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ThunderJaws is an action, side-scrolling platformer.

In a secret underwater base, the evil Madame Q is determined to control the world. To that end she has kidnapped thousands of beautiful girls to use in her diabolical experiments. Players are part of a team of experts hired by the government to find and penetrate Madame Q's fortress and free the hostages. After the submarine reaches its destination, players scuba dive to get to the base and must avoid mines and chemical spills as well as battle sharks and enemy divers with their spear-shooting harpoons.

The inside of the fortress is very similar to the territory in Rolling Thunder, and because of this ThunderJaws is considered by many as the unofficial sequel to that game. Levels get progressively harder, more elaborate and contain more enemies as the game progresses. Additional weapons are obtained when dropped by fallen enemies.

The game can be played by single players or in 2-player mode.


ThunderJaws Commodore 64 Feels like being chased by Elvis
ThunderJaws Arcade Soldiers to kill.
ThunderJaws Arcade Shark below.
ThunderJaws Commodore 64 A mysterious door

Promo Images

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Alternate Titles

  • "Thunder Jaws" -- In-game title

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User Reviews

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Critic Reviews

Amiga Computing Amiga Dec, 1991 70 out of 100 70
Atari ST User Atari ST Dec, 1991 70 out of 100 70
The One for Amiga Games Amiga Aug, 1991 68 out of 100 68
ST Format Atari ST Mar, 1992 54 out of 100 54
Amiga Format Amiga Nov, 1991 51 out of 100 51
64'er Commodore 64 Dec, 1991 5 out of 10 50
Zzap! Commodore 64 Dec, 1991 44 out of 100 44
Power Play Commodore 64 Nov, 1991 29 out of 100 29
Power Play Atari ST Nov, 1991 26 out of 100 26
Amiga Power Amiga Dec, 1991 17 out of 100 17


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Home conversion of Thunderjaws were released in 1991 by Domark and Tengen, with the Commodore 64, Amstrad, Atari ST and Amiga all receiving their own port. All of these are functional enough conversions of Atari's coin-up but both the flaws inherent in the original and the unsurprising use of yet another encompassing border cramping the playing area ultimately weaken them. The Amiga version, despite a crippling six-month development and forcibly downsized sprites, ultimately fares the best with faithul sound and graphics and the inclusion of all 13 levels as seen on arcade machine.
Contributed to by FatherJack (62720) and Jeanne (76202)
Atari Black Friday