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This iteration of Electronic Arts' baseball lineage has real players and teams up to date at the time of production. You can play single matches, a full season, the playoffs, or an all-out action Home Run Derby. Team selection and transfers come under player control. Jim Hughson and Buck Martinez provide the commentary. This was the first version to support Internet play on the PC.


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Alternate Titles

  • "Triple Play Baseball 2000" -- European title

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User Reviews

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Critic Reviews

Game Revolution PlayStation Apr, 1999 A- 91
Gamezilla Nintendo 64 Jun 15, 1999 91 out of 100 91
Sports Gaming Network Nintendo 64 Apr 12, 1999 84 out of 100 84
Power Unlimited Windows May, 1999 8.4 out of 10 84
Computer and Video Games (CVG) Windows Apr, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Gaming World Windows Jun, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Computer and Video Games (CVG) PlayStation Jun, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Nintendo Power Magazine Nintendo 64 Apr, 1999 7.8 out of 10 78
HappyPuppy Nintendo 64 Jun 15, 1999 6 out of 10 60
Computer Games Magazine Windows Apr 21, 1999 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50


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Hybrid Engine

The N64 version appears to uses the Triple Play 99 engine with some of the minor additions of Triple Play 2000 on other platforms (the explosion sound effect with big hits) Differences that Triple Play 99 Engine had that was not found found in other versions of Triple Play 2000:

The catcher throws the ball back to pitcher instead of automatically returning to pitcher after each pitch. The batters have a longer walk up, When the pitcher is changed they do not walk from the dugout and are just replaced. Fielders have to get into position before play can take place ( The Very Fast game speed option is available. The Automatic Fielding view is available The distance of home runs is missing Estimated Distance.
Contributed to by Corn Popper (69019), Kasey Chang (4616) and Adam Baratz (1482)