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DescriptionAlan Bradley once helped a computer genius named Kevin Flynn to defeat an evil artificial intelligence with the help of a security program called Tron. Twenty years later, Bradley has reached a new high point in his career: he succeeded in digitizing a human being into the computer and stored the secret of this technique in the Ma3a program. However, the powerful Future Control Industries (fCon) has gained access to this groundbreaking invention, and digitized hackers with the intention of dominating the computer network from within. Alan Bradley is kidnapped, and his son Jet, a computer game programmer, enters the world inside the computer, searching for answers.
TRON 2.0 is based on the events of the CG rendered 1982 film TRON, and has been conceived as a sequel to it. The game is a first-person shooter with light role-playing elements. As Jet Bradley, the player must battle digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc. The named of locations and opponents resemble those of programs and other computer-related terms, sometimes with a humorous intention. Using most weapons, as well as acquiring ("downloading") various kinds of items depletes the player character's energy bar. Energy and health can be replenished at special terminals or gained in small amounts by defeating enemies.
The RPG elements appear in form of special items that can be collected and leveling up the player character, allowing the player to upgrade his parameters. The protagonist's level ("version") increases when a sufficient amount of so-called "build notes" has been collected. The player is free to increase any of the protagonist's five main attributes when leveling up. In addition, various "sub-routines" belonging to three classes - combat, defense, and utility - can be found and equipped. These may grant the main character special abilities, new weapons, or combat modifications. Each sub-routine can also be upgraded.
Players can race against each other in multiplayer light cycle races, designed by Syd Mead, the film’s concept and original light cycle designer. The game has unusual visuals, representing the inside of a computer program (stylized after the movie). It includes the voice acting of many actors and actresses who were part of the original movie cast.
- "Tron 2.0: Killer App" -- Xbox title
Part of the Following Groups
- 3D Engine: Lithtech Jupiter
- Covermount: Fullgames
- Games made into comics
- Genre: Light Cycle
- Inspiration: Movies
- Theme: Hacking / Pseudohacking
- Tron licensees
- Walt Disney games
|Great game, but so Nerd it hurts!||Windows||Zovni (10636)|
|If you like shooters, you'll like Tron 2.0. If you liked the movie, you'll love Tron 2.0.||Windows||Trixter (9112)|
|A religious experience.||Windows||Tomer Gabel (4643)|
|An excellent FPS with RPG-like elements and a chance to play in the Tron universe. I like it.||Windows||Steelysama (106)|
|A solid first-person shooter!||Windows||kbmb (435)|
|The best first-person shooter so far||Windows||Paranoid Opressor (191)|
|Absolutely beautiful! And TRONtastic in every way.||Windows||Shoddyan (14312)|
|Good, but not great||Windows||Cyberzed (57)|
|WomenGamers.com||Windows||Oct 16, 2003||9.1 out of 10||91|
|Computer Gaming World (CGW)||Windows||Oct, 2003||90|
|GameSpy||Windows||Aug 27, 2003||89 out of 100||89|
|PC Games (Germany)||Windows||Sep 28, 2003||86 out of 100||86|
|Jeuxvideo.com||Windows||Aug 26, 2003||17 out of 20||85|
|Computer Active||Windows||Oct 30, 2003||80|
|Wham! gaming||Windows||Apr 02, 2004||8 out of 10||80|
|GameSpot (Belgium/Netherlands)||Windows||Sep 22, 2003||71 out of 100||71|
|Gamesmania.de||Xbox||Jan 11, 2005||70 out of 100||70|
|Game Informer Magazine||Xbox||Jan, 2005||7 out of 10||70|
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Beta testersThe at-home beta testers are not credited anywhere in the game due to legal reasons.
Buena Vista InteractiveBuena Vista Interactive is a division of Disney that was founded specifically for Tron 2.0. Because of its T rating, Disney didn't want to release it under the kid friendly Disney Interactive, so they created a new label. Perhaps because of its association with Disney, Tron 2.0 is amazingly low on the amount of violence it contains. Throughout the course of the entire game, only one human being actually dies, and your character neither causes that death nor is he responsible for it.
Coin-op cameoThe old coin-op cabinet of TRON makes an appearance during the game's intro. Your character is just finishing playing it in the employee lounge when the game starts.
MarathonSome of the programmers of TRON 2.0 are apparently fans of Bungie's Marathon series, as there are a couple of Marathon references in the game. Firstly, one of the corrupted Z-lots in the "Thorne's Partition Perimeter" level is named Durandal.exe if you examine him with your profiler. Durandal was a demented A.I. who was a major character in the Marathon series. Also, in the level "Thorne's Internal Partition", one of the messages Thorne sends you is "Frog blast the vent core!", which is what the assimilated civilians in the original Marathon would yell out before they tried to kill you.
MovieTRON 2.0 was announced along with a movie version of it. The script went into its third draft before it was cancelled, though the game survived. With the release of TRON: Legacy and its game counterpart TRON: Evolution, Tron 2.0 is now no longer canon in the main movie series timeline; both titles explicitly contradict the events of this game.
Reindeer FlotillaIn the movie TRON, the character Kevin Flynn created tanks for his games, and used the password "Reindeer Flotilla" to access them. In the game you run across some of these tanks, but the developers of the game apparently did not read the screen from the film carefully, as the password used to access them in the game is "Reindeer Tortilla". Additionally, the default multiplayer server password is "reindeerflotilla".
Scuzzy waresThe ICP units will sometimes utter the phrase "scuzzy wares" while they are hunting for your character. This is taken directly from the original movie; Flynn says the same thing out of frustration early in the film. The phrase is probably a combination of the the computer terms SCSI and warez, and makes no sense when used together, although to a casual listener it sounds a legitimate replacement for a cuss word or an insult.
Visual effectsThe game was developed with the Lithtech engine. Monolith designers collaborated with nVidia to produce the glowing effect. While the game works with all DirectX 9 compliant cards, The owners of nVidia FX-class cards are able to see the TRON glow from the original movie. Also, the futurist Syd Mead was brought on as a consultant to re-design the famous light cycles. He designed the original light cycles as well. Syd has worked on Blade Runner, Aliens, and numerous other films.
- Computer Games Magazine
- March 2004 - #4 Game of the Year in the “Best of 2003” Awards
- Computer Gaming World
- March 2004 (Issue #236) – Best Use of License of the Year
- 2003 – #9 PC Game of the Year
- 2003 - Best Original Storyline of the Year (PC)
Related Web Sites
- Tron 2.0 (Official website)
- TRON 2.0 Unofficial FAQ (TRON 2.0 Unofficial FAQ v1.0: A guide to the TRON 2.0 game from Monolith Productions and Buena Vista Games (Disney), providing background story, hints and tips, troubleshooting advice, walkthroughs, and more.)
- Upgrade to New Adventures (An Apple Games article about the Macintosh version of Tron 2.0, with commentary being provided by Designer Syd Mead (April, 2004).)
- Visual Walkthroughs - Tron 2.0 (A nice walkthrough of the game shown visually with screenshots.)
Windows Credits (334 people)
252 developers, 82 thanks
Nancy Duarte, Peter Filice, Andy Gama, Steven Gay, Stephen H. Lewis, Eitan Levine, Jonathan Martinez, Joseph C. Perry, Andrea Ortiz
Replication Team Lead: