DescriptionEver wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.
There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans.
Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down.
Finish all 5 stages in a level and you’ll be presented with a bonus level.
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- "パワードリフト" -- Japanese spelling
|Nice game for PC-Engine consoles!||Gustavo Henrique dos Santos (113)|
|The Games Machine (UK)||Aug, 1990||87 out of 100||87|
|GameFan Magazine||Dec, 1992||86 out of 100||86|
|Tilt||Jul, 1990||15 out of 20||75|
|ASM (Aktueller Software Markt)||May, 1990||8.8 out of 12||73|
|Power Play||Aug, 1990||59 out of 100||59|
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1001 Video GamesThe Arcade version of Power Drift appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Technical specs of the Amiga and Atari ST versionThe Amiga and Atari ST version run at six to seven frames per second - having no special chips for sprite scaling like the original arcade, that is not surprising. Also, the "tilt" effect of the arcade (small rotation left and right) was removed as it would require too much additional data for the limited home computer machines. Up to 50 sprites were handled. The scaled sprites were drawn in highest visible resolution, scaled automatically, but then manually corrected for optimal display quality. On the Atari ST, the blitter chip is used if present (introduced with the Mega ST series), which makes this one of the rare games using that chip (as the most widespread ST models didn't feature it). Having more than 512KB Ram, the loading times are reduced, as the graphic is buffered in the extra Ram.