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User Reviews

A transitional moment for adventure games Macintosh krisko6 (735)
Symptoms of decay Windows Unicorn Lynx (181642)
Beautiful. And lousy. Windows plumifrons (98)
A wonder, a marvel, and yet I do not quite understand why Windows Jacques Guy (55)
A very, very long movie. Or, an extremely short game. Windows Dave Schenet (138)
A beautiful, well-written but ultimately flawed game. Windows Tomer Gabel (4643)
Another otherwise creative game flawed by ridiculous and unlikely "adventuring". Windows kbmb (435)
Well, that's it! I just have to say.. Windows Afex Tween (173)
Awesome storyline... the adventure genre isn't dead yet! Windows Gothicgene (83)
Good, yet short adventure Windows tomimt (374)

Our Users Say

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Nintendo DS 5 3.4
Nintendo Switch Awaiting 5 votes...
PlayStation 2 9 4.0
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Windows 134 4.0
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Xbox 15 3.4
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Combined User Score 163 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
WindowsJust Adventure (Sep 02, 2002)
In the past ten years this reviewer has played maybe 200 games, and reviewed about 50. I think I've played 95% of all adventure games produced in that time. Let's start at the ending of the review for once. This is, without question, the finest PC game I have ever played. If you have a pulse and are reading this now (duh!), GET THIS GAME! I'll repeat that: GET THIS GAME! ……now back to the beginning.
WindowsJust Adventure (Jul 05, 2002)
Syberia provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments. From its eerie, haunting beginning to its bittersweet, challenging conclusion, the game serves up a heady experience I don't think you'll soon forget.
From madness to mechanics, war machines to windup toys, head wounds to heart wounds, Syberia's epic tale covers more than half a century in game time and allows you to spend about 15 to 20 of your real hours playing it, or rather almost living it. It is really hard for a run-of-the-mill writer like me to do justice to Syberia in describing it. Ultimately all I can tell you is this: Play it yourself! It is not likely you will be disappointed.
WindowsAbsolute Games ( (Jul 03, 2002)
Игродельческая Франция - страна контрастов. В то время как одни разработчики, обливаясь потом, ежегодно выдают на-гора десятки концептуально-бездушных творений, другие не спеша придумывают миры, претендующие на нечто большее, чем звание "виртуального музея". Эти "другие" вселенные позволяют в себя играть и - трудно поверить, но речь сейчас идет о французском квесте! - доставляют подлинное удовольствие.
WindowsWorth Playing (Sep 24, 2002)
With Syberia, Benoit Sokal has created a gaming experience that will stay near and dear to your heart, regardless of whether you’re an adventure newbie or a seasoned pro. It’s packed with awe-inspiring graphics, music, and details that don’t even cross the minds of other game developers. Dreamcatcher has always had an excellent reputation for adventure games, and they’ve taken gaming one step further with Syberia. I never wanted the game to end, but alas, all good things MUST. I’ll try my hand at petitioning for EverSyberia, but for now, I’ll just hope for a Syberia II. ;)
94 (Jul 02, 2002)
Nu gresesc cand spun ca Syberia pe langa faptul ca este un joc extraordinar din toate punctele de vedere este si o lectie de viata, o experienta unica imposibil de uitat care te indeamna sa meditezi asupra sensului vietii.
WindowsGamingExcellence (Aug 27, 2002)
It has been longer than I can remember since the last extraordinary adventure game was released, a very rare incidence as the popularity of adventure titles has dropped drastically over the last several years. Microids have stepped up to the plate and nobody could have expected the results they would produce.
WindowsGame Over Online (Sep 09, 2002)
So there you have it. Syberia does just about everything right, and it’s the best adventure I’ve played since The Longest Journey. Unless something amazing happens in the next four months, I expect Syberia will take every publication’s adventure game of the year award, and it’s a game you should definitely own if the adventure genre interests you at all.
WindowsGameSpot (Sep 05, 2002)
Syberia's beautiful and wonderfully imaginative world alone is enough to make the game worth your while, but when you also factor in the game's moving story, memorable characters, and enjoyable puzzles, you get a superb gaming experience. Syberia proves beyond a shadow of a doubt that the adventure game genre is still full of life.
WindowsDaily PC Game Reviews (Feb 18, 2011)
I think that getting Syberia into your game collection is truly a no-brainer. It would be unwise to let this game go even though you may hate adventure games like there is no tomorrow. The innocence, surrealism, and the down-to-earth feel of the game is really an interesting combination. In fact, you might just start to believe that you really are Kate Walker as you get thoroughly immersed in the fantasy story created by Benoît Sokal.
