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Tommy's Seawolf (DOS)

Tommy's Seawolf DOS This is the first screen that the player sees
Most, if not all, of Tommy's shareware games start like this


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Tommy's Seawolf is a shareware, single player, submarine strategy game that uses character based graphics.

The player's submarine is in the centre of a grid based map. A convoy travels left to right through the area that the player patrols and it's a big one consisting of ships, submarines, and anti submarine helicopters. The ships have guns and can lay depth charges, the helicopters can fire rockets and drop depth charges, and while the enemy subs are slower they have torpedoes that are a match for those carried by the Seawolf.
The Seawolf can carry limited torpedoes, missiles and shells but more importantly it has a limited supply of fuel and can only stay submerged for two hours, luckily there is a secret base where it can go to resupply.

The game is entirely keyboard controlled. It has basic sound effects and command line switches to start the game with sound turned off and to force either a colour or monochrome display


Tommy's Seawolf DOS The game's title screen.
The ship slowly moves across the screen from right to left, redrawing itself as it goes. 
It fires its torpedoes then the red box and red text appear
Tommy's Seawolf DOS The sub is in the middle of the convoy.
The message at the top of the screen shows it has taken some damage.
The sub is represented by a flashing character that does not appear in this shot
Tommy's Seawolf DOS The start of a game.
The blue zero is the player's submarine. It's zero because the sub is on the surface, as the sub dives it increases to show the depth.
Tommy's Seawolf DOS The game's title screen
This is from a game where the monochrome display option is in use

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piltdown_man (157536) added Tommy's Seawolf (DOS) on Nov 20, 2014