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atari missile command
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Although having the same name and plot from the Commodore versions, the Amstrad CPC and ZX Spectrum both have enough differences to warrant a separate entry. The plot goes that Snide Gaintree and his Mercenaries have taken over a top-secret Air-Force base in the South Pacific containing cruise-missiles, and in less than four hours will be in control of the missiles. You have been sent in your state-of-the-art jetfighter close to the base and you must make your way to the entrance before entering and exploring the caverns in this side view flick screen shooter.

You must find missile activation icons and once all have been found then you play a sub-game where you have to move coloured discs to another area without putting larger discs on smaller ones. There are various enemies in the base and they must be shot or avoided and if touched then you lose a life (three on the Amstrad and four on the Spectrum). You are armed with various weapons and apart from your standard forward firing gun, the other weapons are limited. A camouflaged blast wall needs destroying to progress and at the lowest point of the base another wall needs destroying.


Taskforce ZX Spectrum Inside the base
Taskforce Amstrad CPC Outside the base
Taskforce ZX Spectrum Loading Screen
Taskforce ZX Spectrum Let's stop Gaintree

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Critic Reviews

Sinclair User ZX Spectrum Jun, 1989 74 out of 100 74
Your Sinclair ZX Spectrum Aug, 1989 71 out of 100 71
Crash! ZX Spectrum Jul, 1989 68 out of 100 68


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Contributed to by FatherJack (62721)
atari missile command