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In the near future, the military has created an advance computerized combat simulation, which allowed participants to be trained in various forms of combat throughout human history. However, a programmer working for a corporation that seeks the downfall of the simulation developers infects the system with a virus. This virus creates a dimensional vortex that threatens to swallow the entire world. Stanley Opar, a member of S.A.V.E (Special Action for Virus Elimination) enters the vortex with one goal: destroy the virus before the universe ceases to exist.

Time Commando is an action game with light puzzle-solving elements. The player character travels to eight different time periods: Prehistoric, Roman Empire, Feudal Japan, Medieval, Conquistador, Wild West, Modern Wars, and Future. Each era has its own characteristic enemies and sets of weapons: for example, Stanley fights with rocks and bone knives in the Prehistoric era, switching to shurikens and katanas in Japan, revolvers and shotguns in the Wild West, laser pistols in the future, etc.

Most of the time in the game is spent fighting enemies. Character navigation and combat resemble those of Alone in the Dark. The navigation is character- rather than camera-based, similarly to survival horror games. During combat, Stanley has three attack moves at his disposal, as well as a blocking move. Part of the challenge relies on choosing the right weapons against particular enemies.

Stanley starts with a small life bar that can be increased by picking up life power-ups, as well as multiple lives. Time limit is imposed on each level. To lower the countdown, the player has to deposit computer chips collected throughout the levels in special orb pools. The game utilizes animated pre-rendered sequences to represent locations, and polygonal models for the characters.


Time Commando SEGA Saturn Intro shot 4. Our hero - looks like a big doof to me.
Time Commando Windows Wild West: Thumping tramps.
Time Commando SEGA Saturn Beating up on some flat-shaded apes!
Time Commando PlayStation Avoiding the falling amphorae.

Promo Images

Time Commando Screenshot
Time Commando Screenshot
Time Commando Render
Time Commando Screenshot


User Reviews

Action? Adventure? Get the very worst of both genres with none of their goodness right here!!! Windows Zovni (10646)
Are you ready to be a li'l loopy? Windows MAT (193753)
Entertaining and challenging. Windows John Uveges (2)
Disappointing. DOS Tomer Gabel (4646)

Critic Reviews

PC Games (Germany) DOS Aug, 1996 88 out of 100 88
Power Play Windows Aug, 1996 84 out of 100 84
Gamezilla Windows 1996 81 out of 100 81
PC Joker Windows Aug, 1996 80 out of 100 80
Absolute Playstation PlayStation Oct, 1996 8 out of 10 80
PC Player (Germany) DOS Aug, 1996 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Mega Fun PlayStation Sep, 1996 78 out of 100 78
Gamezilla PlayStation 1996 75 out of 100 75
GameSpot PlayStation Dec 01, 1996 7 out of 10 70 DOS 1996 70 out of 100 70


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When you wait and do nothing for about half a minute or less, your character will turn on the radio he's equipped with and use his headphones to catch a tune of few. Of course, with all that, it comes the funny dance and hands clapping.
Contributed to by Corn Popper (69317), Sciere (533373), robotriot (9071) and DarkFalzX (4874)