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Thunder Force V: Perfect System

aka: Thunder Force V
Moby ID: 3978

[ All ] [ PlayStation ] [ PlayStation 3 add ] [ PS Vita add ] [ PSP add ] [ SEGA Saturn ]

PlayStation screenshots

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An intro screenshot. The video quality is truly awful in this game.
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The remains of the TFIV ship are collected by a human salvage team.
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Analyzing the remains of the original Vasteel.
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Automated Babel fortress is built to safeguard humanity.
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Launching RVR01 Gauntlet (here the video suddenly switches to full-screen).
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Title screen [640x480 (originally 512x480)]
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Initial stage-select screen [640x480 (originally 512x480)]
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Loading screen
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Level one - "No Blue".
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This is the only stage that bears any improvements from the Saturn original.
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Don't believe the hype.
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Some enemies are very cool-looking.
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Some of the game's bosses have metal band names, however, the game is not consistent in its naming strategy.
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Level two. If you have ever played this game on Saturn, don't look!
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This stage took a heavy graphical hit on Playstation.
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Fighting a giant robot-ape mid-boss.
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This is quite possibly the easiest stage in the game.
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Level Three - "Human Road". Unleashing
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The TFV bonus system encourages aggressive play.
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The game is nice enough to warn you of any incoming enemies with large "Danger" arrows.
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And again - you can easily see how ugly the Playstation version of the game is.
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This portion of the game is missing all the transparent parallax from the Saturn version.
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Fighting a mid-boss.
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Despite its difficulty, the game never resorts to bullet-hell tactics.
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Despite looking quite menacingly, this boss can be dispatched in a matter of seconds with the Free-Range weapon.
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The most difficult of the first three bosses - Armament Armed Arm!
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Yup, you'll die a lot too. [640x480 (originally 512x480)]
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Play summary. [640x480 (originally 512x480)]

SEGA Saturn screenshots

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Right away notice that the game runs in higher resolution than the Playstation version.
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Stage select screen.
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Some pretty impressive sprite scaling.
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Nice pyrotechnics courtesy of dying Leviathan.
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First boss doesn't put up much of a struggle, especially if you use the Free Range weapon.
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Continuing the fight underwater.
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A loading screen - you will see this screen very rarely and never for long.
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Level 2 - the mandatory jungle stage.
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Fighting the mecha-ape mid-boss.
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The Wave weapon doesn't deal much damage, but it sure covers a wide area.
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While this stage is pretty easy, there are some nasty surprises.
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Unleashing the awesome of Free Range.
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Note how much nicer the Saturn version looks.
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This mid-boss' going down!
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Fighting Armament Armed Arm.
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Taking screenshots in SSF is a huge pain - so I die.
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...but not before getting a high score!
Are we missing some important screenshots? Contribute.