🕹️ New release: Lunar Lander Beyond

Trapt

aka: Kagero II: Dark Illusion
Moby ID: 20974
PlayStation 2 Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/21 7:13 AM )

Description

In Trapt, the player takes on the role of Princess Allura, horrified by the sudden murder of her father the King of Fronenburg and worse, being framed for his murder by step mother - Queen Catalina, later forced unwillingly to flee the castle with her maid Rachel.

Fleeing her pursuers, she takes refuge in a forbidden castle, known through rumors as the place where an evil being only known as 'the Fiend' was imprisoned. It was not by coincidence she was led here, as it turns out she was chosen by the Fiend to become her servant and wielder of the evil power the Fiend possesses. This power transforms the once innocent princess into a brutal Trapmaster capable of summoning and activating traps at will to the unwary enemy.

The game starts in this castle and the unfolding of this new-found power as well as the attempts of Princess Allura and her allies in thwarting the plans of Queen Catalina.

Trapt has a medieval setting and most of the gameplay is located in and around castle rooms, though not specifically limited to the aforementioned castle. Gameplay of Trapt consists of the following: * Traps/Info Screen

In this section the player has access to various important information to prepare for the upcoming mission/story, such as traps and items that may be bought (providing there is enough money), upcoming enemies and their stats in the next mission, and room information of areas available for access in addition to what traps are already located there.

  • Real-Time Combat

This is where the real game play occurs, third person perspective view of the character and her surroundings. Most of the game play consists killing off enemies by placing traps to the unwary pursuer. The Princess cannot fight personally (only run) so the player has to rely on the traps to survive.

Unlike other similar games with a trap system, in Trapt the traps are not automatically set. The player have to activate them manually by pressing the appropriate triggers (via buttons) to activate the traps. The three different button/triggers represent three different traps: floor traps, ceiling traps, and wall traps. These are the only traps the player has direct access to.

Other traps or devices are also located in the many rooms. The player can link/connect them with other traps to create combos at the displeasure of the enemy. The more combos, the more money the player acquires, of which means the more traps the player can purchase for future planning.

Placing traps can be done at any point during this real-time setting, which is basically the uniqueness of your powers. This means the player may move and place traps around, even when the enemy is chasing the player. However, traps have to recharge: after it is placed and after it is sprung, so timing is also crucial here.

Spellings

  • 影牢II -Dark illusion- - Japanese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation 2 version)

129 People (120 developers, 9 thanks) · View all

Producer
Project Manager
Director
Designer
Editor
Director
Programmer
Game Development Software System "Matogrosso" Technical Director
"PlayStation2" Development Library "Savanna"
3DCG Utility Tools "Ganesha" Manager
Engineer
Planner
[ full credits ]

Reviews

Critics

Average score: 59% (based on 15 ratings)

Players

Average score: 3.6 out of 5 (based on 8 ratings with 2 reviews)

Amazing game if only too behind the times

The Good
The gameplay I loved, it was real straightforward, gentle learning curve, and just a blast to play, even if at times the AI was a little pathetic at times, but it was still fun and challenging, if the only challenge was challenging yourself.

The Bad
Graphics were a little upsetting, but I can forgive it due to the great gameplay that I've yet to find anything else similar to.

The Bottom Line
I really can't describe it to others, it's one of a kind, Deception is a very special kind of game, and with multiple endings and a plethora of traps, replay value is always there. It's been 3 year since I beat that game, and even after playing EVERY major game of this year, I could still go back and play Trapt for at least a few hours.

PlayStation 2 · by Brandon Bullock (1) · 2009

Playable, but needs work. A lot of work!

The Good
Yikes, since for now I'm the only bloke that contributed a Mobyscore, that 2.4 rating sure looks bad. But honestly, the game isn't that bad.

I really need to get my hands on more games like this, where you can place traps around and wait for the enemy to walk upon it and "wham!", they get their head chopped off (unfortunately, the head bouncing off isn't available in the game's visual effects, although it does state that on "cause of death" on the enemies rap sheet.

Unlike other trap games I've had the luck to come across, in Trapt, setting the traps off need your active participation. Which is to my opinion somewhat fun to a certain extent. You have to lure your enemies to follow you and when they are on top of the trap, you "activate" the traps with your unique dark powers. If you activate the traps in a certain sequence, you get combo hits which I think means you get more money...since the more combo's I got, the more money I got too, so I think that's true.

Unlike other trap games though, you can only have access to 3 active traps, which is kind of a bummer, but considering the game play of the game, 3 traps makes you extremely powerful...maybe a little too powerful.

The 3 traps are ceiling traps (up), wall traps (uh, walls) and floor traps (low). So it game really takes advantage of 3 dimensional game play. You can't however put 2 traps on the same tile, though this is only for ceiling and floor traps, as well as traps already located in a room. Yes, there are also other traps which are already part of a room, but it somewhat is a hassle to activate them.

