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Enemy airships are approaching your command base! You need to fly your five plane squadron into battle to defend it. You control a squadron of five ships at the bottom of the screen, your goal is to earn as many points as possible by destroying the various enemies which will be attacking. If one of the ships in your squadron is hit by enemy fire, it will be destroyed. The game ends when all five ships have been destroyed. As you progress through the game, you will occasionally have the chance to replenish missing ships. Everytime you complete a round by shooting ten enemies, an extra ship will float by on the screen. You can add this ship to your squadron by catching it in an empty space in the formation. Every time you complete four rounds, the game will advance to the next level with increased difficulty!


Tac/Scan Arcade All ships destroyed.
Tac/Scan Arcade Title Scan.
Tac/Scan Arcade Another ship to contend with.
Tac/Scan Atari 2600 A game in progress

Promo Images

Tac/Scan Magazine Advertisement

Alternate Titles

  • "Tac-Scan" -- Atari 2600 title

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User Reviews

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Critic Reviews

Electronic Fun with Computers & Games Atari 2600 Oct, 1983 3 out of 4 75
All Game Guide Arcade 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
All Game Guide Atari 2600 1998 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Woodgrain Wonderland Atari 2600 Jun 26, 2018 C- 42
The Video Game Critic Atari 2600 Apr 10, 2005 D 25


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Cancelled ports

A VIC-20 version of Tac/Scan was also commissioned by Sega, but never published. Apparently one copy of the unreleased game was kept by the programmer, Joe Sengir, so chances are that this prototype will one day be released.

Similarly, versions for Intellivision, Atari computers, the Atari 5200 and the Colecovision were mentioned in contemporary games press. The Colecovision port was handled by Nuvatec and its programmers Jim Wolf and Joe Clark but development was halted by Coleco after two stages had been converted.


From the instruction manual:

Tac/Scan has 15 "theoretical" levels of difficulty. We say theoretical because the highest anyone at SEGA has managed is level 7.


Tac/Scan was Sega's first self-published game for home formats.

Information also contributed by Игги Друге
Contributed to by Pseudo_Intellectual (63340) and Servo (57364)