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Tecmo Classic Arcade Reviews (Xbox)

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Critic Reviews

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80 (Dec 30, 2005)
Fans of classic Tecmo games will have a blast with this disc and should have no qualms forking over the cash to buy Tecmo Classic Arcade, but that shouldn’t stop other gamers from having a look too. A few of these games helped inspire some of the most popular franchises that we know today. Old school gamers may feel that Tecmo Bowl is worth the price of admission alone, and they might be right, but there are ten other games here that make this compilation a must have for gamers in a retro type of mood.
Game Chronicles (Nov 13, 2005)
The retro thing is still going strong in all industries across the board, so there’s no reason to believe that this collection will not be successful amongst the target audience. Sadly, though, it is a small target audience and most gamers not old enough to remember any of these games have been weaned on the wonders of 3D graphics, cinematic camera angles, orchestral soundtracks and 5.1 sound systems. For a look into current Tecmo games’ pedigree, check this title out. Tecmo Classic Arcade is a must-have collectible for the nostalgic gamer who yearns for the yesteryears of gaming - everyone else should probably skip it.
Game Freaks 365 (Oct 04, 2005)
While there may only be 11 games on this single disc, they provide more than enough entertainment for the $20 price tag that Tecmo is asking for it. You are sure to find a lot of fun in games like Tecmo Bowl, Tecmo Cup, Bomb Jack, Rygar, and Strato Fighter, but the others will be fun to pick up and play anytime you are bored. If you enjoy compilation packs, this one is for you.
Worth Playing (Oct 23, 2005)
That said, if you can get over this small problem, or maybe even find an arcade type controller, this point may not apply to you. That aside, we are left with the realization that while the game may be fun for a little while, Tecmo Classic Arcade simply has too few games to offer much replayability, and it tends to become old rather quick. For those looking to check out some of their favorite old school games, Tecmo Classic Arcade may be worth a look. For most of us, however, renting this game will be as close as we ever come to calling it our own.
All told, faithful arcade fans should have a look, but no one else should feel the need to drop in their tokens.
GameDaily (Sep 02, 2005)
Tecmo Classic Arcade is a mixed batch for me. Part of me appreciated the hardcore roots that Tecmo was coming into, and cherished the rediscovery of such favorites as Strato Fighter and Pinball Action. But then part of me got irked by the game's lack of technical pizzazz and Xbox Live support, not to mention some titles that I think would've made it better. The raise in price is kind of a turn-off, too. Those interested in classic collections and the franchises Tecmo has developed will want to pick it up instantly, but everyone else will probably want to rent it first. Me? I'll probably go ahead and buy it, just so I can sit it next to my Namco and Midway entries and continue my status as "classic gaming nut". After all, it's in my nature.
TeamXbox (Sep 06, 2005)
If I could buy Bomb Jack, Rygar, Solomon’s Key, and Strato Fighter for five dollars I would, but I can’t. Thirty bucks is what you’ll have to pay to play these eleven games and view the weak extras, and frankly, it’s hard to determine if it is worth it seeing as how many of these games are little known to Western coin-op gamers. A rental is definitely in order for Tecmo Classic Arcade, if nothing else but to experience many games that you probably passed up back in the day, or to beat a few of the classics. Proceed with caution on a purchase however, unless you mod a classic gaming forum, or have cash to burn.
GameSpot (Sep 19, 2005)
Clearly, the biggest draw in this set is Tecmo Bowl, but with only 11 games in a collection that is priced higher than others with much more content--as well as the omission of a few popular Tecmo titles such as Ninja Gaiden--it's hard to recommend this to anyone but the most hardcore retro gamer. But if you just can't go another day without playing the arcade version of Tecmo Bowl on your Xbox console, then this collection may be satisfying enough.
Gamer 2.0 (Sep 21, 2005)
Of the eleven games in this collection, there are only two or three that have aged gracefully. The rest of the games don’t quite hold up. What’s even more disappointing is the omission of a few of Tecmo’s more popular games like Ninja Gaiden. There should have been more games in this collection. For $30, this disc doesn’t offer nearly as much as it could have. It is hard to recommend this to anyone but the most die-hard of retro gamers.
The Video Game Critic (Dec 18, 2005)
I'm a sucker for arcade compilations, but compared to others I've played recently, Tecmo Classic Arcade feels a little thin. There are only eleven games, and most are unexceptional.
Armchair Empire, The (Nov 09, 2005)
Nostalgia should be a big push for this disc because there’s not much else to be found. Besides the lack of historical extras Tecmo hasn’t even included online score tracking. That said, if you have a weakness for these compilations, Tecmo Classic Arcade is a great buy.
Video Chums (Sep 25, 2014)
All of the games are emulated very well and have tight controls. This being said, there are few inclusions that make this game worth buying although it does have a home in any arcade game enthusiast's library for nostalgia reasons.
GameZone (Sep 23, 2005)
If you love (and are certain of that love) one of the games in this collection, the low MSRP doesn't seem too bad. Brand-new copies of these games are no longer being sold, therefore your best bet is a shiny new Xbox disc. All things likely you don't have certain love. Chances are half the people who read this review won't even know what half these Tecmo games are. Sounds like a conundrum, one that you should avoid.
XboxAddict (Sep 29, 2005)
Lastly, I must say that this collection highlights just how far Tecmo has come in the last 20 years. I largely played these arcade games while taking breaks from Tecmo\'s newly released Ninja Gaiden Black. The contrast between the two was simply amazing. From makers of average 80\'s arcade fare to one of the best and technically advanced adventure games to date, Tecmo has come a long way indeed.
Video Game Talk (Oct 05, 2005)
The collection that we have here is a decent look at a decade in the life of Tecmo, with some omissions. It's not a stellar collection as only a couple games will really keep you coming back for more, the rest are basically filler; because of that reason, I can only recommend you rent this title before thinking about buying it.