WindowsAdrenaline Vault, The (AVault) (Sep 17, 2002)
Syberia is, without question, one of the best adventure games I’ve ever played. The near-perfectly crafted combination of story, gameplay, graphics and audio makes it utterly enchanting. Both the personality of the characters and the look of the physical environments draw you inexorably into the spirit of the adventure. The logic of the mechanical automatons provides a consistently intriguing counterpoint to the blatant irrationality of many of the humans. The mix you encounter of handicap and genius, madness and passion, and inspiration and decay is downright haunting. Days after finishing the story, I still cannot get it out of my head. Even if you are not a fan of computerized adventures, I strongly recommend that you give this release a try, and if you do, you may begin to realize how much you’ve been missing.
WindowsGameSpy (Sep 17, 2002)
When you've finished the game, which should take between fifteen and twenty hours, you'll feel as if you just sat through a very long, very intriguing movie. If adventure games are one of your favorite genres -- or even if they're not -- Syberia is one title you don't want to miss.
90 (Oct 23, 2002)
Terroristeja ja avaruushirviöitä päivästä toiseen ampuvalle nykyajan pelikansalle tekisi varmasti hyvää syventyä vaihteeksi Syberian kaltaiseen, rauhallisen hidastempoiseen, jopa vähän taiteelliseenkin pelikokemukseen. Pelissä on toki kokonaiset yksi räjähdys, kukaan kuole, eikä puujalkavitsejäkään tipu liukuhihnalta. Täytyy kuitenkin ymmärtää, että kokemuksia ja elämyksiä tietokoneen ruudulta voi toki saada muutenkin kuin tappamalla tai väkisin tyhjää nauramalla. Kunnollisia seikkailupelejä ei ole viime aikoina mitenkään liikaa kauppojen hyllyillä näkynyt, joten mikäli tämä pelilaji on legendaarisine Monkey Islandeineen ja Space Questeineen jäänyt kokonaan kokeilematta, kannattaa viimeistään nyt tehdä itselleen iso palvelus ja napata Syberia parempaan talteen. Seikkailupeleistä pitäviä ei varmasti tarvitse erikseen edes käskeä. Loistava, loistava seikkailu!
WindowsGameZebo (Sep 22, 2008)
And for those of you who haven’t played it before, don’t let Syberia’s age trick you into thinking that it’s too old to be worth checking out. It was one of the best point-and-click adventure games around when it was first released, and it maintains that status today. There are few such titles that can match Syberia’s visual beauty and expert storytelling. The only difference now is that it’s cheaper and more accessible than ever before.
90 (Mar 06, 2008)
Syberia insegna a credere nei sogni, a porci degli scopi e a guardare con occhi nuovi le persone per scoprire che ognuno, anche se insospettabile, ha a suo modo qualcosa da insegnare e da dare, che il mondo non è solo quello che conosciamo, che il continuo progresso ci ha fatto perdere di vista ciò che conta davvero… e, accecati da tutto questo, incapaci di credere, di sognare, possiamo iniziare magari aggrappandoci al sogno di qualcun’altro… non importa che si tratti di quello di un vecchio, misantropo geniale e folle allo stesso tempo ,alla ricerca di un mammut… in fondo, l’importante è crederci. Poetico.
WindowsGameZone (Sep 09, 2002)
Syberia offers a different type of gaming experience that is well worth the time. While it doesn't have many fireworks or action sequences is does have a unique story that will delight those of you who are hungry for something different than your average adventure title or just tired of shooters.
WindowsAdventure Gamers (Aug 11, 2002)
You feel transported, engrossed, enriched and amazed all at once while playing. Although the game takes place in modern Europe, you feel as if you are in a completely different world. A world that is isolated and untouched by our culture. It is this that lends so heavily to the nostalgic, sentimental and somewhat sorrowful feeling that eminates from the game. If Syberia were a book it would be the kind you read while curled up next to a blazing fire while drinking a cup of hot chocolate.
90 (Aug 09, 2002)
As you might have understood, this game is good, very good. Even though some think of it as too short it does let you play for quite a few hours, and doing so in a beautifully rendered environment with intricate background music should entertain almost anyone who have the patience to devote yourself to a game. Syberia may not be as funny as some of the old Sierra / Lucas Arts classics, but its great atmosphere surpasses most of what I've played in this genre for years. Any adventure game should own this charming little gem of a game.
WindowsQuandary (Jul, 2002)
Syberia is a very fine adventure game, gorgeous to look at and with an intriguing and compelling story. It's tremendously enjoyable despite the air of sadness (and my few criticisms). I'd recommend it for all adventure game players who want a gentle, poignant journey. Because it is so gentle it would also be an excellent choice for new players as well. There must be a sequel, and soon because many players, myself included, simply must know what happens next. And besides, I want to see the Mammoths!
