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Description

Take No Prisoners is a top-down 3D shooter that takes place in a post-apocalyptic environment. The player controls Slade, a mercenary recruited by The Man to retrieve a special crystal from a mysterious dome, deep in the irradiated hell-hole of San Antonio, Texas. As the story progresses, the player collects data files from computers and dead enemies, System Shock-style, and places them in a Personal Data Device.

There are over twenty areas in the game, which can be explored on foot or using ATVs, hovercrafts, or sewer boats, in a largely non-linear fashion. The enemies vary from obsessed cultists wielding laser swords to mechanical warriors who use shoulder-mounted lasers.

Screenshots

Take No Prisoners Windows Bad aiming... very bad!
Take No Prisoners Windows These are the available video modes (no 1680 x 1050 here...)
Take No Prisoners Windows The AI of the time didn't have the intelligence to go around the table :)
Take No Prisoners Windows Some lunatic suicide exploded here!

Promo Images

Take No Prisoners Screenshot
Take No Prisoners Concept Art
Take No Prisoners Screenshot
Take No Prisoners Screenshot

Trailer


Alternate Titles

  • "RIOT" -- Working title
  • "Outrage" -- Working title

Part of the Following Groups

User Reviews

Pretty good Goteki45 (354) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars

Critic Reviews

Gamezilla Dec 11, 2000 90 out of 100 90
Game Revolution Jun 05, 2004 B+ 83
Computer Games Magazine 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Jeux Sep, 1997 75 out of 100 75
Jeuxvideo.com Feb 25, 2010 15 out of 20 75
GameStar (Germany) Oct, 1997 72 out of 100 72
Svenska PC Gamer Oct, 1997 70 out of 100 70
GameSpot Nov 12, 1997 7 out of 10 70
Gamesmania.de 1997 70 out of 100 70
PC Gamer Dec, 1997 70 out of 100 70

Forums

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Trivia

Take No Prisoners has a multi-player feature, but with the demise of the Red Orb Zone, this is largely obsolete. The single-player experience is the large draw in this game.

Related Web Sites

Alan Slipp (11) added Take No Prisoners (Windows) on Oct 24, 2000