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Description
Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.Screenshots
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Critic Reviews
Commodore Format | Commodore 64 | Oct, 1990 | 93 out of 100 | 93 |
Your Sinclair | ZX Spectrum | Feb, 1991 | 88 out of 100 | 88 |
Power Play | Commodore 64 | Oct, 1990 | 68 out of 100 | 68 |
Crash! | ZX Spectrum | Jan, 1991 | 68 out of 100 | 68 |
64'er | Commodore 64 | Oct, 1990 | 6 out of 10 | 60 |
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Trivia
A tale of two Tilts
When the game appeared on the cover tape of issue 48 of Commodore Format magazine, the instructions provided were in fact for Genias' unrelated but identically titled game.Roger Frames
The front cover features a depiction of Roger Frames, Commodore Format magazine's stingy-child character under whose guise they reviewed budget titles.Unreleased Amiga version
An Amiga version was reviewed by Amiga Power magazine but seemingly not released.
Contributed to by Martin Smith (81067)
Commodore 64 Credits (5 people)
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