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After Doctor Mulliner and his assistant Beckett make a mistake using Cybernetic technology prototypes, Mulliner’s pet tortoise Wal is given super powers. The only way a working machine can be built is for this tortoise to travel through time and collect the required parts from six time periods (Prehistoric, Ice Age, Egyptian, Mediaeval, 20th Century and the Future).

Taking the role of Turbo the Tortoise, the player must travel through six side-scrolling platform levels, each of them well-guarded by enemies. Limited weaponry can be collected, although jumping on the heads of these foes will also kill them. Turbo must allow for moving platforms, switches, fragile platforms and water hazards. Enhancements and extra lives are in hard-to-reach places, often only accessible by using enemy heads as launch pads.


Turbo the Tortoise Commodore 64 Using the crouch facility
Turbo the Tortoise ZX Spectrum This is actually intestructible, but easy to avoid
Turbo the Tortoise Commodore 64 Game start
Turbo the Tortoise ZX Spectrum Dead

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Critic Reviews

Commodore Format Commodore 64 Nov, 1992 85 out of 100 85
Commodore Format Commodore 64 Aug, 1992 85 out of 100 85
Zzap! Commodore 64 Jul, 1992 81 out of 100 81
Retro Game Reviews Amstrad CPC Dec 09, 2014 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80


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Codemasters had also intended to purchase Hi-Tec's Hanna-Barbera cartoon license - and perhaps the famous unreleased Daffy Duck game - but this never happened, and Turbo the Tortoise was the only game to get a reissue after Hi-Tec ceased trading in late 1992.
Contributed to by Martin Smith (76887)