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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Atari ST Awaiting 5 votes...
DOS Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
DOSThe Games Machine (UK) (Jul, 1990)
All the best games are built on simple ideas and although there are different crafts and bonus features, it's basically a question of shooting some things and dodging others, in a 3-D environment and as quickly as possible. It's both highly enjoyable and challenging and although you'll probably never be good enough to be 'Defender of the Ground', you're sure to have a great time trying.
91
Atari STComputer and Video Games (CVG) (Sep, 1990)
The playability, though, is what makes or breaks the game, and this has it in abundance. Once the rather difficult controls are overcome, it's blasting-a-go-go, and you'll really be in the thick of it. A brilliant shoot 'em up, and a game that you'll come back to again and again.
91
Ruddy good 3D flying blasting action all round, with a pretty inventive incentive (trying to keep the viewers happy)!
90
This is one game I've been looking forward to for a while, and the wait has been well worth it. It's basically a pretty simple game - like a 3D version of Defender - but it's very, very playable and the speedy vector graphics make playing it an exhilarating experience.
89
Atari STThe Games Machine (UK) (Sep, 1990)
The shading can be switched off to increase speed slightly but the merging of craft sections and changing colours that results is so offputting that it's not worth it. Besides, even with shading, 3-D movement's pretty smooth and fast, TV-like ! racking shots particularly good. Effects are weak but gameplay's fast, furious and fun.
88
See the ST review for game details. There are few differences between the two versions, but the Amiga does have better sound (as expected!). Definitely one to consider.
88
One of the main pluses of the game is that the game is very easy to play and get into (unlike many flight sims) and this certainly helps the addiction level. A slick, sophisticated shoot-em-up.
88
If you are one of those people bored of looking at empty sky from the simulated cockpit of an F-16, 19, 29 or whatever, then you should definitely give this a try. Thunderstrike puts the playability back in 3D.
88
Atari STST Format (Aug, 1990)
Progressing through the levels brings more and more complex assortments of aliens to obliterate. Although they certainly keep the game challenging and turn your trigger finger blue, there aren't enough variations to each level to make this a classic. Nevertheless, with such innovative graphics, it's certain to scale the software charts.
85
Das Resümee zu THUNDERSTRIKE sollte wohl nicht allzuschwer fallen. Egal, ob Ihr nun stolzer Besitzer eines Amigas oder eines PC‘s (vorausgesetzt er besitzt EGA- oder VGA-Karte) seid, erwartet Euch in beiden Fällen ein Actionspiel der Extraklasse. Sowohl von der spielerischen wie auch der technischen Seite her hebt sich das MILLENIUM-Werk stark von anderen Games dieses Genres ab. Der ASM-Hitstern wirkt da fast schon etwas untertrieben.
85
Das Resümee zu THUNDERSTRIKE sollte wohl nicht allzuschwer fallen. Egal, ob Ihr nun stolzer Besitzer eines Amigas oder eines PC‘s (vorausgesetzt er besitzt EGA- oder VGA-Karte) seid, erwartet Euch in beiden Fällen ein Actionspiel der Extraklasse. Sowohl von der spielerischen wie auch der technischen Seite her hebt sich das MILLENIUM-Werk stark von anderen Games dieses Genres ab. Der ASM-Hitstern wirkt da fast schon etwas untertrieben.
85
AmigaThe Games Machine (UK) (Sep, 1990)
Very similar to the ST version. A few more colours in the presenter and panels but otherwise definition is identical. Movement is slower, with resultant loss of gameplay, and effects are just as basic.
85
DOSThe One (Jul, 1990)
The price is a bit steep for a five-terrain, 50-level environment - but it's a unique concept which deserves to do well. If your PC has the power to run the landscape at high speed, you won't find a more addictive shoot 'em up available.
80
AmigaAmiga Computing (Oct, 1990)
For something as technically advanced as the solid 3D graphics in Thunderstrike, they move fast. Of course, it doesn't matter how complicated the calculation behind the scene are if they don't move fast enough as to be playable. Relax: Thunderstrike is as playable as you wish it to be.
79
Atari STZero (Oct, 1990)
On the PC, Thunderstrike was an extremely fast vector graphic shoot 'em up. The ST version has maintained the vector graphics but lost a lot of the speed and consequently the excitement. It's also slightly more difficult to control your craft. Conversely the game itself is quite a bit easier - unless my Thunderstrike skills have improved dramatically over the last couple of weeks. However, although it has lost some of its cutting edge in the conversion Thunderstrike is still fairly exciting stuff - albeit a bit thin.
77
AmigaAmiga Format (Oct, 1990)
