User Reviews

Give It Up For Big E! Genesis Classic Nigel (150)
Better and funkier than the first (unfortunately) Genesis Andrew Fisher (618)

Our Users Say

Platform Votes Score
Genesis 29 3.9
Linux Awaiting 5 votes...
Macintosh Awaiting 5 votes...
PlayStation 3 Awaiting 5 votes...
Wii Awaiting 5 votes...
Windows Awaiting 5 votes...
Combined User Score 29 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
GenesisGamePro (US) (Dec, 1993)
ToeJam & Earl have the kind of charisma that makes them a natural for a sequel and Panic on Funkotron's a perfect opportunity for da boyz to show off their stuff. Get ready to jam!
91
GenesisMean Machines (Jan, 1994)
A sequel that completely outshines the original. The wittiest game on the Megadrive and breathes fresh life into the platform game genre.
91
GenesisThe Video Game Critic (Aug 25, 2001)
The visuals are fantastic, with cartoon-quality animation. Each level has a completely different look, and there are even some hidden mini-games. My favorite is the one that allows you to "jam" with funky friends by copying beat sequences they play. This is not only great fun, but it was also the precursor to later music games like Parappa the Rapper (Playstation) and Space Channel 5 (Dreamcast). The high-quality music is similar to the first game, but the sound effects are much improved. The two-player mode has been retained, although it's not as good since you must remain on the same screen as your partner. A password feature allows you to save your spot. Don't miss out on this underrated game.
91
GenesisVicioJuegos.com (Mar 21, 2008)
De esta pareja no se supo nada hasta su regreso en 2003 en la XBOX con su Toejam and Earl III: Mision to Earth, juego en 3-D que no caló en el público, a pesar de incluir un tercer personaje jugable (femenino, además), repercutiendo en sus ventas hasta el punto de cerrar Toejam and Earl Productions, la productora, tal como se indicó al principio de este análisis.
89
GenesisPlay Time (Feb, 1994)
Das ist doch erstaunlich! Kurz vor dem Erscheinen von Sonic legt Sega selbst die Meßlatte für Jump & Run noch eine ganze Ecke höher. Der Nachfolger des Kultspiels kann schlichtweg begeistern. Bei ToeJam & Earl 2 handelt es sich nicht nur um ein Jump & Run, sondern um ein Spieleereignis sondersgleichen . Ob man nun alleine oder zu zweit loslegt, die Qualität ist ganz einfach überragend. Grafik, Sound und Spielbarkeit sind vorbildlich gelungen, die Krönung sind jedoch die deutschen Bildschirmtexte. Nicht versäumen!
85
GenesisMega Fun (Jan, 1994)
Was für ein Spiel, was für eine Idee, was für Typen die auf so etwas kommen und auch noch in die Tat umsetzten. Allein die Jungs, die die Grafik entworfen haben, können nicht ganz sauber sein. Soviel unglaublich verückte Animations-Phasen, soviel sinnlose, aber ungemein unterhaltende Aliens, ToeJam & Earl 2 ist Comic pur, ich bin fast abgebrochen vor Lachen. Der Sound ist so verdammt cool, daß er eigentlich in einen angesagten Club und weniger in ein Video-Spiel gehört, außer es heißt ToeJam & Earl. Ich könnte jetzt noch seitenweise weiterschwärmen, über eine der genialsten Grafiken, die je ein menschliches Auge erblickte, über diesen Götter-Sound die Langzeit-Motivation, all die Kleinigkeiten, die dieses Spiel in meinen privaten Modul-Olymp heben, doch besser wäre nur zu sagen: „Go And Get it, Man!!!“
83
Spielerherz, was willst du mehr? Wenn ein Spiel in Handlung und Outfit so perfekt durchgestylt ist (selbst ein Paßwort- nebst Übungsmodus und drei Continues wurden nicht vergessen), kann unser Urteil nur lauten: Voll cool, Alter!
82
GenesisVideo Games (Jan, 1994)
Wir waren entzückt, zu sehen, daß sich aus einer guten Idee (Teil 1: reichlich witzig, wenn auch spielerisch nicht ganz ausgereift) ein hitverdächtiger Nachfolger züchten läßt. Die Aufmachung als Seitenansicht-Jump‘n‘Run tut ihr übriges dazu. Um‘s kurz zu machen: “Alleine echt witzig, zu zweit echtes Bauchmuskeltraining“. Auch Aladdin-verwöhnte Mega-Drive-Besitzer werden mit Toejam & Earl 2 eine Menge zu lachen haben.
80
GenesisSuperGame (Feb, 1994)
Toe Jam & Earl 2 rompeu com o padrão do original. Agora a ação é multi-scrolling, com 16 Mega de memória e feito pela Sega. Tudo indica que o jogo vai estourar. TJ&E 2 surpreende pelos gráficos, parte sonora e jogabilidade.
80
GenesisAll Game Guide (2007)
The game features 17 levels of platforming action across various sections of the planet. You'll also be able to talk with various alien inhabitants to test your rapping skills and earn presents. Passwords will let you continue your funky journey whenever you feel the urge to get down. Have a friend? Two players can play both aliens at once!
80
GenesisSega-16.com (Feb 23, 2005)
If you like quirky games with original concepts, by all means, take ToeJam and Earl 2 for a spin. While it doesn't have the endless appeal of the original, it's a fun little game in its own right, and the music is top-shelf. Just make sure you have good speakers, and a friend to play with you.
72
GenesisGameCola.net (Jan, 2004)
I would like to dedicate my closing to the wonderful people at ToeJam and Earl Productions, Inc. for bringing us such an amazing game. In the words of Lewanda, "Get down with your bad self!"
70
GenesisGamervision (Oct 09, 2008)
With a game as unique, fun, and addictive as the first Toe Jam & Earl, it’s hard to make a follow-up that will live up to expectations. Panic on Funkotron wasn’t everything I wanted it to be, but that doesn’t mean it wasn’t any fun. With a funk-loving friend nearby, this game could lead to hours of enjoyment, even if you do get frustrated from time to time. It’s worth a buy from the Virtual Console, but don’t expect the same magic that the original game delivered.
70
They're back and in a entirely new adventure. Fans of the original Toe Jam & Earl will probably not be able to live without this game and rightly so - there is more to explore this time around. The second time is a charm.
70
WiiIGN (Jun 04, 2007)
Though not as memorable as their debut adventure, ToeJam and Earl's Panic on Funkotron is a suitably solid sequel. Gamers that gave TJ&E1 a try and enjoyed it would likely also have fun with this adventure, also priced at 800 Wii Points – even though the style of play is totally different. Give it a shot if you're tired of rescuing helpless humans in games, and would rather spend some time hunting them as enemies instead.
60
WiiEurogamer.net (UK) (Jun 02, 2007)
However, for all its bold ideas, the basic platforming mechanic is pretty shonky. If you're the sort of player who can forgive rough edges in pursuit of mild innovation then give it a try. Otherwise, save your points.
50
WiiNintendo Life (Jun 01, 2007)
The music and visuals retain the fun of the original game. After a short while you’ll find yourself humming along to the funky beats. Unfortunately things get quite repetitive very quickly. Collecting the Earthlings and plodding around is only fun for a short time. There are a few mini games dotted along the way like the Hyperfunk Zone and some rhythm games but they only have short term appeal also. With two players the game is a lot more fun so if you have a buddy who is willing to play this through with you it may be worth a look. For solo players this is probably best avoided.