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Tatsunoko vs. Capcom: Ultimate All-Stars Reviews (Wii)

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Critic Reviews

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Gaming Age (Feb 05, 2010)
And really, I think that's what makes Tatsunoko vs. Capcom such an excellent fighter, especially for the system it's on. The fighting is simple enough for anyone to pick up and check out, whether they've played a Street Fighter game in the past decade, or are new to fighters in general. At the same time, there's enough options here to keep high level players interested and entertained, and a diverse enough roster of characters to keep the action from being mundane and boring. Tie that to a multiplayer system that works really well, with the occasional lag issues of course, and you've got what amounts to the best fighter on the Wii at this moment in time. If you enjoy fighting games, and you own a Wii, then you should already be planning on picking this one up, or at least trying it out. If you're a bit new to video games, or you've been put off by the complexity in other fighting games, then I still think Tatsunoko vs. Capcom is worth a look.
Nintendojo (Feb, 2010)
While the game warns players who prematurely quit often will eventually be banned, Capcom reps have stated that the system actually links those who quit out of matches with others who do the same. If either of these penalties do exist, it's too early to see the effects, as many of the "top-ranked" players are known rage quitters. Thanks to this annoyance, online ends up being most fun with a friend. The omission of WiiSpeak support is also glaringly obvious since, even when playing with friends, an outside chat option (such as Skype) must be used. Don't let those minor complaints fool you, though. Tatsunoko Vs. Capcom: Ultimate All-Stars is one of the best titles in Wii's library. If you are a fan of the fighting game genre, this game should be on the top of your list, and even those who have never picked up a fighting game before should give this one a try. Just don't worry when you get beaten by Roll carrying a huge bucket of water. That robot-girl is a beast.
Atomic Gamer (Feb 02, 2010)
First, the character roster: having 26 characters is nothing to sneeze at, but it’s nothing compared to the overkill madness that was MvC2’s 50-something strong army of fighters. Second, and more importantly, the Japanese release of the game had 22 mini-games - one for each character. We get one: PTX-40A’s top down Lost Planet shooter. This is awesome, but it would’ve been even better if the rest of them had made it stateside. But honestly, for a game that caters so much to fan service, it just seems wrong that these mini-games would be cut. Please, Capcom, can we have the rest of them back? Aside from these small issues, though, Tatsunoko’s one of the best you’re going to find as far as current fighting games go, and is without question the best available for the Wii. If you like fighters you shouldn’t hesitate to go get it, if only because it’s further approval of Capcom’s great track record for Wii support. That, and it’s great to see the kids from G-Force kicking ass again.
Cheat Code Central (Feb, 2010)
We have few complaints about the game, but here's a big one: unlocking everything is a royal pain. You have to beat the single-player game with 16 different characters, meaning that 16 different characters must deliver the final blow to the boss, not just be on your tag team. The problem is, unlocking it requires you to play a mini-game during the end credits perfectly, which is nearly impossible. It becomes easier if you beat the game with Roll or wait until you've unlocked everything else, but every time you fail, you have to beat the whole game again to get another chance. It's infuriating and time-consuming, and frankly, we can't believe it never occurred to the developers to make the credits an unlockable game in themselves. Even with this significant problem, however, Tatsunoko remains a must-buy for fighting fans. Its balance, variety, accessibility, and depth are unmatched on the Wii, and it gives even fighters on other consoles a run for their money.
The Video Game Critic (Feb 27, 2010)
Tatsunoko Vs. Capcom is a pleasant surprise that will appeal to casual and hardcore fighting fans alike.
Impulse Gamer (Feb, 2010)
Graphically, the game is a very good looking game on the Wii and all the characters look like their counterparts from their particular universes. Add in some interesting special effects and cartoon inspired backgrounds and there is little to complain about Tatsunoko vs. Capcom: Ultimate All-Stars. And yes, the backgrounds are 2D but the 3D character interact quite well with them. Match that with some fast and furious sound effects and a rocking musical score and you'll be drawn into this universe quite easily. In conclusion, Tatsunoko vs. Capcom: Ultimate All-Stars is definitely one of the better fighting games on the Wii and even though it's old school, the old analogy of if it isn't broke, don't fix it works perfect with this title. A decent fighting engine, great characters and some impressive controller options, Tatsunoko vs. Capcom: Ultimate All-Stars is definitely for the fighter in all of us! Especially with the wide gamut of combination attacks that puts many fighters to shame.