WindowsPGNx Media (Aug 21, 2002)
As a gamer who has played through countless shooters, RPGs, and platform games, I had started to grow weary of games. There really wasn’t any thing interesting coming out anymore. How many times could I be satisfied with saving the world and killing monsters? I needed a game that gave me an incredible experience that didn’t revolve around killing enemies. Surprise, surprise the answer came in the form of an adventure game, which the genre had considered to be dead and buried. Syberia comes through with its stop and smell the roses environment. This game has renewed my faith in the adventure genre and even the game industry itself.
WindowsUHS (Universal Hint System) (Sep 19, 2002)
It always makes me very happy to see publishers release adventure games like Syberia. Sure, there are the great graphics, the enchanting story, and the often-interesting characters. But that's only half the fun. The other half is knowing that if you read any of those magazines and other websites that keep declaring the death of the adventure game, this is another one of those great adventures that's going to make them eat crow once again and admit that, yes, maybe there are good adventures out there. Well, I exaggerate slightly about the second half, but Syberia really is a great adventure game.
WindowsArmchair Empire, The (Jul 31, 2002)
Like many gamers on the PC scene, I grew up playing adventure games. In North America the genre was once dominant and is now all but extinct – or at least evolved into other forms. Syberia may not be the emissary of a New Age of Adventure Games, but old school adventurers will probably fall in love with Syberia. And I don’t think it’s a case of “absence makes the heart grow fonder.” Syberia’s a great adventure game that tells an intriguing story with all the flourish that old-schoolers always wax nostalgic about.
WindowsNetjak (Oct 29, 2002)
As somebody who has been playing PC games for over 15 years, I am very hard to please. This is even more true with recent games, which often lack substance. While I buy 20-30 games every year, I end up giving most of them away, trading on the Game Trading Zone or selling them on eBay. Every year, I keep maybe half a dozen of the best games. Syberia is one of those that I will keep. While not perfect, Syberia is one of the best games of the year, and is destined to become a legend in years to come. Grab it while you can, and enjoy.
85 (Aug 01, 2002)
Syberia steht zur Zeit ohne Konkurrenten da und bringt wieder etwas Leben in das angestaubte Genre der Adventures. Der Titel aus dem Hause Microïds kann dank guter Hintergrundgeschichte und ungewöhnlich guter Spieltiefe überzeugen. Einsteiger werden ihre Freude an Syberia haben, geübtere Spieler können sich zumindest auf eine schöne Hintergrundgeschichte freuen. Insgesamt ein sehr guter Vertreter seines Genres, der bereits Lust auf den nächsten Teil macht!
85 (May 28, 2002)
Syberia confirme tous les espoirs que nous placions en lui. Avec une réalisation léchée et un scénario bien construit, on se prend rapidement au jeu pour accompagner Kate dans son voyage. Dommage qu'il soit si court.
WindowsCanadianGamer (Oct 24, 2002)
At the end of the journey, the player has not only traveled with Kate Walker, but also seen her change subtly over time. Syberia is a physical journey, a journey of growth, and definitely a journey not to be missed.
WindowsAdventurearchiv (Jul 28, 2002)
An adventure game, which one should surely recommend to genre newbies. Beginners will have entertaining hours, perfectly free of frustration with this game. For advanced puzzle lovers, who look for logical challenges, it is however too simple and offers too little freedom, however the small degree of difficulty and also the short game length of around 16 hours are compensated at least to a large part by a story full of drama and atmosphere. Syberia was planned from the start as two games, and to all who have a lot of remaining questions at the end I must say that there will definitely be a Syberia 2 in 2003.
85 (May 09, 2006)
Un jeu d'aventure à l'ancienne, comme on les aime, au scénario en béton armé (ou plutôt en engrenages bien huilés et en ressorts silencieux), à l'ambiance sans égale et au charme toujours d'actualité...
WindowsPC Zone Benelux (Aug, 2002)
Toegeven, ik miste soms de bewegingsvrijheid, maar die frustratie werd door het verhaal, de animaties en de decors ruimschoots goedgemaakt. Syberia is daarom vooral een leuke bezigheid voor hersenatleten.
WindowsGameSpot (Belgium/Netherlands) (Aug 12, 2002)
Syberia is een beklijvend spel, dat iedere adventure-liefhebber moet gespeeld hebben. Soms vragen de puzzels wel wat minutieus denkwerk, maar dit is eigenlijk geen minpunt voor dit genre. Sokal's tekenwerk komt hier fantastisch tot zijn recht. Aanrader!
WindowsGameplay (Benelux) (Aug 30, 2002)
Een mooi en sfeervol product, zeker gezien deze barre tijden voor het point&click adventuregenre.
