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In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each.

This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each zone there is one big puzzle to solve in order to get access to the next zone (the ultimate goal is to prevent the time machine from getting destroyed), but constant traveling between the time zones is necessary.

The professor has a limited amount of mini time machines in his pocket which can be placed on a screen for travelling purposes. However, the usage of them is not limited. The action elements of the game consist of enemies which try to hurt the professor. Those can be disposed of by firing an (automatically recharging) electrical discharge. While those action elements are always present, the focus lies on the puzzle solving.


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Critic Reviews

Computer and Video Games (CVG) Atari ST Sep, 1990 91 out of 100 91
The Games Machine (UK) Commodore 64 Sep, 1990 90 out of 100 90
CU Amiga Amiga Oct, 1990 80 out of 100 80
ACE (Advanced Computer Entertainment) Amiga Oct, 1990 800 out of 1000 80
CPC Game Reviews Amstrad CPC May 10, 2021 6 out of 10 60
64'er Commodore 64 Dec, 1990 5 out of 10 50
ASM (Aktueller Software Markt) Amiga Sep, 1990 5.2 out of 12 43
Power Play Amiga Oct, 1990 37 out of 100 37
Power Play Commodore 64 Nov, 1990 32 out of 100 32
ASM (Aktueller Software Markt) Commodore 64 Nov, 1990 3.6 out of 12 30


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Contributed to by Patrick Bregger (271530)
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