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Space is a dangerous place. For that reason, the Alliance of Space-Faring Alien Races (ASFAR) was formed to prevent interstellar war from breaking out. The ASFAR provides robotic Perimeter Defense Computers (PDCs) to watch over the star systems of each member race and prevent any single race from mobilizing weaponry. For 70 years, this has been successful, until suddenly, in the year 2704 A.D., PDCs direct armadas from all other systems to attack Earth. While bloody, the planet ultimately survives and rebuilds its military forces. The TV-202 is constructed, an advanced fighter craft that is equally agile in space and atmosphere. The TV-202 will be sent to various ASFAR planets in order to destroy their military compounds and prevent them from rebuilding attack fleets.

Terminal Velocity is a first-person flight simulator sometimes compared to Descent due to its free-roaming nature. Players take control of the TV-202, a fighter notable for its ability to fly in 720 degrees of direction, ignoring gravity and providing constant thrust. While flying to different planets, the TV-202 is able to speed up and slow down, but will never come to a complete halt. The majority of the game takes place in the air (and sometimes space), flying above landscapes which include trees, mountains, rivers, snow and other terrain. Additionally, tunnels can be found, often hidden, dug into the sides of landscape. Upon entering these tunnels, the TV-202 loses its ability to turn around (going ahead constantly) and must navigate avoiding enemies, moving walls, rotating obstacles and other hazards. Power-ups are found by destroying enemy forces or destroying enemy bunkers which are scattered around each level.

The TV-202 has an energy shield which is depleted by enemy fire and running into terrain, when the shield is gone, the player is destroyed. Shield Power-ups and Energy Core power-ups can be found to restore shield energy. For weaponry, the player begins with a single Plasma Assault Cannon (PAC) weapon that fires straight ahead. Other weapon power-ups can be found which include a PAC power-up, an Ion-burst gun (ION), Rapid Targeting Laser (RTL), Manual Aimed Missile (MAM), Seek and Destroy Missile (SAD), Shock wave Torpedoes (SWT) and Discrete Annihilation Missiles (DAM). With the exception of the Annihilation Missiles, all these weapons also fire directly in front of the player. There is an afterburner fuel power-up which will allow the TV-202 to increase its thrust substantially, traveling much faster than normal.

Each world features its own unique enemies and hazards. The different levels of the game provide unique objectives which can include flying to checkpoints, destroying specific targets (including bosses) and entering tunnels. Upon completing the necessary objectives, the player is directed to exit the level via a Departure Unit (DUN) located somewhere on the map.


Terminal Velocity Windows An enemy tank
Terminal Velocity Windows Main menu
Terminal Velocity DOS Lava planet
Terminal Velocity DOS Supercomputer's tunnels

Promo Images

Terminal Velocity Screenshot
Terminal Velocity Screenshot
Terminal Velocity Screenshot
Terminal Velocity Screenshot


Alternate Titles

  • "Velocity Brawl" -- Working title
  • "Terminal Velocity (Enhanced CD Version)" -- CD release

Part of the Following Group

User Reviews

Me like things go boom . . . DOS Clinton Webb (21)
A truly decent game. DOS Tomer Gabel (4643)

Critic Reviews

Computer and Video Games (CVG) DOS Sep, 1995 91 out of 100 91
Coming Soon Magazine DOS Oct 31, 1995 90 out of 100 90
PC Gamer DOS Oct, 1995 86 out of 100 86 DOS Nov 04, 2004 85 out of 100 85
Mac Gamer Macintosh 1995 80 out of 100 80
Power Play DOS Jun, 1995 77 out of 100 77
Gameplay (Benelux) DOS Oct, 1995 70 out of 100 70
GameSpot DOS May 28, 1996 6.9 out of 10 69
PC Player (Germany) DOS Jun, 1995 66 out of 100 66
The Retro Spirit DOS Aug 05, 2007 3 out of 6 50


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After developing this game, Terminal Reality became one of the many victims of one of Microsoft's most common practices: spotting a good thing, assimilating the company responsible, and then squeezing all the bucks they can make out of it by rehashing its product over and over and over again without keeping the original spirit of the product. In Terminal Reality's case this caused the release of the pseudo sequels to TV: Fury3, and Hellbender, both bombs that managed to taint the name of its original incarnation.

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