Nintendo Life (Jan 27, 2010)
Given the groundswell of anticipation that has preceded the Western release of this title, there’s a good chance that you’ve already made your mind up about committing to a purchase. After all, it’s fan-power which convinced Capcom to take the plunge and tool-up the game for a Western release in the first place, so common sense would dictate that a fairly sizable market is out there, waiting patiently for their chance to crush some skulls. Regardless of this almost blind fervour, there’s no denying that Tatsunoko vs. Capcom is a remarkable piece of software and without a shadow of a doubt the finest fighting title currently available on the Wii. Unashamedly old-school in its approach, it nevertheless manages to feel as fresh and exciting as X-Men vs. Street Fighter did all those years ago. Dust off that under-appreciated Classic Controller you have stored at the back of your cupboard and buy this as soon as possible.
90 (Jan 25, 2010)
Tatsunoko VS Capcom: Ultimate All-Stars se consagra como uno de los mejores juegos de lucha de la actual generación, dedicado a aquellos jugadores a los que títulos como Street Fighter IV les resultan excesivamente técnicos o Super Smash Bros Brawl les parece en ocasiones caótico. Los alocados combates, la facilidad de manejo y fluidez de combate lo convierten en un digno sucesor del aclamado Marvel VS Capcom 2: New Age of Heroes, aunque no tenga tanta cantidad de personajes o los mismos apenas sean reconocibles a primera vista. Un título muy recomendable para los fans de la lucha, la animación japonesa o los poseedores de una Wii que busquen un título para sustituir a Super Smash Bros Brawl, aunque durante los primeros combates haya que acostumbrarse al sistema de juego.
AusGamers (Mar 12, 2010)
Comparisons between Ultimate All-Stars and Street Fighter 4 are inevitable due to release timing but unjust. This game is of a different style and continues a legacy of games that relies on a player's ability to pick a team that has effective combined abilities to play in a fast paced over-the-top environment whilst still focusing on technique (or button mashing if you're a newbie). With quality graphics, a fast pace, Wi Fi Connection play and a strong roster of characters Tatsunoko Vs. Capcom: Ultimate All-Stars is a definite buy. It's the quintessential Smash-Em-Up for Wii (that's right, even better than Smash Bros) - a system that is severely lacking in quality fighting games. You honestly can't get better on the Wii. Period.
Gamernode (Feb 02, 2010)
Ranks and titles can be achieved, as in Street Fighter IV, for each win you earn online. Most importantly, the competition is great, but be prepared to get your butt kicked just as much as you kick butt, as the online community is usually the best place to find tough opponents. Tatsunoko VS Capcom: Ultimate All-Stars is a fresh take on an old formula that doesn't disappoint one bit. Once you get over the lack of familiarity with the Tatsunoko crew and the inablility to understand anything any of the characters say (save Frank West and Alex), you've got nothing but a solid, balanced fighter that fighting aficionados will play for hours on end and new players will enjoy just as much. If you have ever enjoyed any type of one-on-one fighter, make sure you play Tatsunoko VS Capcom. Capcom fighting fans will not be disappointed by their latest offering, even if half the roster is unknown. Make sure you get to know them, because they're just as good as the Capcom guys.
Boomtown (Feb 02, 2010)
I'm pretty sceptical about online fighting games, especially on the Wii, as it hasn't good record for it, even the vaunted Smash Bros Brawl was practically unplayable online. I played twenty or so online games, out of that five had some lag, and only two of those enough to make it unplayable. Capcom has really pushed the boat out here, not only does it play like a dream, but it looks and sounds the part too, with beautiful cell shaded visuals with nary a drop in frame rate, it's almost like playing an anime. The attention to detail follows through with some good voice acting, even if it is all in Japanese, and suitable music and effects, not to mention a great looking menu system and loads of extra content to unlock. This is arguably the best fighting game of this generation, and if you haven't got a Wii you are really missing out, there's really only one reason not to buy this, and that's if you don't like beat 'em ups.
