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DescriptionThunderJaws is an action, side-scrolling platformer.
In a secret underwater base, the evil Madame Q is determined to control the world. To that end she has kidnapped thousands of beautiful girls to use in her diabolical experiments. Players are part of a team of experts hired by the government to find and penetrate Madame Q's fortress and free the hostages. After the submarine reaches its destination, players scuba dive to get to the base and must avoid mines and chemical spills as well as battle sharks and enemy divers with their spear-shooting harpoons.
The inside of the fortress is very similar to the territory in Rolling Thunder, and because of this ThunderJaws is considered by many as the unofficial sequel to that game. Levels get progressively harder, more elaborate and contain more enemies as the game progresses. Additional weapons are obtained when dropped by fallen enemies.
The game can be played by single players or in 2-player mode.
There are no promo images for this game
- "Thunder Jaws" -- In-game title
Part of the Following Groups
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|Amiga Computing||Amiga||Dec, 1991||70 out of 100||70|
|Atari ST User||Atari ST||Dec, 1991||70 out of 100||70|
|The One for Amiga Games||Amiga||Aug, 1991||68 out of 100||68|
|ST Format||Atari ST||Mar, 1992||54 out of 100||54|
|Amiga Format||Amiga||Nov, 1991||51 out of 100||51|
|64'er||Commodore 64||Dec, 1991||5 out of 10||50|
|Zzap!||Commodore 64||Dec, 1991||44 out of 100||44|
|Power Play||Commodore 64||Nov, 1991||29 out of 100||29|
|Power Play||Atari ST||Nov, 1991||26 out of 100||26|
|Amiga Power||Amiga||Dec, 1991||17 out of 100||17|
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ConversionsHome conversion of Thunderjaws were released in 1991 by Domark and Tengen, with the Commodore 64, Amstrad, Atari ST and Amiga all receiving their own port. All of these are functional enough conversions of Atari's coin-up but both the flaws inherent in the original and the unsurprising use of yet another encompassing border cramping the playing area ultimately weaken them. The Amiga version, despite a crippling six-month development and forcibly downsized sprites, ultimately fares the best with faithul sound and graphics and the inclusion of all 13 levels as seen on arcade machine.
Arcade Credits (13 people)
Russell Dawe (Rusty Dawe)Programmers and Game Designers:
Pat McCarthy (Pat McCarthy)Technicians: