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Total Club Manager 2003 is EA's third shot at a football managing game series, following both FIFA Soccer Manager (1997) and F.A. Premier League Manager (1998-2000). TCM 2003 features 43 leagues with over 40.000 players and a powerful editor.

The game offers the player the ability to choose between a "fixed" or a "real" career. In the "fixed" mode the player is stuck with a team, and will not be dismissed no matter how bad things might go, but in the "real" mode the player risks a sack if results, either financial or on the league table, go bad. It is also possible to choose an initial contract from three lower division teams, and start building the career from the bottom. In addition to the difficulty levels (which affects the aggressiveness of the transfer market, effects of game fatigue and playing level of opponents), players can also set an initial cash injection and delegate roles (such as marketing, tickets, contacts or even squad related options such as team selection, tactics and changes during the matches) to assistants, allowing the game to be played from a trainer point of view to manager or accountant.

Instead of relying in "spreadsheet statistics", the game uses rates players in key aspects (passing, shooting, heading, etc) in a simple scale, that combined with character traits (leadership, fairness, consistency, etc) output a single value. This value is then modified according to form, morale and match practice to output a single value (Actual Playing Level) that displays how good a player is at a certain position. Some players earn certain titles and become key players for being exceptionally good (or bad) in certain attributes: the nickname "Diego" is earned by someone with exceptional ball control, while a player with poor values on both crossing and dribbling earns "Blind Bat".

As well as the classic text mode (which later had an editor for commentary strings, inherited from the German release), It can use the FIFA 2001 engine to simulate games. The text mode is the most extensive part, as it reacts on how the player selects to behave (and occasionally has the option to delay the game or take part in other antics that might earn a sending off).


Total Club Manager 2003 Windows It takes more than mastering the game to be a top class manager
Total Club Manager 2003 Windows Game options
Total Club Manager 2003 Windows Team information
Total Club Manager 2003 Windows Match result

Promo Images

Total Club Manager 2003 Magazine Advertisement
Total Club Manager 2003 Screenshot
Total Club Manager 2003 Screenshot
Total Club Manager 2003 Screenshot

Alternate Titles

  • "TCM 2003" -- Abbreviated title
  • "LFP Manager 2003" -- French title
  • "Fußball Manager 2003" -- German title

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User Reviews

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Critic Reviews

PC Action (Germany) Nov, 2002 88 out of 100 88 Dec 02, 2002 87 out of 100 87
PC Games (Germany) Dec 10, 2002 86 out of 100 86
GameStar (Germany) Dec, 2002 84 out of 100 84 Oct 08, 2002 16 out of 20 80
PC Zone Benelux Oct, 2002 76 out of 100 76
Joystick (French) Oct, 2002 7 out of 10 70
Netjak Feb 26, 2003 6.8 out of 10 68
PC Gamer UK Nov, 2002 64 out of 100 64


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Some of the staff involved in the development of TCM 2003 (among them, lead designer Gerald Köhler and lead programmer programmer Rolf Langenberg) were also involved in Anstoss 3, and later moved to Electronic Arts Deutschland GmbH who developed Fussball Manager 2000, which explains the many similarities between both games at mechanics and interface levels.
Luis Silva (13595) added Total Club Manager 2003 (Windows) on Dec 04, 2005
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