The Wii doesn’t have many competitive multiplayer titles, but it now has one of the best in "Tatsunoko vs. Capcom: Ultimate All-Stars." Gamers who want more than just single player and party experiences on the system can be assured that there’s a fantastic fighter at the ready. Whether you are a big fan of the genre or not, "Tatsunoko vs. Capcom: Ultimate All-Stars" deserves a look.
Thunderbolt Games (Feb 09, 2010)
Playing competitively, on the other hand…Well, you’ll probably get your ass kicked at first. It’s amazing how well it all came together. The sheer variety of characters must have made this a serious undertaking to create, but they managed to pull it off. 26 fighters hailing from Capcom and Tatsunoko’s greatest franchises, all with their signature moves and references. It’s a shame that more effort wasn’t put into developing a more structured story and background information, but it hardly matters. The combat offers an intricate system of combos, supermoves, tag-team action, and fluid animation. It’s easy for newcomers to get into, but deep enough to keep more experienced players interested. The control setups make things as simple or complex as your skill level requires. The multiplayer makes it even better; the competitive online gameplay is among the best on the Wii. It doesn’t really matter if you know only half the cast; Tatsunoko VS Capcom is one of the best fighters out there.
Cubed3 (Feb 16, 2010)
Overall, Tatsunoko VS Capcom is a very solid game that many players have been awaiting for a while, and rightly so. It's easy enough for newcomers and tough enough for veterans, with plenty of longevity through unlockable elements and online modes. Despite having very little competition to speak of on Wii, Capcom have not shied away from effort and have pulled out a near perfect multiplayer brawler. From the character roster to the amount of satisfaction of pulling off the combo that's been haggling you for the last four matches, it has it all. In all honesty, who needs Street Fighter IV when Tatsunoko VS Capcom could eat it for breakfast? Capcom certainly made the right decision in bringing Tatsunoko VS Capcom to the Wii. This is the type of title that the console has needed since launch, and should be in any player who loves fighters or all-out action's collection. It's easy to pick up but hard to master, and it's all rounded off with beautiful presentation and a stylish flair.
Gamervision (Feb 04, 2010)
With 26 playable characters, Tatsunoko Vs. Capcom offers plenty of diversity in fighting styles, but falls a bit short on game modes. Tatsunoko Vs. Capcom may not have the name recognition of its predecessors, and its exclusivity on the Wii, a system not known for its fighters, may work against it. Wii-owning fighting fans who are overlooking it simply because they don’t know who Yatterman and Super Gold Lightan are should reconsider, because there happens to be a fantastic 2D fighter behind all those wacky Japanese guys. Besides, it’s not like any of us knew who Chun-Li or Blanka were before Street Fighter II came out, and that seemed to work out okay. Whether you’re a casual button masher who wants to kill a weekend on the couch with a buddy, or a hardcore twitch-warrior looking to spend the next year and a half digging into the guts of a fighter, Tatsunoko Vs. Capcom doesn’t disappoint.
Meristation (Jan 26, 2010)
El último crossover de Capcom cuenta con todas las papeletas para quedarse en Japón de por vida por razones ajenas a la voluntad de la empresa. Por enésima vez, el público occidental pierde un título sobresaliente que no sólo explota la capacidad técnica de Wii, sino que también ofrece una nueva vuelta de tuerca al concepto de la lucha en 2D. Espectacular, vistoso y endiabladamente entretenido, Tatsunoko vs. Capcom ya es un must-have de importación.
85 (Jan 22, 2010)
Tatsunoko vs. Capcom est le digne héritier de la série des Marvel vs. Capcom. Non seulement on y retrouve un casting aussi hétéroclite que surprenant, mais il propose surtout un gameplay accessible sans pour autant être simpliste qui vous promet quelques rixes aussi nerveuses que spectaculaires.
GameSpot (Jan 27, 2010)
That Tatsunoko vs. Capcom is even getting a Western release is a major positive, considering the relative obscurity of some of the characters on offer. While the characters may not be popular, the game itself deserves to be, thanks to its top looks, tight gameplay, and deep mechanics, all covered in a layer of accessibility few fighting games can boast. While some balance issues and its lack of online options hold it back, Tatsunoko vs. Capcom: Ultimate All-Stars is still not only one of the best fighting games on the Wii, but also one of the best available on any current-gen system.