XboxGameSpot (Aug 05, 2003)
Syberia's beautiful and wonderfully imaginative world is enough to make the game worth your while, but when you couple that with a moving story, memorable characters, and puzzles that are usually more fun than frustrating, you get a great gaming experience. It's true that Syberia's interface could have used more polishing, and that the game's slow pace won't be for everyone. It should take you some time to solve Syberia, but once you do, there's not much reason to replay it, since the game is ultimately quite linear and has one fixed ending.
WindowsGames Finder (Sep 13, 2014)
Syberia is a solid adventure game in a genre that is becoming increasingly rare. In terms of modern adventure games there simply aren’t many better options than Syberia and the rest of the series.
WindowsHonestGamers (Staff reviews only) (Jan 16, 2010)
Along the way, the Kate Walker that complained about getting her hands dirty changed into a Kate Walker wanting to solve her case not so much for her overbearing boss or so she could quickly return to her demanding boyfriend, but because the alien world, one so different to her own, starts to slowly change her. She spends so much time looking for Hans that she almost feels like she knows him, and the search becomes more and more personal. Syberia tricks you with subtlety on a drip feed: the game’s focus, aim and characters all change so naturally over time that it’s not until you’ve worked your way to the end that you can look back over the whole picture and understand just how well realised the entire experience was.
WindowsComputer Gaming World (CGW) (Oct, 2002)
It's been a long time since I played an adventure game that really made me happy— so long, in fact, that a few issues ago I declared the whole field of adventure games dead. Well. I was wrong. There is still one man out there who knows how to make a great adventure game and somehow keeps managing to talk game companies into letting him do it. His name is Benoit Sokal, and his new game, Syberia, is easily the best traditional adventure game in years.
WindowsClubic (Jun 14, 2002)
Benoît Sokal et Microïds continuent sur leur lancée et après l'Amerzone ils nous offrent un nouveau titre très réussi. Le style choisit par le concepteur principal ne plaira très certainement pas à tous les monde et en particulier à ceux que l'on appelle les "hardcore gamers", mais son ambiance feutrée, la beauté de ses décors ainsi que la qualité de sa musique en font un titre très réussi. Ne le voyez pas comme un successeur des jeux d'aventure à la Gabriel Knight ou comme le nouveau Myst. Non, Syberia doit se prendre comme un Longest Journey simplifié, c'est à dire un jeu d'aventure destiné à des joueurs occasionnels cherchant plus à s'évader qu'à se prendre la tête sur des énigmes par trop compliquées... Mais hélas, si l'aventure est sympathique, elle est aussi bien courte.
WindowsNerikes Allehanda (Oct 27, 2002)
Det mest negativa är dock problemen som överlag känns alldeles för enkla. Detta gör att spelets livslängd minskar dramatiskt, men vad gör det? Den stora behållningen här är en fantastisk historia som berättas genom bedövande vacker grafik och filmisk musik.
WindowsAdventure Corner (Jul 05, 2004)
Seit kurzem steht bereits der Nachfolger 'Syberia 2' in den Regalen der Softwarehändler. Auch hier hat Benoît Sokal schon bekräftigt, daß er sich wie bei 'Syberia 1' eher als Komponist eines künstlerischen Gesamtkonzeptes sieht, wo er besonders in der grafischen Darstellung seine gesamten zeichnerischen Fertigkeiten und die Liebe zum Detai ausleben kann. Deshalb ist Syberia vor allem eines - eine außergewöhnliche und wunderbar in Bild und Ton präsentierte Geschichte. Hardcore-Knobel-Denksportler werden hier wohl eher nicht auf ihre Kosten kommen. Wer aber schon länger mal wieder ein atmosphärisch überzeugendes Adventure ohne großes Frustpotential spielen möchte, oder sich als Einsteiger dem Adventuregenre nähern möchte, hat schon lange keine so gute Gelegenheit dafür erhalten wie mit Syberia.
WindowsSvenska PC Gamer (Jul, 2002)
Syberia lär attrahera de av er som törstar efter ett nytt äventyr, men ni lär inte bli fullkomligt nöjda. Istället bör detta ses som ett mycket bra försök från Sokal och hans team att sätta genren i blickfånget igen, och kanske sporra någon att skapa något ännu bättre.
XboxWorth Playing (Jul 29, 2003)
It is a very impressive game which will dazzle and delight people of all ages for many years to come. The storyline, gameplay, graphics, and sound all combine to create a truly remarkable game. Any adventure fan will quickly fall in love with this title, and I think most anyone will be able to enjoy it. This game just seems to capture the element of mystery and stimulates our curiousity. Many will probably find that they are unable to put this game down, due to the ever-changing plot. I would definitely recommend buying this game, as it may even have some replay value.
