQuest: EarthWorld and SwordQuest: FireWorld before it, SwordQuest: WaterWorld involves walking through rooms, picking up items, beating action stages to reveal more items, and seeing the odd set of numbers flash at you when you have the right items in the right rooms.

The sets of numbers, for instance 8-4, were actually a combination of a page number and a panel number in the comic book that came with the game. On the page indicated by the game, you would find a word hidden somewhere in the numbered panel. When all the correct words were found, you could send them to Atari in hopes of winning the SwordQuest contest that this game was designed for.


SwordQuest: WaterWorld Atari 2600 Avoid the Sharks
SwordQuest: WaterWorld Atari 2600 When you lose a action level, this is what you see.
SwordQuest: WaterWorld Atari 2600 One of the Game's Seven Rooms
SwordQuest: WaterWorld Atari 2600 Room Four

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Critic Reviews

Defunct Games Dec 19, 2017 D+ 33
Woodgrain Wonderland Jun 17, 2018 F 0
The Video Game Critic Jul 25, 2016 F 0


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Due to the game originally only being made available by mail order by the Atari Club, then subsequently being sold in stores in a limited quantity made for this to be one of the more hard to find games for the Atari 2600.

Information also contributed by Bobdoe.

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Pat Cdr (1256) added SwordQuest: WaterWorld (Atari 2600) on Oct 27, 2004