85 (Feb 04, 2010)
As with all fighting games, it's an experience best enjoyed with an arcade stick. MadCatz have the market covered, though this seems like an expensive investment for a platform that's unlikely to see another game that will ever need it. The alternative is to solder a GameCube connector to an existing arcade stick, although that might be an equally unrealistic proposition. Nintendo's new Classic Controller Pro makes for a decent, affordable option. Tatsunoko vs. Capcom is fighter that works as a successful iteration in the Vs series as well as a friendly introduction to fighting games for beginners. It's far more than a gaudy offshoot of SFIV, with the inclusion of the Tatsunoko characters adding fresh faces to a familiar fighting engine. For the sake of everyone's recently-purchased arcade sticks I'd love to see a port on the 360/PS3, as well as some better netcode, but there's absolutely no faulting such a well-made game on the Wii. It's a boon to Nintendo's device.
85 (Feb 23, 2010)
Probably the best place to start is the training mode, even if you are a veteran of fighting games. I don't know a single experienced brawler who doesn't have a favourite button configuration, and it's rarely the default one. The training mode lets you get used to that and determine what layout works for you, as well as introducing you to the characters. The standard Survival (beat as many as you can without dying), time attack (beat people up in a hurry), versus and online play are present, although the online seemed a little laggy to me. If you're new to fighting games, or if you're an old hand, or if you're looking to introduce someone to the can't go wrong with Ultimate All-Stars. Pretty graphics, simple controls and a roster that is new to everyone hide a surprisingly deep and intelligent fighting system. Rare is the game that is accessible and deep at the same time, but this game delivers. You need to own this game.
Retroage (Feb 23, 2012)
Tatsunoko vs. Capcom: Ultimate All-Stars to tytuł godny polecenia, choć nie jestem pewien czy dogodzi wyrafinowanym gustom wiernym fanom serii gier Capcom. To właśnie oni sprawili, że tytuł który wydano tylko w Japonii w 2008 roku (pod tytułem Cross Generation of Heros) został rozszerzony i nie tylko został ponownie wydany w Japonii ale też ruszył w świat. Wydaje mi się, że tytuł może spokojnie konkurować z taką pozycją jak np. Dragon Ball Z: Budokai Tenkaichi 3.
Game Revolution (Mar 24, 2010)
By playing the online ranked mode, you accumulate points which then work as measure for the matchmaking system. Sadly, due to how easy it is to erase your online stats, don't be surprised if you find a very skilled fighter with a 0-0 record who's ready to punch you to oblivion. But for what's it's worth, playing online is a relatively lag-free experience, and with the slim pickings of online multiplayer on the Wii, it's by far one of the best on a Nintendo console. Even though it could have done with a few more options for the lone wolf player, Tatsunoko vs. Capcom: Ultimate All-Stars has a lot of replayability online and is quite simply the best fighting game offering on the Wii. Okay, that's not saying much, considering the competition, but in terms of a quality 2D fighting game, we couldn't have asked for a bigger and better-looking game than this. Just don't try to make any sense out of it.
82 (Jan 28, 2010)
Meine größte Sorge nach exzessivem Spielen der Vorschaufassung von TvC war, dass dem Light-Geprügel auf Dauer aufgrund des stark vereinfachten Spielprinzips schlicht die Luft ausgehen würde. Die gute Nachricht: Ich habe mich geirrt, das Teil macht auch nach einem Dutzend Stunden immer noch verdammt viel Spaß! Die schlechte: So richtig geirrt habe ich mich dann doch nicht, denn Profis und Klopp-Taktiker werden an der stark vereinfachten Steuerung auf Dauer keine Freude haben - zwar sind fortgeschrittene Spielstrategien möglich, aber im Großen und Ganzen unnötig, wenn man mit wildem Fuchteln und Buttonmashing locker genauso weit kommt. TvC ist von daher weniger ein klassisches Beat-em-Up als vielmehr ein wunderbar krachendes, blinkendes, glitzerndes, schepperndes, irre schnelles und sehr unterhaltsames Partyspiel mit zum Teil extrem bizarrer Figurenwahl, das wie üblich vor allem im Multiplayermodus glänzt.
