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DescriptionTomb Raider: Underworld concludes the story of Lara's search for her mother who is supposedly trapped in a place called Avalon. Continuing the events from Lara Croft Tomb Raider: Legend and Lara Croft Tomb Raider: Anniversary, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.
The basic gameplay remains the same as in most of the previous iterations of the series with the focus on exploring, solving riddles and dodgy climbing passages instead of instant action and gun fights. For this Lara once again learned a few new moves including jumping between the walls introduced in Prince Of Persia: The Sands Of Time.
To help the players with the riddles, the game not only features a sonar map, showing Lara's immediate surroundings as a 3D grid for better orientation around the levels. Also, if asked, Lara gives general but helpful tips on what to do next.
The differences from the previous Tomb Raider games developed by Crystal Dynamics include the complete lack of QTE events. Instead the time slows down in critical moments, but the player still retains full control of the Lara's movements. Another change is the more non-linear level design more in vein with the traditional entries of the series.
- "古墓奇兵：地城奪寶" -- Traditional Chinese spelling
- "Tomb Raider 8" -- Informal title
Part of the Following Groups
- Covermount: Level (Romania)
- Gameplay feature: Scuba diving / Snorkeling
- Middleware: Navpower
- PC Gamer Presents Games
- PlayStation 3 Essentials Range releases
- PlayStation 3 Platinum Range releases
- Premium Games label
- Protagonist: Female
- Protagonist: Treasure hunter
- Setting: Arctic / North Pole
- Software Pyramide releases
- Tomb Raider series
- Video games turned into board / card games
- Xbox 360 Classics releases
There are no reviews for this game.
|GameLemon||Xbox 360||Dec 28, 2008||9.2 out of 10||92|
|IGN UK||PlayStation 3||Nov 20, 2008||8.5 out of 10||85|
|Bit-Tech||Windows||Nov 28, 2008||8 out of 10||80|
|IGN||Windows||Nov 21, 2008||8 out of 10||80|
|videogamer.com||Xbox 360||Nov 19, 2008||8 out of 10||80|
|GameDaily||Xbox 360||Nov 20, 2008||8 out of 10||80|
|ITavisen||PlayStation 3||Nov 21, 2008||4 out of 6||67|
|IGN||Wii||Nov 21, 2008||6.5 out of 10||65|
|GameSpy||Xbox 360||Nov 21, 2008||60|
|Retrogaming History||PlayStation 2||Jun 08, 2009||6 out of 10||60|
|Topic||# Posts||Last Post|
Jan 23, 2009
1001 Video GamesTomb Raider Underworld appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
SalesEidos felt the game underperformed in sales and laid off 30 employees in January 2009. Later that month, Eidos CFO Robert Brent said a complete remake of the Lara Croft character would be necessary to make it a profitable franchise once again.
Wii bugThe initial Wii release has an occasional bug that makes it impossible to finish the game. In the Coastal Thailand section of the game, a pole that acts as a lever sometimes refuses to function, making it impossible to progress. To fix the issue, Eidos made available some public saves that can be loaded on an SD cart to continue playing from past that section.
Related Web Sites
PlayStation 2 Credits (523 people)
484 developers, 39 thanks
Matthew Abbott, Scott Anderson, Matthew Bein, Inna Cherneykina, Simon Craghead, Jeremy French, Yu Gu, Jeff Johnsrude‑Luna, Brian Keffer, Steve Kody, Justin Lamperski, Edward J. Lee, Roberto Moreno, Eli Robles, Cassie Sandine, Caleb Strauss