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DescriptionIn They $tole a Million you are The Boss, a would-be criminal mastermind out to seek his fortune the dishonest way. To do this you will have to hire a team of criminals, with skills ranging from explosives to driving - these will each seek an upfront payment and a percentage cut of the eventual profits. You will have to buy information and plans on potential targets - an art gallery and bank for example. Menu options reveal pop-up windows of information and sub-menus.
Planning the raid itself is your next task. An overhead view of the site is prevented, with your information on doors and storage locations all readily available. You move each member around the map to give them orders, using a displayed clock to ensure that the action timings overlap correctly. Many options bring up sub-menus of icons.
During the actual crime, you wait outside, with a walkie-talkie to issue orders. Keep an eye out for police cars, as their presence may for you to freeze, or run off with what you have so far. You can enter the site to help out, but this leaves you defenceless if the police arrive.
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Part of the Following Group
There are no reviews for this game.
|Your Sinclair||ZX Spectrum||Jan, 1987||9 out of 10||90|
|Happy Computer||Amstrad CPC||1987||85 out of 100||85|
|Amtix!||Amstrad CPC||Jan, 1987||83 out of 100||83|
|The Good Old Days (Staff Reviews only)||Commodore 64||Apr 21, 2002||5 out of 6||83|
|64'er||Commodore 64||Apr, 1987||12 out of 15||80|
|Sinclair User||ZX Spectrum||Jan, 1987||80|
|ASM (Aktueller Software Markt)||Commodore 64||Feb, 1987||9.6 out of 12||80|
|Computer Gamer||Commodore 64||Apr, 1987||75 out of 100||75|
|Commodore User||Commodore 64||Dec, 1986||7 out of 10||70|
|ASM (Aktueller Software Markt)||ZX Spectrum||Jul, 1987||Unscored||Unscored|
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Contributed to by Martin Smith (73800)