Gamereactor (Sweden) (Jan 25, 2010)
Om du har Wii och är sugen på tvådimensionell fighting så är det klart att du ska köpa Tatsunoko vs Capcom: Ultimate All-Stars. Råkar du vara rejält insnöad på japanska tecknade serier så kanske du redan börjat spara dina slantar. Spelet kommer garanterat att ingå i en hel del av mina spelkvällar 2010. Ett buttomashande sällskap kommer garanterat att ha kul med Tatsunoko vs. Capcom: Ultimate All-Stars. Men jag tror även att de mer svårflörtade hardcorefansen kommer att få glädje av spelet.
80 (UK) (Feb 01, 2010)
But what didn't amuse is the online experience, as my hands-on with Ultimate All-Stars has so far been wobbly. Indeed, so far it's been a bit of a lagfest, although this may be down to the lack of local players at the time of writing. Either way this is cause for concern as initial impressions suggest Ultimate All-Stars isn't as stable as Street Fighter IV. Once the game is released the situation may improve. In summary Ultimate All-Stars is a highly polished fighter that strikes a good balance between casual accessibility and mechanical depth. Although the Tatsunoko element doesn't have the same western appeal as Marvel, it doesn't tarnish a familiar fighting system that offers new tech and fresh characters. To say it's a good stopgap for Super Street Fighter IV would be an injustice, as it's a fighter that stands out on its own merit. Those who look beyond the tinted visors will discover not just an excellent Wii game but an all kinds of awesome 2D fighter.
80 (Feb 02, 2010)
Making the game a more attractive purchase for those who aren't fortunate enough to live near like-minded mates is a pretty robust online system. The sheer quality of TvC makes Capcom's decision to release the game exclusively on the Wii all the more surprising. It surely would have found a greater audience on Xbox LIVE and PSN. Indeed, the console it's least likely to find an audience with, we reckon, is the Wii. The Wii Remote and Nunchuck combo is a depressingly cumbersome way to play the game. A Game Cube controller, or Classic Controller, is the minimum requirement. The hardcore won't touch the game without a fighting stick. Perhaps TvC is a test, then. If it sells even remotely well, maybe we'll see a sequel on Microsoft and Sony's consoles. Or maybe, fingers crossed, it'll add further weight to the case for MvC3. Until then, we'll just have to make do. Luckily for Wii owners, having to make do isn't so bad after all.
Extreme Gamer (Feb 08, 2010)
Tatsunoko vs. Capcom continues in the pedigree that is the Capcom versus series. Really, the Wii’s advantage over the other systems is its motion controls, but they do nothing for this project, actually it makes it worse, and then the broken online component drags it down further. If Tatsunoko vs. Capcom was on any other system it could rivaled the fantastic 'Street Fighter IV', now because of hardware limitations Tatsunoko has to take a backseat to the more online ready games like 'Street Fighter', 'Soul Calibur', or 'Tekken'. Love or hate the fact that Tatsunoko vs. Capcom is only available on the Wii, it will have to do. Now, all the Wii owners can finally have a fighting game that is worth playing. I have to recommend Tatsunoko vs. Capcom, even with some downsides, Tatsunoko is still fun, great to look at, and excellent with friends. Now that Tatsunoko had their turn, let us bring back Marvel for the next round. Marvel vs. Capcom 3 - anyone?!
75 (Feb 01, 2010)
A mille lieux des habituelles adaptations de titres gamers sur Wii, reprenant le plus souvent un univers et le casualisant, Capcom et 8ing ont su créer un titre capable de satisfaire aussi bien les débutants que les joueurs confirmés. Grâce à son gameplay adaptable, il permet d’ouvrir la console de salon de Nintendo, et surtout son public, au monde merveilleux de la Baston 2D. Appuyé par une réalisation plus que correcte, ce titre mérite amplement sa place sur toutes les étagères.
Gamer Limit (Feb 03, 2010)
I feel kind of bad to levy these complaints on TvC, since the game itself is really excellent. However, there are some elements of console fighters that need to take a hike; needing to unlock playable characters and having input lag in online play are two such things. Ultimately though, Tatsunoko Vs. Capcom is an incredibly good fighter; it’s tons of fun and brings a lot of new stuff to the table for casual and competitive fans alike. But I fear that players such as myself, who like to jump into multiplayer straight away and rely on online play for competition, will eventually put it down for more rewarding pursuits. After just one week, I can already hear Street Fighter 2 HD Remix calling my name again. Tatsunoko Vs. Capcom: Ultimate All-Stars is incredible - no joke. But, the message needs to be made clear: needing to unlock playable characters is bad. Bad online lobbies are bad. Input delay is bad. If anything keeps TvC from making waves, it'll be these key issues.
GameSpy (Jan 25, 2010)
Speaking of, you'd think Capcom might realize -- after roughly two decades of making these sorts of games -- that fighting games are for multiplayer. Unlocking all the characters requires beating the single-player arcade mode no less than 16 times, a mind-numbing chore that borders on Super Smash Bros. levels of grind-ness. And if that's not enough, the arcade mode is the most efficient way of earning the currency needed to purchase extra colors and other bells 'n' whistles in the game's shop. It's presumably not the only way, though; TvC includes a top-down mini-game called Ultimate All-Shooter. I'm told it's a lot of fun, but I wouldn't know: The requirements to unlock it (i.e. perfect play in a throwaway mini-game only accessible during the arcade mode's end credits) have managed to roadblock me for 48 straight clears. Good thing I've already unlocked every last item in the shop, and even better that I've come to the conclusion that none of that stuff matters anyway, Capcom.
Gamekult (Jan 29, 2010)
Avec son casting hautement improbable, Tatsunoko Vs. Capcom ne pouvait pas être un jeu de baston comme les autres. C'est dans la démesure qu'il puise toute sa puissance, dès que l'on comprend que tout est fait pour donner un maximum de punch aux affrontements, du casting de personnages pour la plupart originaux, et tous plaisants à jouer, au système de jeu survolté qui met en valeur les enchaînements aériens. La réalisation soignée, malgré l'aliasing, fait honneur à ce titre furieux, qu'il serait criminel de pratiquer à la Wiimote pour en percer toutes les arcanes. Malheureusement, ce délire poussé à son paroxysme aboutit à des abus sidérants qui risquent de dégouter tous ceux qui cherchaient de la baston trop sérieuse. Que cela n'empêche pas les possesseurs de Wii de prendre leur pied sur l'un des jeux de combat les plus explosifs jamais sortis.
Blend Games (Feb 15, 2010)
So, there you have it. If you REALLY like fighting games, then you’ll just like this game. But if you’re NOT that big a fighting fan, then you’ll probably love this game, because it doesn’t ask that much out of you. Add an extra half point to the score if you’re in the latter category rather than the former.
RealGamer (Feb 24, 2010)
The soundtrack is of a very Japanese origin, so you’ll either love it or loathe it. However it’s definitely in keeping with the style and presentation of the game. The voices are also in Japanese with no option to switch to English or even subtitles which is a bit annoying. Overall, this is a commendable beat ‘em-up with a very Japanese line-up and an interesting way of doing things. The action is fast-paced and easy to get to grips with, but my major gripe is with the lack of modes on offer and the rubbish rewards for completing the main Arcade mode. The game itself is fun and frantic and that is what you want in a fighting game especially with regards to multiplayer gaming, but the solo gamer is once again not catered for. Fans of Capcom and Tatsunoko will love this to bits but I’m concerned that the average beat ‘em-up fan will find this a little too weird (or too Japanese) for their tastes!
65 (Feb 12, 2010)
Tatsunoko vs Capcom is a solid entry in the Vs Capcom line and certainly worth experiencing for die-hard Capcom fighting fans, but has a few little rough spots that could have benefited from extra effort. Fans of both featured companies should not miss this one, while fans of just one may be disappointed or underwhelmed by the other. Either way, this is a game that just should not exist outside of Japan, so it's difficult to gripe too much about a game that we should never have been able to enjoy at all. It's recommended, but be aware of its limitations before expecting a fine level of polish. There's a lot to like about Tatsunoko vs Capcom, but it could have been improved with some extra polish and a better explanation of the Tatsunoko character's backstories. The more you like the various characters, the more you'll enjoy the game. Otherwise, for Capcom fighting purists, Super Street Fighter IV for PS3 and X360 is just around the corner.