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DescriptionThe year is 2015, and machines, under the leadership of the super-computer Skynet, control the Earth. Deprived of their civilization, the surviving humans continue to resist the mechanical rulers. The protagonist escapes from the machines' extermination camp with the help of resistance soldiers. Eventually he meets the leader of the resistance, John Connor, and the young Kyle Reese, who send him on missions which are vital for humanity's survival. However, a strange phenomenon begins to occur, with enemies appearing out of nowhere. It seems that Skynet has perfected its technique of time manipulation.
Terminator: Future Shock is a first-person shooter based on the Terminator movie series. The game is notable for being among the first in the genre to feature fully 3D environments and enemies, as well as mouse-based camera rotation, before those features were popularized by Quake. The game has an evolving story and missions with a military feel, including briefings in which it is possible to talk to several people and gather info. There are seventeen different weapons available.
It is often necessary to navigate hazardous terrain, avoiding the effects of radiation. The protagonist can move on foot, or navigate vehicles such as a jeep with mounted weapons, or an aerial combat robot. There is no multiplayer component in the game.
Part of the Following Groups
- 3D Engine: XnGine
- BPjS / BPjM indexed games
- Inspiration: Movies
- Setting: City - Los Angeles
- Setting: Future now Past
- Terminator licensees
|An amazing and revolutionary game overlooked by many.||Rekoil (30)|
|Just about the best attempt for Terminator game. Which is not much||Hannu Siivonen (18)|
|Score||Jan, 1996||10 out of 10||100|
|PC Games (Germany)||Jan, 1996||87 out of 100||87|
|Gameplay (Benelux)||Dec, 1995||86 out of 100||86|
|Oldies Rising||Feb 21, 2010||17 out of 20||85|
|GameSpot||May 28, 1996||8.4 out of 10||84|
|Power Play||Jan, 1996||83 out of 100||83|
|PC Action||Jan, 1996||83 out of 100||83|
|PC Player (Denmark)||1996||74 out of 100||74|
|Computer Gaming World (CGW)||Mar, 1996||70|
|Just Games Retro||Oct 09, 2006||60|
|Topic||# Posts||Last Post|
Nov 19, 2007
German IndexOn September 28, 1996, The Terminator: Future Shock was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
SecretsIn the demo you could shoot the moon and it would fall down from the sky with a silly sound. In the final game shooting the moon will cause a red "OW" to appear.
SkyNETIf you have the sequel, SkyNET, you can use it to run this game in high resolution (640x480).
TitleThe title "Future Shock" can be seen as a reference to common concepts which are discussed/projected in the so-called Futurology (or futures studies). Part of Futurology is the concept of a Technological Singularity, an event where artificial intelligence in combination with raw computing power reaches a stage where it surpasses the capabilities of a human (or of humanity in general). Alvin Toffler's first book on this topic, Future Shock (1970), describes his observations of the effects the technological (r)evolution has on society. Since then the term Future Shock was referenced in numerous publications of different kind (books, music albums, comic strips like Futurama, pen&paper roleplaying games, etc.).
Information also contributed by NGC 5194, NisseBosseLasse and Rola
Related Web Sites
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)
Wolfang (168) added The Terminator: Future Shock (DOS) on Aug 25, 2000
Credits (34 people)
24 developers, 10 thanks
Jim Barber, Steven Berra, Paul D. Gittins, Gregory Halloway, Pam Humphreys, Rick Lund, Timothy Morrison, Graham Tinsley, Timothy Verpoorten, Judith Weller, Paul Winner