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SummaryA lot of dungeon in a small package
The GoodImagine fitting an unpredictable, but fixed, dungeon map of two million locations (200x200x50) into 48K RAM, with a program running in a BASIC interpreter. Each location can have one of ten features, which are also the same from program run to program run. In Telengard, this is accomplished novelly by distributing extended ASCII graphical characters across a three-dimensional grid with what amounts to a complex formula. Do the same with the features. Simply store in RAM the location of the player character in that grid, plug the coordinates into the formula, and draw the immediate surroundings on the screen. Then randomly generate monsters and treasures. This remains the most elegant BASIC program I've ever seen.
The BadLike most Rogue variants, frustration comes via a burst of bad luck which can waste a carefully nurtured character, with the save file automatically zapped.