XboxGameSpy (Aug 05, 2003)
Syberia is not a great game, but it tells a great story, despite its translation hiccups. Women, old folks, and other gamers who like their interactive entertainment laid-back and non-violent will derive the most enjoyment from it, but it's worth a look for anyone who appreciates a good yarn, especially at its $20 price point.
WindowsWithingames (Aug 06, 2002)
Syberia ist der neuste Vertreter eines fast ausgestorbenen Genres - des Point and Click Adventures. Spiele dieser Art waren früher unglaublich populär und haben massiv dazu beigetragen das sich der PC als Spielemaschine durchsetzte. Leider ist das Interesse an Spielen dieser Gattung in letzter Zeit fast verschwunden, da sie weniger spektakulär aussehen als zum Beispiel ein 3D Shooter und ihr Wiederspielwert meist gering ist. Wir wollen sehen ob Syberia es vielleicht schafft neues Leben in das Genre zu hauchen.
WindowsAdventure Classic Gaming (Feb 04, 2006)
I have had my doubts about Syberia. I have seen the press screenshots of this game and the thought of another Myst clone pops into my head. As an old school adventure gamer, I frankly rather see old styled cartoon graphics and good gameplay than a pretty slideshow but little interactivity. Despite all of the hype, I decide to give this game a fair shot. Syberia starts with a woman standing on a street watching a funeral procession made up of life-sized clockwork figures that include a horse and a cart slowly work their way down the street. Immediately, I know I am hooked.
WindowsPC Gamer (Sep, 2002)
Syberia won’t appeal to everyone. But if you appreciate well-crafted stories over carnage, it’s an adventure that genre fans won’t want to miss.
Nintendo (Nov 07, 2008)
Sans surprise, Syberia reste un bon jeu d'aventure sur DS. Malgré quelques concessions bien compréhensibles, cette version portable parvient à conserver une grande partie du charme de l'originale, à savoir cette ambiance si particulière, si envoûtante. Du grand Sokal, sans doute son chef-d'oeuvre dans le domaine vidéoludique. Un chef-d'oeuvre qui peut désormais être glissé dans une poche.
75 (Dec 19, 2003)
Finalement, en dépit de la magie qui entoure le scénario et la beauté des décors, Syberia laisse une impression moins tranchée que sur PC. Autant j'étais complètement tombé sous le charme de la première version, autant cette adaptation m'ennuie pour tous les problèmes de jouabilité cités plus haut. Je ne peux donc qu'espérer qu'à l'approche du second volet, Microids tienne compte de ces remarques pour rectifier le tir et proposer un système de contrôle à la hauteur du reste de la réalisation.
PlayStation (Dec 16, 2003)
Malgré les problèmes de maniabilité, Syberia reste un grand et bon jeu d'aventure qui s'intègre parfaitement à la logithèque PS2. Si vous souhaitez partir en voyage à travers des décors grandioses et magnifiques, c'est Syberia qu'il vous faut.
73 (Aug 08, 2002)
Syberia gehört ohne Zweifel in die Schublade „Außen hui, innen pfui!“, in der sich schon so manches Grafik-Adventure tummelt. Trotz atemberaubender Optik und gutem Sound schafft es das Abenteuer aus dem Hause Microids einfach nicht, inhaltlich zu überzeugen: Die Rätsel sind lächerlich, die Interaktionen mau und die schön dargestellte Spielwelt wirkt seltsam leer. Auch die angekündigte Charakterwandlung bei Kate Walker bleibt doch nur oberflächlich. Dass es Benoit Sokal trotz des immensen Aufwands nicht gelingt, ein überzeugendes und innovatives Spiel abzuliefern, verwundert angesichts seines zumindest inhaltlichen Versagens bei Amerzone eigentlich nicht. Sokal bleibt eben ein genialer Zeichner und Visionär, Gameplay und ausgefeilte Story waren nie sein Ding. Trotz alledem kann man Syberia zumindest den Hardcore-Fans, die einfach alle Adventures haben müssen, eingeschränkt empfehlen - besser als manch billige Massenware ist es allemal!
WindowsIGN (Oct 10, 2002)
Good adventure games are even rarer. Unfortunately, Syberia doesn't fall into this category. The story, written by graphic novelist Benoit Sokol, lacks that certain something that makes you fall in love with the characters. The game is extremely boring and the puzzles never become challenging or interesting at any point. The main character can also get annoying as you learn about her personal life. Even with stunning graphics and a good soundtrack, Syberia falls far short of the high caliber adventure games of old, or even fairly good recent titles like Beyond Atlantis II.
Nintendo SwitchWay Too Many Games (Oct 24, 2017)
The Nintendo Switch version of Syberia brings absolutely nothing new to the table, and that can either be one heck of a bummer for some or an interesting plus for others. If you have never played the original title (like myself), there’s no better platform than the Switch, with its large screen and touch controls. If you have already played it, there’s absolutely no reason for you to even care about getting it, given the fact nothing has been improved, both visually or sound-wise. Let’s just hope both Syberia 2 and 3 arrive with some bigger improvements.
Nintendo (Jan 21, 2009)
Syberia è una delle avventure grafiche più apprezzate dell'ultimo decennio per la qualità della trama, della narrazione e della grafica, ma soprattutto del taglio stilistico, quasi avant-pop, che unisce con grazia fantasy e Art Nouveau. La versione per DS è sicuramente la peggiore uscita, il gioco è stato trapiantato sul portatile senza la minima attenzione, e risulta in più parti menomato; tuttavia, per chi non ha la possibilità di gustarselo altrove, è sicuramente un titolo da tenere in considerazione.
WindowsSuper Play (Sweden) (Jul, 2002)
Men gillar man kluriga äventyr bör man absolut ta sig en titt på Syberia. Framförallt var det den vardagliga, men ändå originella och drivande historien som fängslade mig.
XboxGame Over Online (Nov 30, 1999)
Ultimately, Syberia's worth to you depends on how much you value story in your games. If you play games to be games, and read books for stories, then Syberia is as far from your tastes as you can get. If you're willing to forgive a game some flaws in exchange for a memorable plotline and interesting characters, Syberia has those in spades.
XboxGameZone (Aug 11, 2003)
Even with its slow points, Syberia was entertaining and a refreshing break from the high-adrenaline majority of games. The graphics are stunning and the sound is incredibly realistic. With the game being so long, it was too bad the story couldn’t have been better. I mostly enjoyed the scenery and mind games. The world is very imaginative as well, and I was easily submerged into it. If you’re a fan of great graphics and puzzle solving, Syberia has both. But beware: it’s not very exciting.
Nintendo DSCheat Code Central (2008)
In the end, it's almost worth mucking through the poor touch-screen controls and occasionally convoluted progression to experience the game in portable form. Syberia is a good game that's hampered by some distracting issues caused by the transition to the DS. Patient gamers seeking a solid portable adventure title to explore will find the adventure worth the trouble.
WindowsPC Games (Germany) (Aug 28, 2002)
In den ersten Szenen hing ich erwartungsvoll vor dem Monitor. Und für kurze Zeit dachte ich: Hier hat jemand ein tiefsinniges, klassisches Point&Click-Adventure geschaffen. Als meine Spielfigur den Mund aufmachte, verflog der Zauber. Denn die Sprachausgabe versaut, was Syberia vermitteln hätte können: großartige Atmosphäre. Die Figuren sprechen entweder total emotionslos oder schlagen über die Stränge. Hinzu kommt ein immer präsentes Knistern und Rauschen im Hintergrund. Nur die wundervolle Musik verhindert, dass die Sound-Wertung völlig abstürzt. Genervt hat mich auch die Verschlossenheit meiner Protagonistin: Gegenstände werden wortlos betrachtet, wortlos aufgenommen, wortlos benutzt. Das Fehlen erklärender Kommentare erschwert das Lösen der zahlreichen mechanischen Puzzles im Stile von Myst. Doch Syberia ist nicht völlig ohne Reiz: Die ungewöhnliche Story ist in Tagebüchern, Notizen und Briefen fesselnd erzählt und geht ans Herz.
WindowsActionTrip (Jul 02, 2002)
But, as I said the biggest gripe I had with this game are the rather easy puzzles and the fact that some important technical (gameplay) issues were not resolved properly. Also, the game seems to lack more interactivity with the surroundings, as I often felt I was simply being guided to another location and the inevitable cut-scene. I remember that every classic adventure used to include a few objects and locations that were just there to throw you off, and you actually had to use your brains to determine the right course of actions. This is unfortunately not the case with Syberia. Here, you'll be usually thrown off by technicalities, like not seeing the pointer light up when you go over a part of the background which leads to a new location...
XboxNext Level Gaming (Nov 17, 2003)
Bottom line, this game doesn't have a whole lot going for it outside of the gorgeous backgrounds (which, again, are awesome). Between the slow moving story, the awkward controls, and the inability to discern some of the important items on the screen, I really don't think the game is worth spending time playing. Why beat yourself up trying to solve a puzzle when, even if you solved everything right away, you're looking at a good hour before anything happens? I will say, however, that I hope that this isn't Microids' last attempt at console gaming. They have a few titles out for PC (including a sequel to Syberia), but to the best of my knowledge, Syberia is their only console title to date.
