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Timeman One Screenshots

User Screenshots

Amstrad CPC version

This screen displays while the game is loading
The game's main menu
Before the game can start the player must first identify themselves.
An example of Telling the Time : Hours
When enough questions have been correctly answered the little man dances a jig at the top of his ladder
If the player plays any other game they are asked to confirm their identity
An example of the kind of question in the Telling the Time : Minutes game
An example of the game's response to an incorrect answer in the Telling the Time : Hours and Minutes game
An example of the 'Setting the Time : Hours' game.
Changing the default time interval
If a question is answered incorrectly twice, the game shows the player the correct answer
An example of the stats collected by the game. The incorrect answers are shown in red