The Bad

  • Graphics
    Poor developers. Someone was obviously under-budgeted...see the release info? November 2005. The game graphics however are equivalent to Playstation games released way before 2003...and that's really bad considering Playstation games are usually more "graphic game-based" Normally I wouldn't care less about game graphics as long as it doesn't effect the game play, but unfortunately in this game it kinda does.

    The graphics aren't terrible, but they are severly outdated and the color is very gloomy. Around 80% of the coloring of the game is very black-grey-dark, you get the picture.. It's somewhat similar to the game Silent Hill...and what year was that game released? Yikes, just checked - 1999. O.K. maybe the graphics are REALLY BAD then. Poor developers.

  • Gameplay
    Well, when you finally figure out how the traps work it's really fun to see those traps clobber the unwary enemies. It's even more fun when you figure out how the combo system works. Splat! Whack! Boom! (unfortunately the sound wasn't as good, but adequate enough). Yes, it's fun. The thing is, I got through half of the game and I'm still using the same 3 traps I used at the beginning of the game. Let's say I've just killed 20 blokes or more with the same strategy. Well, that technically says "bye-bye" to strategy. Seriously, I really use the same type of style. Any updates on the traps don't really make much difference. That's what really made me bored. You don't appreciate killing the same dudes over-and-over again the same style. Imagine going out with a girl to the same restaurant for 20 times in a row. Either that's a really dang good restaurant or that girl really likes dull people.
  • Acting
    Well most people probably woudn't notice or would care less, but your heroine here just viciously butchered more than 20 people and she acts like she'll faint at the sight of blood. The way people die here makes Dracula look like a pussy cat. But she acts always like a innocent-like girl who's never been winked by a boy. Seriously, killing of 20 people or so should do wonders to ones mental position.
  • AI (Artificial Intelligence) and a little more...
    Somewhat in correlation with game play. The AI in this game is quite terrible actually. As the game play consists of your luring or making the enemy follow you, the thing is they always follow you no matter what. Which is nice really, but referring to repetitive game play, after going out to the same restaurant 20 times with your girl friend, you always discuss the same boring topic 20 times. Ah, isn't life colorful? Not in this game apparently.
  • Camera viewpoint
    Another game that has camera bugs. Since the game requires active participation by your part to trigger traps, it is essential, no crucial that you know exactly when the enemy is within range of a trap. In most cases it's usually easy, but there are some angles in the game where you have to "guess", which is kind of a bummer especially when you miss. Honestly, it would be better if this game had a top-down perspective like in old games, since you can see yourself, the enemy and the traps quite nicely. But that would kind of kill the "graphical enjoyment" of the already mediocre graphics, eh? There are some instances where this camera viewpoint get right dang irritating...where your running from the enemy and you can't seem to run from the bloke and see your traps at the same time. ---- Summing that up, the game seriously loses it's punch the longer you play. Lousy graphics, mediocre storyline, repetitive game play should pretty much stop any further damage on your gaming experience. Maybe the sequel would fair better...if the developers get a better deal this time that is...

    **The Bottom Line**
    Better wait for the sequel if they're planning to make one...
  • PlayStation 2 · by Indra was here (20755) · 2006

    Trivia

    The main character Allura is mentioned as "Alicia" in the Japanese voice-overs. Although no reason has been given, it is not unusual for translations to be changed for the purpose of ease of pronunciation.

    Analytics

    MobyPro Early Access

    Upgrade to MobyPro to view research rankings!

    Related Games

    Deception IV: Blood Ties
    Released 2014 on PlayStation 3, PS Vita
    Kagero: Deception II
    Released 1998 on PlayStation, 2008 on PSP, PlayStation 3
    Faces of Illusion: The Twin Phantoms
    Released 2017 on Linux, Windows, iPhone...
    K-1 Revenge
    Released 1997 on PlayStation
    Illusion of Gaia
    Released 1993 on SNES
    Castle of Illusion starring Mickey Mouse
    Released 1990 on SEGA Master System, Game Gear
    Dungeon Hunter II
    Released 2010 on iPhone, Symbian, 2012 on Fire OS...
    K-1 The Arena Fighters
    Released 1996 on PlayStation
    Deception IV: The Nightmare Princess
    Released 2015 on PS Vita, PlayStation 4, PlayStation 3

    Related Sites +

    • Trapt
      game's page at publisher's website

    Identifiers +

    • MobyGames ID: 20974
    • [ Please login / register to view all identifiers ]

    Contribute

    Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

    Contributors to this Entry

    Game added by Indra was here.

    PlayStation 3 added by Charly2.0.

    Additional contributors: Dae, Garrett the Thief.

    Game added January 29, 2006. Last modified January 19, 2024.