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DescriptionIn Trapt, the player takes on the role of Princess Allura, horrified by the sudden murder of her father the King of Fronenburg and worse, being framed for his murder by step mother - Queen Catalina, later forced unwillingly to flee the castle with her maid Rachel.
Fleeing her pursuers, she takes refuge in a forbidden castle, known through rumors as the place where an evil being only known as 'the Fiend' was imprisoned. It was not by coincidence she was led here, as it turns out she was chosen by the Fiend to become her servant and wielder of the evil power the Fiend possesses. This power transforms the once innocent princess into a brutal Trapmaster capable of summoning and activating traps at will to the unwary enemy.
The game starts in this castle and the unfolding of this new-found power as well as the attempts of Princess Allura and her allies in thwarting the plans of Queen Catalina.
Trapt is set in medieval and most of the gameplay is located in and around castle rooms, though not specifically limited to the aforementioned castle. Gameplay of Trapt consists of the following:
- Traps/Info Screen
In this section the player has access to various important information to prepare for the upcoming mission/story, such as traps and items that may be bought (providing there is enough money), upcoming enemies and their stats in the next mission, and room information of areas available for access in addition to what traps are already located there.
- Real-Time Combat
This is where the real game play occurs, third person perspective view of the character and her surroundings. Most of the game play consists killing off enemies by placing traps to the unwary pursuer. The Princess cannot fight personally (only run) so the player has to rely on the traps to survive.
Other traps or devices are also located in the many rooms. The player can link/connect them with other traps to create combos at the displeasure of the enemy. The more combos, the more money the player acquires, of which means the more traps the player can purchase for future planning.
Placing traps can be done at any point during this real-time setting, which is basically the uniqueness of your powers. This means the player may move and place traps around, even when the enemy is chasing the player. However, traps have to recharge: after it is placed and after it is sprung, so timing is also crucial here.
- "影牢II -Dark illusion-" -- Japanese spelling
- "Kagero II: Dark Illusion" -- Japanese title
Part of the Following Groups
|Playable, but needs work. A lot of work!||PlayStation 2||Indra was here (20902)|
|Amazing game if only too behind the times||PlayStation 2||Brandon Bullock (2)|
|Worth Playing||PlayStation 2||Dec 21, 2005||7.7 out of 10||77|
|IGN||PlayStation 2||Oct 11, 2005||7.5 out of 10||75|
|Game Informer Magazine||PlayStation 2||Dec, 2005||7 out of 10||70|
|GameSpot||PlayStation 2||Oct 31, 2005||6.9 out of 10||69|
|Game Informer Magazine||PlayStation 2||Dec, 2005||6.75 out of 10||68|
|Press Start Online||PlayStation 2||Mar 08, 2006||13 out of 20||65|
|Eurogamer.net (UK)||PlayStation 2||Feb 24, 2006||6 out of 10||60|
|GameSpy||PlayStation 2||Nov 01, 2005||60|
|GameZone||PlayStation 2||Nov 21, 2005||6 out of 10||60|
|Game Revolution||PlayStation 2||Dec 06, 2005||D+||33|
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TriviaThe main character Allura is mentioned as "Alicia" in the Japanese voice-overs. Although no reason has been given, it is not unusual for translations to be changed for the purpose of ease of pronunciation.
PlayStation 2 Credits (129 people)
120 developers, 9 thanks
Yuji Niida, Yuichi Nakamura, Muneyuki Hattori, Takehiro Urabe, Takashi Yanashita, Shinichi Suzuki, Yuji Takahashi, Tomohito Hano, Eiji AkahoriGame Development Software System "Matogrosso" Technical Director: