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Description

ThunderJaws is an action, side-scrolling platformer.

In a secret underwater base, the evil Madame Q is determined to control the world. To that end she has kidnapped thousands of beautiful girls to use in her diabolical experiments. Players are part of a team of experts hired by the government to find and penetrate Madame Q's fortress and free the hostages. After the submarine reaches its destination, players scuba dive to get to the base and must avoid mines and chemical spills as well as battle sharks and enemy divers with their spear-shooting harpoons.

The inside of the fortress is very similar to the territory in Rolling Thunder, and because of this ThunderJaws is considered by many as the unofficial sequel to that game. Levels get progressively harder, more elaborate and contain more enemies as the game progresses. Additional weapons are obtained when dropped by fallen enemies.

The game can be played by single players or in 2-player mode.

Screenshots

ThunderJaws Arcade Blast the doors.
ThunderJaws Commodore 64 Inside the underwater base
ThunderJaws Commodore 64 Starting off underwater
ThunderJaws Arcade Shark below.

Promo Images

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Alternate Titles

  • "Thunder Jaws" -- In-game title

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User Reviews

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Critic Reviews

CU Amiga Amiga Aug, 1991 77 out of 100 77
Amiga Action Amiga Nov, 1991 74 out of 100 74
Games-X Amiga Aug, 1991 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
The One for ST Games Atari ST Aug, 1991 68 out of 100 68
Amiga Format Amiga Nov, 1991 51 out of 100 51
Zzap! Commodore 64 Dec, 1991 44 out of 100 44
Commodore Format Commodore 64 Nov, 1991 38 out of 100 38
Amiga Joker Amiga Oct, 1991 33 out of 100 33
Power Play Atari ST Nov, 1991 26 out of 100 26
Amiga Power Amiga Dec, 1991 17 out of 100 17

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Trivia

Conversions

Home conversion of Thunderjaws were released in 1991 by Domark and Tengen, with the Commodore 64, Amstrad, Atari ST and Amiga all receiving their own port. All of these are functional enough conversions of Atari's coin-up but both the flaws inherent in the original and the unsurprising use of yet another encompassing border cramping the playing area ultimately weaken them. The Amiga version, despite a crippling six-month development and forcibly downsized sprites, ultimately fares the best with faithul sound and graphics and the inclusion of all 13 levels as seen on arcade machine.
Contributed to by FatherJack (62725) and Jeanne (76262)
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