GamingExcellence (Oct 25, 2005)
Tecmo Classic Arcade a good title if you miss your old time arcade game days, but I’m sure after a few hours of play you’ll realize that you wasted ten years playing these mediocre titles. In my opinion, Tecmo created this game to capture its early years as a company and to bring back memories of good times you had in the arcades. The title of the compilation does not lead you into thinking anything was changed in the games included, so you’re getting what you paid for. It comes highly recommended you rent this title before considering the purchase, you’ll likely be disappointed. I’d also recommend you check out some of the better Tecmo titles such as Ninja Gaiden Black or Dead or Alive Ultimate for Xbox, you’ll find that they aren’t a waste of your hard earned quarters like this one is. Tecmo Classic Arcade is game compilation that should have been left to the history books.
IGN (Sep 02, 2005)
Tecmo Classic Arcade does have a couple of enjoyable titles, but on the whole this pack is pretty bad. Even though Tecmo wasn't exactly king of the arcades in 1980, this compilation lacks some of the more recognizable and fun games in the company library, including Ninja Gaiden, Shadow Warriors, and Silk Worm. The emulation is spot-on, but the package is lacking in heavy polish and fun. And it's ten bucks more than other classic arcade packs with far fewer titles on the disc. Cut that price by half and maybe we'll talk. Until then, skip this one unless you really need every classic compilation made for the Xbox.
Retro Gamer (Dec, 2005)
The biggest problem with Tecmo Classic Arcade is that there simply isn’t enough content. While there are a fair few shoot- ’em-ups to choose from, many of them are basic beyond belief, with only Pleiads offering any actual longevity. Still, when you’ve got the likes of Bomb Jack and Solomon’s Key to keep you busy, some purists will argue that that’s all you need. Like Bubble Bobble, Bomb Jack is amazingly simply in execution, yet has a surprising amount of depth, while Solomon’s Key is a joy to play through and will keep your brain busy for ages. Still, we’re used to getting a lot more bang for our buck, and Microsoft’s fi rst retro effort is little more than a damp squib.
1UP (Sep 22, 2005)
While Tecmo Classic Arcade works fairly well as a work of historical preservationism, as a collection of must-play classics it falls flat. It's not without its moments, and anyone with a nostalgic affection for the good old days of the American arcade should be able to eke some pleasure from it. But retro compilations are practically a dime a dozen these days, and next to the likes of Namco Museum Battle Collection and Capcom Classics Collection, the games enshrined here show both their age and a general lack of inspiration. It's hard not to admire the care and craftsmanship invested in the whole package. Too bad the games themselves don't quite measure up.
Deeko (Sep 28, 2005)
Overall, this is one of the few collections on the market that I can honestly say isn't worth picking up. The majority of the games found within the package are bland to awful and the few gems included aren't really all that fantastic. The emulation is fine and the sound effects have been reproduced without a problem, but these factors don't save the game at all. This is a classic game compilation that really doesn't feature any classic games, period. With a steep $29.99 MSRB, people should be advised to be cautious when making this purchase. If you're a die-hard Tecmo fan, go for it -- everyone else should just back away...
40 (Nov 09, 2005)
Tecmo Classic Arcade s'adresse uniquement à ceux qui voudraient redécouvrir les jeux de leur enfance. Pour ceux qui n'auraient pas connu les titres présents dans cette compilation, inutile de dépenser le moindre sou. Aujourd'hui dépassés, ils n'ont plus un grand intérêt. De plus, on pourrait faire deux reproches à Tecmo Classic Arcade. Tout d'abord la jouabilité, qui avec la manette Xbox est loin d'être parfaite et ensuite le contenu plutôt faible : 11 jeux seulement comparés à la trentaine de Taito Legends, ça fait peu.
Lawrence (Oct 16, 2005)
There are a few games in the collection that is worth having for when you’re bored with your buddies, but beyond that, there’s no real reason to own this.
Retro Spirit Games (Dec 03, 2012)
If I had reviewed this upon its original release, when it was full price, I would probably have given it a 3 out of 10. But as it is the only Xbox retro compilation that you can use on your 360, and it is so cheap, you can't really complain too much. Bomb Jack is an awesome game, and Solomon's Key and Strato Fighter offer some decent entertainment too, just approach the other games with caution as I can't be held responsible for your damaged ears and mental state.
GameSpy (Sep 20, 2005)
Overall, it's just a confusing, poorly conceived product that should set off a consumer's "money grab" senses. Tecmo was never an arcade dominant brand, but it did have some quality titles that would have significantly upgraded this compilation. Go download an emulator and play some Ninja Gaiden to see Tecmo at its arcade best. You'll save $29 and a lot of frustration.
HonestGamers (Oct 14, 2005)
Even though none of the five worthwhile games on Tecmo Classic Arcade offer the same level of excitement as Bosconian, Forgotten Worlds, Smash TV, or Space Harrier (all of which are available on competing compilations), I guess they're still somewhat worth playing. I'll give them half a point each.
10 (UK) (Oct 18, 2005)
As if to compound the general feeling of not being arsed to provide value to the consumer, the extras are similarly limp, consisting of a few generic sales sheets that provide literally no insight into the development of any of the games in question. If you enjoy reading puffed-up press releases about how 'awesome' these games are, then you'll be right at home, but, for the rest of us, we were kind of interested who was behind the games, how they came to be and what they're up to now. That Tecmo not only didn't bother to do this, but only populated its first retro compilation with a miserly 11 games is pretty disgraceful. That almost all of these 11 games look like tired also-rans merely compounds the feeling that this is one of the most cynical cash-in releases ever conceived. Avoid.