Nintendo (Dec 18, 2008)
Ich war nie ein großer Freund von Syberia, denn trotz der erzählerischen Stärke war es mir immer zu steif und unbelebt. Auch diese DS-Umsetzung kann mich nicht fesseln. Story, Szenario sowie Hintergründe im Jugendstil sind fast identisch zur PC-Fassung, auch wenn alles eine Nummer kleiner ist und man auf eine Sprachausgabe verzichten muss. Aber alles, was Benoit Sokals Adventure spielerisch ausmachte, fehlt hier jedoch, wurde stark verkürzt oder versimpelt. Die Rätsel sind ein Witz, da sie viel zu einfach sind, man trifft noch weniger Leute, mit denen man sich unterhalten kann und die Steuerung ist nicht präzise genug. Besonders stört mich, dass man viele Dinge schlicht übersieht, weil die Darstellung zu klein geraten ist. Wer unbedingt mal Syberia besuchen möchte, sollte also lieber auf die PC-Version zurückgreifen und den lieblosen DS-Trip links liegen lassen.
XboxIGN (Aug 06, 2003)
The story isn't all that captivating, and there's little that compels you to find Hans. While the sound and graphics are artful, far too much time is spent looking at static screens as Kate talks to people. If you're captivated by story telling and love adventure games in the style of Myst opposed to the comic wit of Grim Fandango, then you'll probably be content with Syberia. If you enjoy actually participating in games, you'll be fighting boredom throughout your adventure.
PlayStation 3PlayStation Lifestyle (Dec 19, 2014)
If you’ve never played Syberia and you’re without a PC or iOS/Android device, this PlayStation 3 port is a viable option. This game is for a very specific slice of gamer, though. You’ll need to have a love for adventure games, a tolerance for old mechanics and the mental fortitude for classic design.
Nintendo DSWorth Playing (Jan 13, 2009)
All in all, Syberia for the DS is a very underwhelming port of the original PC title. The game would've been fine on its own, but it's plagued by sluggish controls, a broken touch interface, and multiple omissions from the original game that would only disappoint fans. I'd recommend this game, but only for the PC. If you're looking for a nice point-and-click title for the DS, I'd recommend the Ace Attorney games over this any day.
WindowsPCG (Nov, 2002)
Om du vill koppla av en stund från Unreal Tournament, Grand Theft Auto och allt vad action heter, och istället är sugen på ett gammalt hederligt gediget äventyr i en spännande miljö tycker jag dock att Syberia är en god investering.
WindowsGameStar (Germany) (Aug, 2002)
Viele Adventure-Fans haben sich vielleicht auf Syberia gefreut, um mal wieder einen guten Point-and-Click-Titel in die Finger zu bekommen. Die werden jedoch bitter enttäuscht. Hinter der prächtigen Grafik-Fassade verbirgt sich lediglich eine Spielspaß-Bretterbude. Langweilige Rätsel und Dialoge degradieren das Spiel zum Mittelmaß.
PlayStation (Jun 13, 2003)
Syberia war schon auf dem PC nicht gerade ein Genre-Highlight und auf der PS2 ist es um das skurrile Moicroids-Abenteuer noch weitaus schlechter bestellt. Das liegt in erster Linie an der hakeligen Pad-Steuerung, mit der man sich herumschlagen muss. Aber auch der technische Rahmen ist weit weniger gelungen: Die einst imposanten Render-Kulissen wirken wesentlich statischer und weniger detailliert, die Effekte und Animationen wurden auf ein Minimum reduziert und selbst vor Slowdowns und Ruckel-Scrolling bleibt man nicht verschont. Letzteres ist jedoch nicht so schlimm, da die sterilen Locations ohnehin fast ausschließlich bildweise umgeblendet werden. Zusammen mit den meist langweiligen Dialogen und den stark eingeschränkten Handlungsmöglichkeiten leidet die Atmosphäre trotz kafkaesker Storyelemente und ordentlicher Synchro empfindlich und auch die im Mittelpunkt stehenden Rätsel sind in der Regel entweder banal oder an den Haaren herbeigezogenen.
Nintendo DSGameZone (Dec 22, 2008)
I really wanted to like Syberia on the DS, and I tried to get lost in the game the way I did when I first played it six years ago. But at the end of the day, the DS version is simply too flawed to be playable. Sure, Kate’s quest is as compelling as ever, but it’s not worth the aggravation it would take to follow her across Europe. Syberia remains required playing for any point-and-click aficionado, but do yourself a favor and track down the PC original instead.
Nintendo SwitchSwitch Player (Dec 20, 2017)
Syberia is the first in a trilogy of puzzle / adventure games. It delivers a Victorian charm backed up with great music and images with a simplistic puzzle-solving approach. Though I'd like to recommend it, the price of the game means that you’re better off looking on other platforms.