The addictive factor fades after a few rounds as there are only so many ways to win, so many chances to take, in the same arena. The development of the ship adds staying power, but the improvements aren't that noticeable as the increase in performance is only gradual. Despite this lack of longevity, Thunderstrike is still worth watching.
75
AmigaAmiga Action (Sep, 1990)
At first glance ThunderStrike doesn't look like a game that will keep you occupied for very long, but once you start playing the game you realise just how playable it is. The controls are a little bit awkward but you soon get the hang of them, and the option screen allows you to perfect the mouse sensitivity to just how you like it. All in all, ThunderStrike is a great game and well worth the money.
69
AmigaAmiga Action (Apr, 1992)
An average 3D shoot'em-up which is good fun for a short time, but it too fails in the lastability stakes, mainly because the difference between the various levels is minimal.
67
Atari STST Format (May, 1992)
[Budget re-release] The graphics aren't spectacular, but they zip about quite quickly - enough to get you confused, at least. The sound effects deserve a mention because they're so awful. As the massive power burst that's your shot emerges from your ship, it's accompanied by a ridiculous "plock" sound that curls up and dies as soon as it hits the air. Pah. Good, solid blasting, but nothing to keep you up nights.
65
AmigaZzap! (Oct, 1990)
The game of the Millennium, groan, is Ground Defence Games. An audience of billions is captivated by the kamikaze bravery of pilots competing for the coveted title of 'Defender of the Ground'. The objective is simply to destroy all the robots ad enemy forces, drones and drone generators, before they wipe out your base pyramids. If you lose your bases you're out; if you survive you go through to the next round (The Games are set in five arenas to survive).
61
DOSPower Play (Sep, 1990)
Nicht schlecht, was Millennium da zusammengezaubert hat. Den goldenen Piezzo hat sich der Musiker verdient, der aus dem PC-Piepser stilecht Bachs "Toccata & Fuge" orgeln läßt. Auch die Grafik ist sehr schnell und bringt durch die ungewöhnliche "Die Kamera zieht nach"-Grafik Flair ins Spiel (vor allem unter VGA ist was geboten). Das Beste ist das Fluggefühl: Es lädt immer wieder zu einer Runde ein. Leider ist Thunderstrike schwer. Die ersten Level komme ich gut klar, aber spätestens in Level 6 ist das Leben futsch. Continue gibt's auch keines, so daß man wieder von vorne anfangen darf - ziemlich hart.
58
AmigaAmiga Joker (Oct, 1990)
Die Vektorgrafik ist sehr schnell, und die (wenigen) Zwischenbilder hat man sehr schön vom PC (VGA) rübergezogen. Nur sind die Landschaften halt arg abstrakt und wirken dadurch auf die Dauer eintönig. Und die Radarsysteme sind viel zu unausgereift, um wirklich von praktischem Nutzen zu sein. Der Sound (mickrige Effekte und ‘ne kurze Nummer vom alten Bach) wirkt ebenfalls nicht unbedingt motivationssteigernd. Empfehlenswert also nur für Vektorgrafikfans, die etwas Baller-KURZweil suchen.
55
Atari STPower Play (Oct, 1990)
Das darf doch nicht wahr sein! Auch wenn der Amiga grafisch ein wenig mehr kann als der Atari ST, darf bei der Umsetzung doch nicht eine deartige Farbarmut herauskommen! Zusätzlich krankt "Thunderstrike" an denselben Symptomen wie die Amiga-Version.
55
AmigaPower Play (Oct, 1990)
Pfui! Da schaffen es die Programmierer, Schneckengrafik und Ruckanimation auf dem Amiga hinzuschludern. Da ist das PC-Vorbild um Klassen flotter (dabei ist eigentlich der PC bei schnellen Actionspielen gehandikapt). Außerdem kann man nur noch mit der Maus steuern, was einen schnell zum Fluchen bringt, denn mit der Tastatur ging's deutlich präziser – und das ist hier zum Überleben essentiell.
33
AmigaAmiga Power (May, 1991)
Defender for the 3D generation. An absolute PC classic, so why is the Amiga version so appalling? A seriously average game which could have been an absolute gem. Thunderstrike? More like Chunderstrike.
 
AmigaAmiga World (May, 1991)
I highly recommend Magic Fly to the Christopher Columbus-type and ThunderStrike to the action-craving armchair fighter jock. Either one or the other is bound to bring you endless hours of fun.
 
Atari STComputer Gaming World (CGW) (Apr, 1991)
Upon first play of the game, one might think that Thunderstrike is just another run-of-the-mill, "shoot-'em-up" arcade game. However, after closer inspection, this reviewer came to the realization that Thunderstrike is fast-paced, requires a modicum of thought, and is addicting.
 
Upon first play of the game, one might think that Thunderstrike is just another run-of-the-mill, "shoot-'em-up" arcade game. However, after closer inspection, this reviewer came to the realization that Thunderstrike is fast-paced, requires a modicum of thought, and is addicting.
 
Upon first play of the game, one might think that Thunderstrike is just another run-of-the-mill, "shoot-'em-up" arcade game. However, after closer inspection, this reviewer came to the realization that Thunderstrike is fast-paced, requires a modicum of thought, and is addicting.


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