Tempo Reviews (SEGA 32X)

Kids to Adults
ESRB Rating
Genre
Perspective
Visual
Gameplay
Interface
Setting
62
Critic Score
100 point score based on reviews from various critics.
3.1
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (7 votes) 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
82
GameFan Magazine (Apr, 1995)
This game would have been fifteen times better if Sega has lost the painful rap and hip-hop throughout the game. Tempo himself is a cool little character and much of the game is highly original and very Japanese - all the more reason to lose the American tunes. Despite Sega's claims, Tempo will not "move your mind".
80
Aside from the graphics and snappy music, the gameplay is typical of most platform games. Great graphics with typical gameplay pretty much describes the entire game, but you'll find it entertaining enough and rather enjoyable.
80
GamePro (US) (May, 1995)
This game has it all for younger gamers: tons of eye and ear candy, easy gameplay, a unique hero and musical passwords to ensure success. Although veterans won't find much challenge, rookies will have a blast. Watch out for Tempo, the really New Kid on the Block.
70
IGN (Nov 18, 2008)
Tempo was never a great game. It was simplistic, a little repetitive, and smacked of a dying generation in graphics and gameplay. Still, despite that, it's hard not to find something genuinely charming about it. The character, art, animation, and strange sense of humor make for a memorable experience, and the classic gameplay was nostalgic, even when the game was new. Even though it was never really a hit, Red Company was right to realize they were onto something. After a faithful Game Gear sequel, and a Rayman-esque departure on Saturn, the series was retired, but it will always be the original vision that remains the purest. An overpriced 32-bit upgrade wasn't the right platform to sell a game like Tempo, but with a few years behind us, maybe it's time we gave it a second chance.
64
Video Games (May, 1995)
In puncto Putzigkeit hätte Tempo schon das Zeug dazu, Überflieger Sonic den Rang abzulaufen. Die niedliche Bonbongrafik läßt einen dieses Modul leicht unterschätzen. Schon bei normalem Schwierigkeitsgrad sind wohltrainierte Joypad-Artisten gefragt. Ansonsten bekommt Ihr alle Vorzüge eines unterhaltsamen und gelungenen Jump‘n‘Run geliefert: Witzige Grafik, coole Begleitmusik und einige interessante Einfälle hinterlassen einen ordentlichen Eindruck. Ob mit Tempo das 32X technisch ausgereitzt wird? Außer der brillanten Farbpalette und ein paar Zoom-Effekten würde ich keinen Grund sehen, warum das Spiel nicht auch auf dem puren MD realisierbar gewesen wäre. Übrig bleibt ein weiteres Hüpfspiel, das den Kauf der teuren Zusatzhardware nicht rechtfertigt.
60
Defunct Games (Jul 09, 2005)
Luckily Tempo controls well, and you can easily ignore the unoriginality. If you look past the faults and pretend Sonic and Mario were never born you may have a minimal amount of fun with this game.
60
Sega-16.com (Nov 24, 2005)
Even with its failure to provide anything truly innovative, it's still a solid game. The lack of anything like it on the 32X and relatively few platformers available overall make it kind of a no-brainer. If you can get past the lack of originality and poor level design, you're sure to have some fun. At least try it for the yodeling cows!
50
Retro Game Reviews (Dec 19, 2015)
Tempo is a middle-of-the-road platformer and while it has a few good ideas it does very little you haven't already seen before. Sure, it has some amazing visuals and a cool art style but there's little substance here and the actual gameplay is disappointingly dull.
47
Game Players (May, 1995)
Tempo's graphics are fairly good, featuring crisp character animation and some nice background effects. However, for a 32X game, this cart just doesn't make the grade. Sound and music are particularly a big bummer, considering that this is a title that is supposed to be about a planet of rockin' insects. But even if this game had the best graphics and sound in the world, the tired and repetitive gameplay would still hold it back in the end. Aside from a couple of new gimmicks, like the dance icons and the moving backgrounds, there's nothing in this game that you haven't seen in a zillion times before. The 32X has the potential to support some really good times, but this is the kind of game that's gonna eventually hurt the platform.
30
I: Is there anything else you feel out readers should know about this 32X title? DP 3000 SG: They should be aware that by not playing Tempo, they're doing a great disservice to themselves. This is one of those pinnacles of video gaming, and its games like this that kept the 32X off Wal-Mart's clearance racks for an extra four hours.
25
The Video Game Critic (Jun 17, 2001)
While the game is certainly an eyeful, you'll soon discover that this is just a by-the-numbers platform game. And although the graphics are wild, they are often so cluttered that you can't tell where you can go, or what you can touch (without dying). Portals that transport you around only add to the confusion. The control could be better also. The same button is used to jump and fly, and you'll often fly when you just want to jump. Also, Tempo moves a little slow for my taste. There is a nice stage select screen, and there are even some mini games available. But overall Tempo is just isn't much fun.