PlayStation (UK) (Apr 16, 2003)
Far from being the awakening of the adventure gaming genre, the PS2 port of Syberia reminds us why games of this type ended up in their own sleepy cul-de-sac. With neither the clever dialogue, the beautiful visuals nor the fabulously constructed puzzles of LucasArts adventure games of yore, Syberia merely leaves us wondering why the adventure diehards got so excited about it. Come on LucasArts; show them how it's done.
WindowsGamekult (Jun 11, 2002)
Syberia n'est clairement pas un jeu destiné aux joueurs purs et durs de l'aventure (si si, il y en a), les mêmes qui avalent du Myst, du 11th Hour, du Monkey Island ou même un bon vieux titre de Revolution Software (Les chevaliers de Baphomet) au petit déjeuner. Il se placerait plutôt au beau milieu de ces piles de jeu à trames linéaires que l'on trouve dans les supermarchés, aux cotés d'Atlantis, ou de Ring. Ce sont certes des jeux superbes, mais qui n'ont que très rarement leur place au centre de la ludothèque du joueur qui les trouvera au mieux, trop courts, au pire, trop lassants.
WindowsAventura y Cía (Mar 19, 2003)
Syberia puede que guste al aventurero reciente, o incluso puede ser un buen candidato para introducirse en el género de las aventuras gráficas, pero, a pesar de muy buen aspecto gráfico y de una gran personalidad en la atmósfera, se hace pesado y poco agradable de jugar. Una buena historia como la del Syberia se merecía algo mejor que esto. Esperamos que con "Post Mortem" los chicos de Microids nos den la alegría que tanto esperamos.
AndroidHardcore Droid (Jan 06, 2014)
An essentially competent point-and-click game that’s sort of pretty and sporadically engaging, but there are plenty of other adventure games available on Android with far more acceptable boredom-to-fun ratios. Plus, bugs and a dumb save system make this port markedly worse than the original.
Nintendo DSIGN (Dec 22, 2008)
You have to commend Tetraedge for their effort in porting Syberia to the Nintendo DS. The very fact that they somehow managed to shrink a complex narrative and an intriguing, beautiful world onto a handheld in the first place is an impressive feat. Unfortunately, the qualities that made Syberia the critical success that it was six years ago didn't make the transition fully intact. The game's narrative and puzzles have been abridged, the DS specific controls are sloppy at best and the graphical degradation hurts what was one of the PC version's strongest selling points. Syberia is a gaming experience that really shouldn't be missed, just make sure you're playing on the PC where the game truly belongs.
Nintendo DS1UP (Dec 16, 2008)
Syberia does have some recommendable points, though: Many puzzles are clever and challenging, the story's intriguing (though it ends quite abruptly, with no real resolution), and the lack of voice acting means you won't have to put up with the PC version's less-than-stellar vocals. Still, while hardcore adventure-game fans might find enough here to warrant a purchase, this game's meant for PC, and it simply works (and looks) far better on its intended platform.
Nintendo DSGame Shark (Dec 22, 2008)
It is not impossible to enjoy Syberia, you'll just need a lot of patience to do so. For most people though, there comes a point where you'll watch Kate walk across a screen that she can't do anything but traverse and think to yourself "what else can I do while waiting for her?" I'd suggest playing a better game.
WindowsPC Zone (Sep 15, 2002)
It feels as though the story is only half told when the game abruptly stops. However, it's slightly superior to many of the other static-screened adventure games currently available, as some of the puzzles do occasionally tax the brain and the quirky story does keep you guessing even if it is short lived. It's still pretty dull, though, so I wouldn't get too excited.
Nintendo DSThunderbolt Games (Mar 05, 2009)
Although Syberia possesses a great premise and regularly intrigues with its story, the game always keeps you at arms’ length. You’ll struggle to find your way through its carefully automated world and you’ll begin to feel a level of disconnection, but not for the reasons the game would like you to. If you’re determined to see the purchase of the Voralberg toy factory finalized, you’d be better off accompanying Kate Walker on the unabridged PC version.
Nintendo DSGameSpot (Jun 09, 2009)
The bottom line is that there are much better adventure choices available on the DS than Syberia. This once-impressive PC game has been awkwardly crammed into a tiny cartridge with little attention to how the transition would affect playability, and the results are exactly as bad as you might expect.
Nintendo DSJeuxActu (Dec 05, 2008)
Il n’est pas donné à tout le monde de s’aventurer au plus profond de la Sibérie, terre maudite, lieu glacé d’exil et de souffrance. Du courage et de la volonté, une belle abnégation, une résistance physique à toute épreuve, la liste des qualités nécessaires est longue. Il vous faudra tout ceci, est une belle dose d’inconscience, pour vous lancer à la conquête de Syberia sur DS. L’intrigante aventure imaginée il y a six ans par Benoît Sokal rate totalement son passage en petit format. Illisible, abrutissant, mou et injouable, le point & click désert ne mérite pas de passer l’hiver.