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User Reviews

There are no reviews for the TurboGrafx-16 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (8 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
An utterly superb conversion: this IS the coin-op, right down to the very last detail. If you're a fan of the coin-op, don't miss it.
Joystick (French) (Mar, 1990)
Avant d'être converti sur PC Engine Pacland existait déjà sur les bornes d'arcade et tous les détails de cette version ont été remarquablement respectés sur la console. Un jeu à conseiller à tous les nostalgiques et mêmes aux autres.
Scrolling and movement are fast and smooth, and though the joypad controls need some adjusting to, all the playability of the arcade original is intact. A simple but highly enjoyable game that at times can be truly addictive.
IGN (Mar 31, 2008)
Pac-Land is a harmless game that feels like an effort to keep Pac-Man alive and relevant instead of a real-deal game. The bright, day-glo graphics are certainly pleasing and add to the overall pleasantness of Pac-Land. Because the game offers so little challenge, it's hard to recommend as a gotta-have to the hardcore, but should definitely be in the library of any self-respecting Pac fan.
There isn't a smooth transition with regards to difficulty levels, either. Level one thru three are way too easy; four and five are fine, while six thru eight are practically impossible. The greatest contributor to this game's difficulty is the control. Pac-Man does not stop on a dime as you would expect, and "slides"even when you tap the pad to turn him around. This is very deadly as you're required to have perfect timing in certain spots and there is no room for error - or "sliding". The final analysis proves that Pac-Man is more adept at gobbling up dots and ghosts than he is at jumping around. Bring back the maze genre!
Dabei ist PACLAND auf der PC-Engine endlich mal ein Spiel, das so aussieht, wie man es von diesem kleinen Kasten mit seinen unscheinbaren Modulkärtchen erwarten würde: Achtfarbige, klobige Grafiken ohne das geringste Detail, ein lahmer, nerviger Piepssound und eine mäßige Animation. Und was das Schlimmste daran ist: Es ist tatsächlich eine 1:1 Umsetzung des Spielautomaten. Tja, der Standard bei den Computerspielen hat sich jedoch erheblich weiterentwickelt, so daß ich es unsinnig finde, Spiele dieser Art heute noch auf den Markt zu werfen. Besondere Magenschmerzen wird jedem Käufer der Preis bereiten, wenn er PACLAND das erste Mal eingeschoben hat. Für über 100 Mark bekommt man da doch schon erheblich Bessares, gerade auf der PC-Engine, für die schon so tolle Umsetzungen wie Galaga ‘88 erschienen sind. Wenn das mit den Oldies aber so weiter geht, müssen wir uns demnächst vielleicht noch auf Games wie Asteroids einstellen. Wollen wir hoffen, daß uns die Hersteller damit verschonen...
Pac-Land for the TurboGrafx-16 is just a poor game. Unless you're a perverse collector looking for the most morbidly poor games in existence there's no reason why Pac-Land should even cross your mind.