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DescriptionThe Zapper, Pusher, and Grabber robots were dropped onto the planet of the Shinerians, but are now desperate to return home. They have killed off the Shinerian race but must climb a high tower, negotiating all the traps it holds, before they can contact their masters.
Each robot's name indicates what its main function and purpose are, and these skills must be combined for success. Each section has its own task - collecting energy pods and destroying mines and bombs for example. The creatures which fill the towers must be avoided, or used to your advantage.
The game is viewed through a rotating camera with variable zoom, giving the game an advanced 3D feel for the day. A level designer has also been included.
Part of the Following Group
|Do not trust the pusher robot||Atari ST||Ashley Pomeroy (233)|
|Tilt||Amiga||Mar, 1990||19 out of 20||95|
|ACE (Advanced Computer Entertainment)||Amiga||Jun, 1990||935 out of 1000||94|
|ST Format||Atari ST||Dec, 1989||94 out of 100||94|
|ACE (Advanced Computer Entertainment)||Atari ST||Feb, 1990||930 out of 1000||93|
|Computer and Video Games (CVG)||Amiga||Jun, 1990||90 out of 100||90|
|Amiga Joker||Amiga||Jul, 1990||88 out of 100||88|
|Power Play||Atari ST||Nov, 1989||86 out of 100||86|
|The Games Machine (UK)||Atari ST||Mar, 1990||81 out of 100||81|
|ASM (Aktueller Software Markt)||Amiga||May, 1990||9.2 out of 12||77|
|Amiga Power||Amiga||May, 1991||50|
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- Amiga Joker
- Issue 01/1991 – #5 Best Strategy Game in 1990
- Amiga Power
- May 1991 (Issue #00) - #50 in the "All Time Top 100 Amiga Games"
- Power Play
- Issue 01/1990 - #3 Best Game Idea in 1989
- Issue 01/1990 - #2 Best Strategy Game in 1989
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year
- August 1991 (Issue #8) – #15 Top Atari ST Classic Games (Editorial staff vote)