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Another coin-op conversion, Cadash can be described as a side-on one player "Gauntlet meets Rastan", with loads of hack n' slash action. If dungeon exploration is your bag, or if you're a fan of the coin-op, check it out.
Overall, Cadash keeps the integrity of the arcade game intact by featuring superb graphics, sound/music and game play. The only negative thing about the game is the fact that when you get hit by an enemy, you're thrown helplessly backward rather than simply having the damage taken off - you lose some control over your character's movement. However, this was the number-one, most requested game, not only from the readers of TurboPlay, but also on the TurboGrafx-16 Hotline. As the saying goes, "Good things come to those who wait." Fortunately, the wait is over.
Cadash is a unique, well-balanced blend of action and RPG that will stay fresh for months to come - even if you've gotta rescue some tired ol' princess babe. it's the journey, man, not the destination.
This cart contains very smooth control and displays some of the best graphics I've seen for this system. The music is also very good but the sound effects are weak. Cadash boasts plenty of action and a favorable challenge for veteran gamers.
This game would be easy to recommend if it wasn't for its lack of continue or save screens. It's fun to take your friends into battle with you, but there are just too many problems associated with this concept. Having said that, you can still have a good time with Cadash as long as you remember to take things slow and appreciate every single inch of this title.
Cadash is a hard one to judge. As a port the Turbo version is pretty faithful to the arcade. But as a game it could have used a little more content. While it can be pretty fun to go back and do another run with a different class it doesn’t make up for the fact that ultimately there is little reason to go back once it is over.
Mein erster Eindruck von dem rollenspiellastigen Action-Adventure Cadash war eher dürftig: Magere Anfangsgrafiken und anscheinend unfaire Monsterattacken verleideten mir die ersten Spielsitzungen. Nach einiger Eingewöhnungszeit verloren die zuerst übermächtigen Monster und Dungeon-Obergegner ihre Schrecken, die Grafik wurde immer besser und die Labyrinthe immer abwechslungsreicher. Kurzum, Cadash macht einfach Spaß – vor allem, wenn zwei Kumpel gleichzeitig losmarschieren.
Each stage (or "continent") has a unique back-story and mini cut-scenes to add a little flavor. Unfortunately the first stage is so ridiculously hard it almost ruins the entire game. It features a tricky jump sequence over a pool of water. If you fall in, your character will continuously lurch backwards as you desperately try to climb out. It's obnoxious enough to set Cadash back a full letter grade. One key to survival is to "grind" on weak enemies to get your experience level up to 2 or 3. If you manage to defeat the "black pudding" boss, the game really opens up. Not only can you resurrect your partner in the next town, you can upgrade your weapons and load up on herbs. The lack of a password option is glaring, but you can find codes on the Internet that let you skip ahead. I have a love/hate relationship with Cadash. Its design flaws infuriate me to no end, yet I can't resist the urge to give it "just one more try".